ExpectTokenString() public méthode

public ExpectTokenString ( string str ) : bool
str string
Résultat bool
		public void AddRegister(string name, RegisterType type, idScriptParser parser, idWindow window, idWindowVariable var)
		{
			idRegister register = FindRegister(name);

			if(register == null)
			{
				int regCount = idRegister.RegisterTypeCount[(int) type];
				register = new idRegister(name, type, var);
				
				if(type == RegisterType.String)
				{
					idToken token;
					
					if((token = parser.ReadToken()) != null)
					{
						var.Init(idE.Language.Get(token.ToString()), window);
					}
				}
				else
				{
					for(int i = 0; i < regCount; i++)
					{
						register.Indexes[i] = window.ParseExpression(parser, null);

						if(i < (regCount - 1))
						{
							parser.ExpectTokenString(",");
						}
					}
				}

				_registers.Add(register);
				_registerDict.Add(name, register);
			}
			else
			{
				int regCount = idRegister.RegisterTypeCount[(int) type];

				register.Variable = var;

				if(type == RegisterType.String)
				{
					idToken token = parser.ReadToken();

					if(token != null)
					{
						var.Init(token.ToString(), window);
					}
				}
				else
				{
					for(int i = 0; i < regCount; i++)
					{
						register.Indexes[i] = window.ParseExpression(parser, null);

						if(i < (regCount - 1))
						{
							parser.ExpectTokenString(",");
						}
					}
				}
			}
		}
Exemple #2
0
		private bool ParseScript(idScriptParser parser, idGuiScriptList list, bool elseBlock = false)
		{
			bool ifElseBlock = false;

			idToken token;

			// scripts start with { ( unless parm is true ) and have ; separated command lists.. commands are command,
			// arg.. basically we want everything between the { } as it will be interpreted at
			// run time
			if(elseBlock == true)
			{
				token = parser.ReadToken();

				if(token.ToString().ToLower() == "if")
				{
					ifElseBlock = true;
				}

				parser.UnreadToken(token);

				if((ifElseBlock == false) && (parser.ExpectTokenString("{") == false))
				{
					return false;
				}
			}
			else if(parser.ExpectTokenString("{") == false)
			{
				return false;
			}

			int nest = 0;
			string tokenLower;

			while(true)
			{
				if((token = parser.ReadToken()) == null)
				{
					parser.Error("Unexpected end of file");
					return false;
				}

				tokenLower = token.ToString().ToLower();

				if(tokenLower == "{")
				{
					nest++;
				}
				else if(tokenLower == "}")
				{
					if(nest-- <= 0)
					{
						return true;
					}
				}

				idGuiScript script = new idGuiScript();

				if(tokenLower == "if")
				{
					script.ConditionRegister = ParseExpression(parser);

					ParseScript(parser, script.IfList);

					if((token = parser.ReadToken()) != null)
					{
						if(token.ToString() == "else")
						{
							// pass true to indicate we are parsing an else condition
							ParseScript(parser, script.ElseList, true);
						}
						else
						{
							parser.UnreadToken(token);
						}
					}

					list.Append(script);

					// if we are parsing an else if then return out so 
					// the initial "if" parser can handle the rest of the tokens
					if(ifElseBlock == true)
					{
						return true;
					}

					continue;
				}
				else
				{
					parser.UnreadToken(token);
				}

				// empty { } is not allowed
				if(token.ToString() == "{")
				{
					parser.Error("Unexpected {");
					return false;
				}

				script.Parse(parser);
				list.Append(script);
			}
		}
Exemple #3
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		/// <summary>
		/// 
		/// </summary>
		/// <param name="parser"></param>
		/// <param name="var"></param>
		/// <param name="component"></param>
		/// <returns>Returns a register index.</returns>
		private int ParseTerm(idScriptParser parser, idWindowVariable var, int component)
		{
			int a, b;
			object tmp;

			idToken token = parser.ReadToken();
			string tokenValue = token.ToString().ToLower();

			if(tokenValue == "(")
			{
				a = ParseExpression(parser);
				parser.ExpectTokenString(")");

				return a;
			}
			else if(tokenValue == "time")
			{
				return (int) WindowExpressionRegister.Time;
			}
			// parse negative numbers
			else if(tokenValue == "-")
			{
				token = parser.ReadToken();

				if((token.Type == TokenType.Number) || (token.ToString() == "."))
				{
					return ExpressionConstant(-token.ToFloat());
				}

				parser.Warning("Bad negative number '{0}'", token.ToString());

				return 0;
			}

			if((token.Type == TokenType.Number) || (token.ToString() == ".") || (token.ToString() == "-"))
			{
				return ExpressionConstant(token.ToFloat());
			}

