Exemple #1
0
		/// <summary>
		/// Parses a vertex parameter.
		/// </summary>
		/// <remarks>
		/// If there is a single value, it will be repeated across all elements.
		/// If there are two values, 3 = 0.0, 4 = 1.0.
		/// if there are three values, 4 = 1.0.
		/// </remarks>
		/// <param name="lexer"></param>
		/// <param name="newStage"></param>
		private void ParseVertexParameter(idLexer lexer, ref NewMaterialStage newStage)
		{
			idToken token = lexer.ReadTokenOnLine();
			int parm = token.ToInt32();
			int tmp = 0;

			string tokenValue = token.ToString();

			if((int.TryParse(tokenValue, out tmp) == false) || (parm < 0))
			{
				idConsole.Warning("bad vertexParm number");
				this.MaterialFlag = MaterialFlags.Defaulted;

				return;
			}

			newStage.VertexParameters[parm, 0] = ParseExpression(lexer);
			token = lexer.ReadTokenOnLine();

			if((token == null) || (token.ToString() != ","))
			{
				newStage.VertexParameters[parm, 1] = newStage.VertexParameters[parm, 2] = newStage.VertexParameters[parm, 3] = newStage.VertexParameters[parm, 0];
			}
			else
			{
				newStage.VertexParameters[parm, 1] = ParseExpression(lexer);
				token = lexer.ReadTokenOnLine();

				if((token == null) || (token.ToString() != ","))
				{
					newStage.VertexParameters[parm, 2] = GetExpressionConstant(0);
					newStage.VertexParameters[parm, 3] = GetExpressionConstant(1);
				}
				else
				{
					newStage.VertexParameters[parm, 2] = ParseExpression(lexer);
					token = lexer.ReadTokenOnLine();

					if((token == null) || (token.ToString() != ","))
					{
						newStage.VertexParameters[parm, 3] = GetExpressionConstant(1);
					}
					else
					{
						newStage.VertexParameters[parm, 3] = ParseExpression(lexer);
					}
				}
			}
		}
Exemple #2
0
		private void ParseFragmentMap(idLexer lexer, ref NewMaterialStage newStage)
		{
			TextureFilter textureFilter = TextureFilter.Default;
			TextureRepeat textureRepeat = TextureRepeat.Repeat;
			TextureDepth textureDepth = TextureDepth.Default;
			CubeFiles cubeMap = CubeFiles.TwoD;

			bool allowPicmip = true;

			idToken token = lexer.ReadTokenOnLine();
			int unit = token.ToInt32();
			int tmp;

			if((int.TryParse(token.ToString(), out tmp) == false) || (unit < 0))
			{
				idConsole.Warning("bad fragmentMap number");
				this.MaterialFlag = MaterialFlags.Defaulted;

				return;
			}

			// unit 1 is the normal map.. make sure it gets flagged as the proper depth
			if(unit == 1)
			{
				textureDepth = TextureDepth.Bump;
			}

			string tokenValue;
			string tokenLower;

			while(true)
			{
				token = lexer.ReadTokenOnLine();
				tokenValue = token.ToString();
				tokenLower = tokenValue.ToLower();

				if(tokenLower == "cubemap")
				{
					cubeMap = CubeFiles.Native;
				}
				else if(tokenLower == "cameracubemap")
				{
					cubeMap = CubeFiles.Camera;
				}
				else if(tokenLower == "nearest")
				{
					textureFilter = TextureFilter.Nearest;
				}
				else if(tokenLower == "linear")
				{
					textureFilter = TextureFilter.Linear;
				}
				else if(tokenLower == "clamp")
				{
					textureRepeat = TextureRepeat.Clamp;
				}
				else if(tokenLower == "noclamp")
				{
					textureRepeat = TextureRepeat.Repeat;
				}
				else if(tokenLower == "zeroclamp")
				{
					textureRepeat = TextureRepeat.ClampToZero;
				}
				else if(tokenLower == "alphazeroclamp")
				{
					textureRepeat = TextureRepeat.ClampToZeroAlpha;
				}
				else if(tokenLower == "forcehighquality")
				{
					textureDepth = TextureDepth.HighQuality;
				}
				else if((tokenLower == "uncompressed")
					|| (tokenLower == "highquality"))
				{
					if(idE.CvarSystem.GetInteger("image_ignoreHighQuality") == 0)
					{
						textureDepth = TextureDepth.HighQuality;
					}
				}
				else if(tokenLower == "nopicmip")
				{
					allowPicmip = false;
				}
				else
				{
					// assume anything else is the image name.
					lexer.UnreadToken = token;
					break;
				}
			}

