Exemple #1
0
        private FrameBlend ConvertTimeToFrame(int time, int cycleCount)
        {
            FrameBlend frame      = new FrameBlend();
            int        frameCount = this.FrameCount;

            if (frameCount <= 1)
            {
                frame.Frame1     = 0;
                frame.Frame2     = 0;
                frame.BackLerp   = 0.0f;
                frame.FrontLerp  = 1.0f;
                frame.CycleCount = 0;
            }
            else if (time <= 0)
            {
                frame.Frame1     = 0;
                frame.Frame2     = 1;
                frame.BackLerp   = 0.0f;
                frame.FrontLerp  = 1.0f;
                frame.CycleCount = 0;
            }
            else
            {
                int frameTime   = time * _frameRate;
                int frameNumber = frameTime / 1000;

                frame.CycleCount = frameNumber / (frameCount - 1);

                if ((cycleCount > 0) && (frame.CycleCount >= cycleCount))
                {
                    frame.CycleCount = cycleCount - 1;
                    frame.Frame1     = frameCount - 1;
                    frame.Frame2     = frame.Frame1;
                    frame.BackLerp   = 0.0f;
                    frame.FrontLerp  = 1.0f;
                }
                else
                {
                    frame.Frame1 = frameNumber % (frameCount - 1);
                    frame.Frame2 = frame.Frame1 + 1;
                    if (frame.Frame2 >= frameCount)
                    {
                        frame.Frame2 = 0;
                    }

                    frame.BackLerp  = (frameTime % 1000) * 0.001f;
                    frame.FrontLerp = 1.0f - frame.BackLerp;
                }
            }

            return(frame);
        }
Exemple #2
0
        public Vector3 GetOrigin(int time, int cycleCount)
        {
            Vector3 offset = _baseFrame[0].Translation;

            if ((_jointInfo[0].AnimationBits & (AnimationBits.TranslationX | AnimationBits.TranslationY | AnimationBits.TranslationZ)) == 0)
            {
                // just use the baseframe
                return(Vector3.Zero);
            }

            FrameBlend frame = ConvertTimeToFrame(time, cycleCount);

            int componentOffset1 = _animatedComponentCount * frame.Frame1 + _jointInfo[0].FirstComponent;
            int componentOffset2 = _animatedComponentCount * frame.Frame2 + _jointInfo[0].FirstComponent;

            if ((_jointInfo[0].AnimationBits & AnimationBits.TranslationX) == AnimationBits.TranslationX)
            {
                offset.X = _componentFrames[componentOffset1] * frame.FrontLerp + _componentFrames[componentOffset2] * frame.BackLerp;
                componentOffset1++;
                componentOffset2++;
            }

            if ((_jointInfo[0].AnimationBits & AnimationBits.TranslationY) == AnimationBits.TranslationY)
            {
                offset.Y = _componentFrames[componentOffset1] * frame.FrontLerp + _componentFrames[componentOffset2] * frame.BackLerp;
                componentOffset1++;
                componentOffset2++;
            }

            if ((_jointInfo[0].AnimationBits & AnimationBits.TranslationZ) == AnimationBits.TranslationZ)
            {
                offset.Z = _componentFrames[componentOffset1] * frame.FrontLerp + _componentFrames[componentOffset2] * frame.BackLerp;
            }

            if (frame.CycleCount > 0)
            {
                offset += _totalDelta * (float)frame.CycleCount;
            }

            return(offset);
        }
Exemple #3
0
        public idBounds GetBounds(int time, int cycleCount)
        {
            FrameBlend frame = ConvertTimeToFrame(time, cycleCount);

            idBounds bounds = _bounds[frame.Frame1];

            bounds.AddBounds(_bounds[frame.Frame2]);

            // origin position
            Vector3 offset = _baseFrame[0].Translation;

            if ((_jointInfo[0].AnimationBits & (AnimationBits.TranslationX | AnimationBits.TranslationY | AnimationBits.TranslationZ)) != 0)
            {
                int componentOffset1 = _animatedComponentCount * frame.Frame1 + _jointInfo[0].FirstComponent;
                int componentOffset2 = _animatedComponentCount * frame.Frame2 + _jointInfo[0].FirstComponent;

                if ((_jointInfo[0].AnimationBits & AnimationBits.TranslationX) == AnimationBits.TranslationX)
                {
                    offset.X = _componentFrames[componentOffset1] * frame.FrontLerp + _componentFrames[componentOffset2] * frame.BackLerp;
                    componentOffset1++;
                    componentOffset2++;
                }

                if ((_jointInfo[0].AnimationBits & AnimationBits.TranslationY) == AnimationBits.TranslationY)
                {
                    offset.Y = _componentFrames[componentOffset1] * frame.FrontLerp + _componentFrames[componentOffset2] * frame.BackLerp;
                    componentOffset1++;
                    componentOffset2++;
                }

                if ((_jointInfo[0].AnimationBits & AnimationBits.TranslationZ) == AnimationBits.TranslationZ)
                {
                    offset.Z = _componentFrames[componentOffset1] * frame.FrontLerp + _componentFrames[componentOffset2] * frame.BackLerp;
                }
            }

            bounds.Min -= offset;
            bounds.Max -= offset;

            return(bounds);
        }
Exemple #4
0
		private FrameBlend ConvertTimeToFrame(int time, int cycleCount)
		{
			FrameBlend frame = new FrameBlend();
			int frameCount = this.FrameCount;

			if(frameCount <= 1) 
			{
				frame.Frame1 = 0;
				frame.Frame2 = 0;
				frame.BackLerp = 0.0f;
				frame.FrontLerp	= 1.0f;
				frame.CycleCount = 0;
			}
			else if(time <= 0)
			{
				frame.Frame1 = 0;
				frame.Frame2 = 1;
				frame.BackLerp = 0.0f;
				frame.FrontLerp = 1.0f;
				frame.CycleCount = 0;
			}
			else
			{
				int frameTime = time * _frameRate;
				int frameNumber = frameTime / 1000;

				frame.CycleCount = frameNumber / (frameCount - 1);

				if((cycleCount > 0) && (frame.CycleCount >= cycleCount))
				{
					frame.CycleCount = cycleCount - 1;
					frame.Frame1 = frameCount - 1;
					frame.Frame2 = frame.Frame1;
					frame.BackLerp = 0.0f;
					frame.FrontLerp = 1.0f;
				}
				else
				{
					frame.Frame1 = frameNumber % (frameCount - 1);
					frame.Frame2 = frame.Frame1 + 1;
					if(frame.Frame2 >= frameCount)
					{
						frame.Frame2 = 0;
					}

					frame.BackLerp = (frameTime % 1000) * 0.001f;
					frame.FrontLerp = 1.0f - frame.BackLerp;
				}
			}

			return frame;
		}