			// see if it is a table name
			idDeclTable table = idE.DeclManager.FindType<idDeclTable>(DeclType.Table, token.ToString(), false);

			if(table != null)
			{
				a = table.Index;

				// parse a table expression
				parser.ExpectTokenString("[");
				b = ParseExpression(parser);
				parser.ExpectTokenString("]");

				return EmitOperation(a, b, WindowExpressionOperationType.Table);
			}

			if(var == null)
			{
				var = GetVariableByName(token.ToString(), true);
			}

			if(var != null)
			{
				var.Init(tokenValue, this);

				tmp = var;
				b = component;

				if(var is idWinVector4)
				{
					if((token = parser.ReadToken()) != null)
					{
						if(token.ToString() == "[")
						{
							b = ParseExpression(parser);
							parser.ExpectTokenString("]");
						}
						else
						{
							parser.UnreadToken(token);
						}
					}

					return EmitOperation(tmp, b, WindowExpressionOperationType.Var);
				}
				else if(var is idWinFloat)
				{
					return EmitOperation(tmp, b, WindowExpressionOperationType.VarF);
				}
				else if(var is idWinInteger)
				{
					return EmitOperation(tmp, b, WindowExpressionOperationType.VarI);
				}
				else if(var is idWinBool)
				{
					return EmitOperation(tmp, b, WindowExpressionOperationType.VarB);
				}
				else if(var is idWinString)
				{
					return EmitOperation(tmp, b, WindowExpressionOperationType.VarS);
				}
				else
				{
					parser.Warning("Variable expression not vec4, float or int '{0}'", token.ToString());
				}

				return 0;
			}
			else
			{
				// ugly but used for post parsing to fixup named vars
				EmitOperation(token.ToString(), -2, WindowExpressionOperationType.Var);
			}

			return 0;
		}
Exemple #4
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		public bool Parse(idScriptParser parser, bool rebuild)
		{
			if(this.Disposed == true)
			{
				throw new ObjectDisposedException(this.GetType().Name);
			}

			if(rebuild == true)
			{
				CleanUp();
			}

			_timeLineEvents.Clear();
			_namedEvents.Clear();
			_transitions.Clear();

			idToken token2;
			idToken token = parser.ExpectTokenType(TokenType.Name, 0);
			DrawWindow drawWindow;

			SetInitialState(token.ToString());

			parser.ExpectTokenString("{");
			token = parser.ExpectAnyToken();

			bool ret = true;

			while(token.ToString() != "}")
			{
				string tokenLower = token.ToString().ToLower();

				// track what was parsed so we can maintain it for the guieditor
				parser.SetMarker();

				if((tokenLower == "windowdef") || (tokenLower == "animationdef"))
				{
					if(tokenLower == "animationdef")
					{
						_visible.Set(false);
						_rect.Set(new idRectangle(0, 0, 0, 0));
					}

					token = parser.ExpectTokenType(TokenType.Name, 0);
					token2 = token;

					parser.UnreadToken(token);

					drawWindow = FindChildByName(token2.ToString());

					if((drawWindow != null) && (drawWindow.Window != null))
					{
						SaveExpressionParseState();
						drawWindow.Window.Parse(parser, rebuild);
						RestoreExpressionParseState();
					}
					else
					{
						idWindow window = new idWindow(_gui, _context);