			// TODO
			string image = ParsePastImageProgram(lexer);

			// TODO: fragment program images.  remember we use a global
			// sampler state.  it'll ignore these texturemin/max filters.
			idConsole.Warning("TODO: fragment program images");
			/*
			newStage->fragmentProgramImages[unit] = 
				globalImages->ImageFromFile( str, tf, allowPicmip, trp, td, cubeMap );
			if ( !newStage->fragmentProgramImages[unit] ) {
				newStage->fragmentProgramImages[unit] = globalImages->defaultImage;
			}*/
		}
Exemple #3
0
		private void ParseStage(idLexer lexer, TextureRepeat textureRepeatDefault)
		{
			TextureFilter textureFilter = TextureFilter.Default;
			TextureRepeat textureRepeat = textureRepeatDefault;
			TextureDepth textureDepth = TextureDepth.Default;
			CubeFiles cubeMap = CubeFiles.TwoD;

			bool allowPicmip = true;
			string imageName = string.Empty;

			NewMaterialStage newStage = new NewMaterialStage();
			newStage.VertexParameters = new int[4, 4];

			MaterialStage materialStage = new MaterialStage();
			materialStage.ConditionRegister = GetExpressionConstant(1);
			materialStage.Color.Registers = new int[] {
				GetExpressionConstant(1),
				GetExpressionConstant(1),
				GetExpressionConstant(1),
				GetExpressionConstant(1)
			};

			int[,] matrix = new int[2, 3];

			idToken token;
			int a, b;

			string tokenValue;
			string tokenLower;

			while(true)
			{
				if(TestMaterialFlag(MaterialFlags.Defaulted) == true)
				{
					// we have a parse error
					return;
				}
				else if((token = lexer.ExpectAnyToken()) == null)
				{
					this.MaterialFlag = MaterialFlags.Defaulted;
					return;
				}

				tokenValue = token.ToString();
				tokenLower = tokenValue.ToLower();

				// the close brace for the entire material ends the draw block
				if(tokenLower == "}")
				{
					break;
				}
				// BSM Nerve: Added for stage naming in the material editor
				else if(tokenLower == "name")
				{
					lexer.SkipRestOfLine();
				}
				// image options
				else if(tokenLower == "blend")
				{
					ParseBlend(lexer, ref materialStage);
				}
				else if(tokenLower == "map")
				{
					imageName = ParsePastImageProgram(lexer);
				}
				else if(tokenLower == "remoterendermap")
				{
					materialStage.Texture.Dynamic = DynamicImageType.RemoteRender;
					materialStage.Texture.Width = lexer.ParseInt();
					materialStage.Texture.Height = lexer.ParseInt();
				}
				else if(tokenLower == "mirrorrendermap")
				{
					materialStage.Texture.Dynamic = DynamicImageType.MirrorRender;
					materialStage.Texture.Width = lexer.ParseInt();
					materialStage.Texture.Height = lexer.ParseInt();
					materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.Screen;
				}
				else if(tokenLower == "xrayrendermap")
				{
					materialStage.Texture.Dynamic = DynamicImageType.XRayRender;
					materialStage.Texture.Width = lexer.ParseInt();
					materialStage.Texture.Height = lexer.ParseInt();
					materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.Screen;
				}
				else if(tokenLower == "screen")
				{
					materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.Screen;
				}
				else if(tokenLower == "screen2")
				{
					materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.Screen;
				}
				else if(tokenLower == "glasswarp")
				{
					materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.GlassWarp;
				}
				else if(tokenLower == "videomap")
				{
					// note that videomaps will always be in clamp mode, so texture
					// coordinates had better be in the 0 to 1 range
					if((token = lexer.ReadToken()) == null)
					{
						idConsole.Warning("missing parameter for 'videoMap' keyword in material '{0}'", this.Name);
					}
					else
					{
						bool loop = false;

						if(token.ToString().Equals("loop", StringComparison.OrdinalIgnoreCase) == true)
						{
							loop = true;

							if((token = lexer.ReadToken()) == null)
							{
								idConsole.Warning("missing parameter for 'videoMap' keyword in material '{0}'", this.Name);
								continue;
							}
						}

						idConsole.Warning("TODO: material videoMap keyword");

						// TODO: cinematic
						/*ts->cinematic = idCinematic::Alloc();
						ts->cinematic->InitFromFile( token.c_str(), loop );*/
					}
				}
				else if(tokenLower == "soundmap")
				{
					if((token = lexer.ReadToken()) == null)
					{
						idConsole.Warning("missing parameter for 'soundMap' keyword in material '{0}'", this.Name);
					}
					else
					{
						idConsole.Warning("TODO: material soundMap keyword");

						// TODO
						/*ts->cinematic = new idSndWindow();
						ts->cinematic->InitFromFile( token.c_str(), true );*/
					}
				}
				else if(tokenLower == "cubemap")
				{
					imageName = ParsePastImageProgram(lexer);
					cubeMap = CubeFiles.Native;
				}
				else if(tokenLower == "cameracubemap")
				{
					imageName = ParsePastImageProgram(lexer);
					cubeMap = CubeFiles.Camera;
				}
				else if(tokenLower == "ignorealphatest")
				{
					materialStage.IgnoreAlphaTest = true;
				}
				else if(tokenLower == "nearest")
				{
					textureFilter = TextureFilter.Nearest;
				}
				else if(tokenLower == "linear")
				{
					textureFilter = TextureFilter.Linear;
				}
				else if(tokenLower == "clamp")
				{
					textureRepeat = TextureRepeat.Clamp;
				}
				else if(tokenLower == "noclamp")
				{
					textureRepeat = TextureRepeat.Repeat;
				}
				else if(tokenLower == "zeroclamp")
				{
					textureRepeat = TextureRepeat.ClampToZero;
				}
				else if(tokenLower == "alphazeroclamp")
				{
					textureRepeat = TextureRepeat.ClampToZeroAlpha;
				}
				else if((tokenLower == "uncompressed")
					|| (tokenLower == "highquality"))
				{
					if(idE.CvarSystem.GetInteger("image_ignoreHighQuality") == 0)
					{
						textureDepth = TextureDepth.HighQuality;
					}
				}
				else if(tokenLower == "forcehighquality")
				{
					textureDepth = TextureDepth.HighQuality;
				}
				else if(tokenLower == "nopicmip")
				{
					allowPicmip = false;
				}
				else if(tokenLower == "vertexcolor")
				{
					materialStage.VertexColor = StageVertexColor.Modulate;
				}
				else if(tokenLower == "inversevertexcolor")
				{
					materialStage.VertexColor = StageVertexColor.InverseModulate;
				}
				// privatePolygonOffset
				else if(tokenLower == "privatepolygonoffset")
				{
					if((token = lexer.ReadTokenOnLine()) == null)
					{
						materialStage.PrivatePolygonOffset = 1;
					}
					else
					{
						// explict larger (or negative) offset
						lexer.UnreadToken = token;
						materialStage.PrivatePolygonOffset = lexer.ParseFloat();
					}
				}
				// texture coordinate generation
				else if(tokenLower == "texgen")
				{
					token = lexer.ExpectAnyToken();
					tokenValue = token.ToString();
					tokenLower = tokenValue.ToLower();

					if(tokenLower == "normal")
					{
						materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.DiffuseCube;
					}
					else if(tokenLower == "reflect")
					{
						materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.ReflectCube;
					}
					else if(tokenLower == "skybox")
					{
						materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.SkyboxCube;
					}
					else if(tokenLower == "wobblesky")
					{
						materialStage.Texture.TextureCoordinates = TextureCoordinateGeneration.WobbleSkyCube;