						SaveExpressionParseState();
						window.Parse(parser, rebuild);
						RestoreExpressionParseState();

						window.Parent = this;

						drawWindow = new DrawWindow();

						if(window.IsSimple == true)
						{
							drawWindow.Simple = new idSimpleWindow(window);
							_drawWindows.Add(drawWindow);
						}
						else
						{
							AddChild(window);
							SetFocus(window, false);

							drawWindow.Window = window;
							_drawWindows.Add(drawWindow);
						}
					}
				}
				else if(tokenLower == "editdef")
				{
					SaveExpressionParseState();

					idEditWindow window = new idEditWindow(_context, _gui);
					window.Parse(parser, rebuild);

					RestoreExpressionParseState();

					AddChild(window);

					window.Parent = this;

					drawWindow = new DrawWindow();
					drawWindow.Simple = null;
					drawWindow.Window = window;

					_drawWindows.Add(drawWindow);
				}
				else if(tokenLower == "choicedef")
				{
					SaveExpressionParseState();

					idChoiceWindow window = new idChoiceWindow(_context, _gui);
					window.Parse(parser, rebuild);

					RestoreExpressionParseState();

					AddChild(window);

					window.Parent = this;

					drawWindow = new DrawWindow();
					drawWindow.Simple = null;
					drawWindow.Window = window;

					_drawWindows.Add(drawWindow);
				}
				else if(tokenLower == "sliderdef")
				{
					SaveExpressionParseState();

					idSliderWindow window = new idSliderWindow(_context, _gui);
					window.Parse(parser, rebuild);

					RestoreExpressionParseState();

					AddChild(window);

					window.Parent = this;

					drawWindow = new DrawWindow();
					drawWindow.Simple = null;
					drawWindow.Window = window;

					_drawWindows.Add(drawWindow);
				}
				else if(tokenLower == "markerdef")
				{
					idConsole.Warning("TODO: markerDef");
					/*idMarkerWindow *win = new idMarkerWindow(dc, gui);
					SaveExpressionParseState();
					win->Parse(src, rebuild);	
					RestoreExpressionParseState();
					AddChild(win);
					win->SetParent(this);
					dwt.simp = NULL;
					dwt.win = win;
					drawWindows.Append(dwt);*/
				}
				else if(tokenLower == "binddef")
				{
					SaveExpressionParseState();

					idBindWindow window = new idBindWindow(_context, _gui);
					window.Parse(parser, rebuild);

					RestoreExpressionParseState();

					AddChild(window);

					window.Parent = this;

					drawWindow = new DrawWindow();
					drawWindow.Simple = null;
					drawWindow.Window = window;

					_drawWindows.Add(drawWindow);
				}
				else if(tokenLower == "listdef")
				{
					SaveExpressionParseState();

					idListWindow window = new idListWindow(_context, _gui);
					window.Parse(parser, rebuild);

					RestoreExpressionParseState();

					AddChild(window);

					window.Parent = this;

					drawWindow = new DrawWindow();
					drawWindow.Simple = null;
					drawWindow.Window = window;

					_drawWindows.Add(drawWindow);
				}
				else if(tokenLower == "fielddef")
				{
					idConsole.Warning("TODO: fieldDef");
					/*idFieldWindow *win = new idFieldWindow(dc, gui);
					SaveExpressionParseState();
					win->Parse(src, rebuild);	
					RestoreExpressionParseState();
					AddChild(win);
					win->SetParent(this);
					dwt.simp = NULL;
					dwt.win = win;
					drawWindows.Append(dwt);*/
				}
				else if(tokenLower == "renderdef")
				{					
					SaveExpressionParseState();

					idRenderWindow window = new idRenderWindow(_context, _gui);
					window.Parse(parser, rebuild);

					RestoreExpressionParseState();

					AddChild(window);

					window.Parent = this;

					drawWindow = new DrawWindow();
					drawWindow.Simple = null;
					drawWindow.Window = window;

					_drawWindows.Add(drawWindow);
				}
				else if(tokenLower == "gamessddef")
				{
					idConsole.Warning("TODO: gameSSDDef");
					/*idGameSSDWindow *win = new idGameSSDWindow(dc, gui);
					SaveExpressionParseState();
					win->Parse(src, rebuild);	
					RestoreExpressionParseState();
					AddChild(win);
					win->SetParent(this);
					dwt.simp = NULL;
					dwt.win = win;
					drawWindows.Append(dwt);*/
				}
				else if(tokenLower == "gamebearshootdef")
				{
					idConsole.Warning("TODO: gameBearShootDef");
					/*idGameBearShootWindow *win = new idGameBearShootWindow(dc, gui);
					SaveExpressionParseState();
					win->Parse(src, rebuild);	
					RestoreExpressionParseState();
					AddChild(win);
					win->SetParent(this);
					dwt.simp = NULL;
					dwt.win = win;
					drawWindows.Append(dwt);*/
				}
				else if(tokenLower == "gamebustoutdef")
				{
					idConsole.Warning("TODO: gameBustOutDef");
					/*idGameBustOutWindow *win = new idGameBustOutWindow(dc, gui);
					SaveExpressionParseState();
					win->Parse(src, rebuild);	
					RestoreExpressionParseState();
					AddChild(win);
					win->SetParent(this);
					dwt.simp = NULL;
					dwt.win = win;
					drawWindows.Append(dwt);*/
				}
				// 
				//  added new onEvent
				else if(tokenLower == "onnamedevent")
				{
					// read the event name
					if((token = parser.ReadToken()) == null)
					{
						parser.Error("Expected event name");
						return false;
					}

					idNamedEvent ev = new idNamedEvent(token.ToString());
					parser.SetMarker();

					if(ParseScript(parser, ev.Event) == false)
					{
						ret = false;
						break;
					}

					_namedEvents.Add(ev);
				}
				else if(tokenLower == "ontime")
				{
					idTimeLineEvent ev = new idTimeLineEvent();

					if((token = parser.ReadToken()) == null)
					{
						parser.Error("Unexpected end of file");
						return false;
					}

					int tmp;
					int.TryParse(token.ToString(), out tmp);

					ev.Time = tmp;

					// reset the mark since we dont want it to include the time
					parser.SetMarker();

					if(ParseScript(parser, ev.Event) == false)
					{
						ret = false;
						break;
					}

					// this is a timeline event
					ev.Pending = true;
					_timeLineEvents.Add(ev);
				}
				else if(tokenLower == "definefloat")
				{
					token = parser.ReadToken();
					tokenLower = token.ToString().ToLower();

					idWinFloat var = new idWinFloat(tokenLower);

					_definedVariables.Add(var);

					// add the float to the editors wrapper dict
					// Set the marker after the float name
					parser.SetMarker();

					// Read in the float 
					_regList.AddRegister(tokenLower, RegisterType.Float, parser, this, var);
				}
				else if(tokenLower == "definevec4")
				{
					token = parser.ReadToken();
					tokenLower = token.ToString().ToLower();

					idWinVector4 var = new idWinVector4(tokenLower);

					// set the marker so we can determine what was parsed
					// set the marker after the vec4 name
					parser.SetMarker();

					// FIXME: how about we add the var to the desktop instead of this window so it won't get deleted
					//        when this window is destoyed which even happens during parsing with simple windows ?
					//definedVars.Append(var);
					_gui.Desktop._definedVariables.Add(var);
					_gui.Desktop._regList.AddRegister(tokenLower, RegisterType.Vector4, parser, _gui.Desktop, var);
				}
				else if(tokenLower == "float")
				{
					token = parser.ReadToken();
					tokenLower = token.ToString();

					idWinFloat var = new idWinFloat(tokenLower);
					_definedVariables.Add(var);

					// add the float to the editors wrapper dict
					// set the marker to after the float name
					parser.SetMarker();

					// Parse the float
					_regList.AddRegister(tokenLower, RegisterType.Float, parser, this, var);
				}
				else if(ParseScriptEntry(token, parser) == true)
				{

				}
				else if(ParseInternalVariable(token.ToString(), parser) == true)
				{

				}
				else
				{
					ParseRegisterEntry(token.ToString(), parser);
				}

				if((token = parser.ReadToken()) == null)
				{
					parser.Error("Unexpected end of file");
					ret = false;

					break;
				}
			}

			if(ret == true)
			{
				EvaluateRegisters(-1, true);
			}

			SetupFromState();
			PostParse();

			return ret;
		}