						_texGenRegisters = new int[4];
						_texGenRegisters[0] = ParseExpression(lexer);
						_texGenRegisters[1] = ParseExpression(lexer);
						_texGenRegisters[2] = ParseExpression(lexer);
					}
					else
					{
						idConsole.Warning("bad texGen '{0}' in material {1}", tokenValue, this.Name);
						this.MaterialFlag = MaterialFlags.Defaulted;
					}
				}
				else if((tokenLower == "scroll")
					|| (tokenLower == "translate"))
				{
					a = ParseExpression(lexer);
					MatchToken(lexer, ",");
					b = ParseExpression(lexer);

					matrix[0, 0] = GetExpressionConstant(1);
					matrix[0, 1] = GetExpressionConstant(0);
					matrix[0, 2] = a;

					matrix[1, 0] = GetExpressionConstant(0);
					matrix[1, 1] = GetExpressionConstant(1);
					matrix[1, 2] = b;

					MultiplyTextureMatrix(ref materialStage.Texture, matrix);
				}
				else if(tokenLower == "scale")
				{
					a = ParseExpression(lexer);
					MatchToken(lexer, ",");
					b = ParseExpression(lexer);

					// this just scales without a centering
					matrix[0, 0] = a;
					matrix[0, 1] = GetExpressionConstant(0);
					matrix[0, 2] = GetExpressionConstant(0);

					matrix[1, 0] = GetExpressionConstant(0);
					matrix[1, 1] = b;
					matrix[1, 2] = GetExpressionConstant(0);

					MultiplyTextureMatrix(ref materialStage.Texture, matrix);
				}
				else if(tokenLower == "centerscale")
				{
					a = ParseExpression(lexer);
					MatchToken(lexer, ",");
					b = ParseExpression(lexer);

					// this subtracts 0.5, then scales, then adds 0.5
					matrix[0, 0] = a;
					matrix[0, 1] = GetExpressionConstant(0);
					matrix[0, 2] = EmitOp(GetExpressionConstant(0.5f), EmitOp(GetExpressionConstant(0.5f), a, ExpressionOperationType.Multiply), ExpressionOperationType.Subtract);

					matrix[1, 0] = GetExpressionConstant(0);
					matrix[1, 1] = b;
					matrix[1, 2] = EmitOp(GetExpressionConstant(0.5f), EmitOp(GetExpressionConstant(0.5f), b, ExpressionOperationType.Multiply), ExpressionOperationType.Subtract);

					MultiplyTextureMatrix(ref materialStage.Texture, matrix);
				}
				else if(tokenLower == "shear")
				{
					a = ParseExpression(lexer);
					MatchToken(lexer, ",");
					b = ParseExpression(lexer);

					// this subtracts 0.5, then shears, then adds 0.5
					matrix[0, 0] = GetExpressionConstant(1);
					matrix[0, 1] = a;
					matrix[0, 2] = EmitOp(GetExpressionConstant(-0.5f), a, ExpressionOperationType.Multiply);

					matrix[1, 0] = b;
					matrix[1, 1] = GetExpressionConstant(1);
					matrix[1, 2] = EmitOp(GetExpressionConstant(-0.5f), b, ExpressionOperationType.Multiply);

					MultiplyTextureMatrix(ref materialStage.Texture, matrix);
				}
				else if(tokenLower == "rotate")
				{
					int sinReg, cosReg;

					// in cycles
					a = ParseExpression(lexer);

					idDeclTable table = idE.DeclManager.FindType<idDeclTable>(DeclType.Table, "sinTable", false);

					if(table == null)
					{
						idConsole.Warning("no sinTable for rotate defined");
						this.MaterialFlag = MaterialFlags.Defaulted;

						return;
					}

					sinReg = EmitOp(table.Index, a, ExpressionOperationType.Table);
					table = idE.DeclManager.FindType<idDeclTable>(DeclType.Table, "cosTable", false);

					if(table == null)
					{
						idConsole.Warning("no cosTable for rotate defined");
						this.MaterialFlag = MaterialFlags.Defaulted;

						return;
					}

					cosReg = EmitOp(table.Index, a, ExpressionOperationType.Table);

					// this subtracts 0.5, then rotates, then adds 0.5
					matrix[0, 0] = cosReg;
					matrix[0, 1] = EmitOp(GetExpressionConstant(0), sinReg, ExpressionOperationType.Subtract);
					matrix[0, 2] = EmitOp(EmitOp(EmitOp(GetExpressionConstant(-0.5f), cosReg, ExpressionOperationType.Multiply),
									EmitOp(GetExpressionConstant(0.5f), sinReg, ExpressionOperationType.Multiply), ExpressionOperationType.Add),
										GetExpressionConstant(0.5f), ExpressionOperationType.Add);

					matrix[1, 0] = sinReg;
					matrix[1, 1] = cosReg;
					matrix[1, 2] = EmitOp(EmitOp(EmitOp(GetExpressionConstant(-0.5f), sinReg, ExpressionOperationType.Multiply),
									EmitOp(GetExpressionConstant(-0.5f), cosReg, ExpressionOperationType.Multiply), ExpressionOperationType.Add),
										GetExpressionConstant(0.5f), ExpressionOperationType.Add);

					MultiplyTextureMatrix(ref materialStage.Texture, matrix);
				}
				// color mask options
				else if(tokenLower == "maskred")
				{
					materialStage.DrawStateBits |= MaterialStates.RedMask;
				}
				else if(tokenLower == "maskgreen")
				{
					materialStage.DrawStateBits |= MaterialStates.GreenMask;
				}
				else if(tokenLower == "maskblue")
				{
					materialStage.DrawStateBits |= MaterialStates.BlueMask;
				}
				else if(tokenLower == "maskalpha")
				{
					materialStage.DrawStateBits |= MaterialStates.AlphaMask;
				}
				else if(tokenLower == "maskcolor")
				{
					materialStage.DrawStateBits |= MaterialStates.ColorMask;
				}
				else if(tokenLower == "maskdepth")
				{
					materialStage.DrawStateBits |= MaterialStates.DepthMask;
				}
				else if(tokenLower == "alphatest")
				{
					materialStage.HasAlphaTest = true;
					materialStage.AlphaTestRegister = ParseExpression(lexer);

					_coverage = MaterialCoverage.Perforated;
				}
				// shorthand for 2D modulated
				else if(tokenLower == "colored")
				{
					materialStage.Color.Registers[0] = (int) ExpressionRegister.Parm0;
					materialStage.Color.Registers[1] = (int) ExpressionRegister.Parm1;
					materialStage.Color.Registers[2] = (int) ExpressionRegister.Parm2;
					materialStage.Color.Registers[3] = (int) ExpressionRegister.Parm3;

					_parsingData.RegistersAreConstant = false;
				}
				else if(tokenLower == "color")
				{
					materialStage.Color.Registers[0] = ParseExpression(lexer);
					MatchToken(lexer, ",");

					materialStage.Color.Registers[1] = ParseExpression(lexer);
					MatchToken(lexer, ",");

					materialStage.Color.Registers[2] = ParseExpression(lexer);
					MatchToken(lexer, ",");

					materialStage.Color.Registers[3] = ParseExpression(lexer);
				}
				else if(tokenLower == "red")
				{
					materialStage.Color.Registers[0] = ParseExpression(lexer);
				}
				else if(tokenLower == "green")
				{
					materialStage.Color.Registers[1] = ParseExpression(lexer);
				}
				else if(tokenLower == "blue")
				{
					materialStage.Color.Registers[2] = ParseExpression(lexer);
				}
				else if(tokenLower == "alpha")
				{
					materialStage.Color.Registers[3] = ParseExpression(lexer);
				}
				else if(tokenLower == "rgb")
				{
					materialStage.Color.Registers[0] = materialStage.Color.Registers[1] = materialStage.Color.Registers[2] = ParseExpression(lexer);
				}
				else if(tokenLower == "rgba")
				{
					materialStage.Color.Registers[0] = materialStage.Color.Registers[1] = materialStage.Color.Registers[2] = materialStage.Color.Registers[3] = ParseExpression(lexer);
				}
				else if(tokenLower == "if")
				{
					materialStage.ConditionRegister = ParseExpression(lexer);
				}
				else if(tokenLower == "program")
				{
					if((token = lexer.ReadTokenOnLine()) != null)
					{
						idConsole.Warning("TODO: material program keyword");
						// TODO
						/*newStage.vertexProgram = R_FindARBProgram( GL_VERTEX_PROGRAM_ARB, token.c_str() );
						newStage.fragmentProgram = R_FindARBProgram( GL_FRAGMENT_PROGRAM_ARB, token.c_str() );*/
					}
				}
				else if(tokenLower == "fragmentprogram")
				{
					if((token = lexer.ReadTokenOnLine()) != null)
					{
						idConsole.Warning("TODO: material fragmentProgram keyword");
						// TODO
						//newStage.fragmentProgram = R_FindARBProgram( GL_FRAGMENT_PROGRAM_ARB, token.c_str() );
					}
				}
				else if(tokenLower == "vertexprogram")
				{
					if((token = lexer.ReadTokenOnLine()) != null)
					{
						idConsole.Warning("TODO: material vertexProgram keyword");
						// TODO
						//newStage.vertexProgram = R_FindARBProgram( GL_VERTEX_PROGRAM_ARB, token.c_str() );
					}
				}
				else if(tokenLower == "megatexture")
				{
					if((token = lexer.ReadTokenOnLine()) != null)
					{
						idConsole.Warning("TODO: material megaTexture keyword");
						// TODO
						/*newStage.megaTexture = new idMegaTexture;
						if ( !newStage.megaTexture->InitFromMegaFile( token.c_str() ) ) {
							delete newStage.megaTexture;
							SetMaterialFlag( MF_DEFAULTED );
							continue;
						}
						newStage.vertexProgram = R_FindARBProgram( GL_VERTEX_PROGRAM_ARB, "megaTexture.vfp" );
						newStage.fragmentProgram = R_FindARBProgram( GL_FRAGMENT_PROGRAM_ARB, "megaTexture.vfp" );*/
					}
				}
				else if(tokenLower == "vertexparm")
				{
					ParseVertexParameter(lexer, ref newStage);
				}
				else if(tokenLower == "fragmentmap")
				{
					ParseFragmentMap(lexer, ref newStage);
				}
				else
				{
					idConsole.Warning("unknown token '{0}' in material '{1}'", tokenValue, this.Name);

					this.MaterialFlag = MaterialFlags.Defaulted;

					return;
				}
			}

			// if we are using newStage, allocate a copy of it
			if((newStage.FragmentProgram != 0) || (newStage.VertexProgram != 0))
			{
				materialStage.NewStage = newStage;
			}

			// select a compressed depth based on what the stage is
			if(textureDepth == TextureDepth.Default)
			{
				switch(materialStage.Lighting)
				{
					case StageLighting.Bump:
						textureDepth = TextureDepth.Bump;
						break;

					case StageLighting.Diffuse:
						textureDepth = TextureDepth.Diffuse;
						break;

					case StageLighting.Specular:
						textureDepth = TextureDepth.Specular;
						break;
				}
			}

			// now load the image with all the parms we parsed
			if((imageName != null) && (imageName != string.Empty))
			{
				materialStage.Texture.Image = idE.ImageManager.ImageFromFile(imageName, textureFilter, allowPicmip, textureRepeat, textureDepth, cubeMap);

				if(materialStage.Texture.Image == null)
				{
					materialStage.Texture.Image = idE.ImageManager.DefaultImage;
				}
			}
			else if(/*TODO: !ts->cinematic &&*/ (materialStage.Texture.Dynamic == 0) && (materialStage.NewStage.IsEmpty == true))
			{
				idConsole.Warning("material '{0}' had stage with no image", this.Name);
				materialStage.Texture.Image = idE.ImageManager.DefaultImage;
			}

			// successfully parsed a stage.
			_parsingData.Stages.Add(materialStage);
		}