public static string FindCompatibleProvision(string CFBundleIdentifier, out bool bNameMatch, bool bCheckCert = true, bool bCheckIdentifier = true) { bNameMatch = false; // remap the gamename if necessary string GameName = Program.GameName; if (GameName == "UE4Game") { if (Config.ProjectFile.Length > 0) { GameName = Path.GetFileNameWithoutExtension(Config.ProjectFile); } } // ensure the provision directory exists if (!Directory.Exists(Config.ProvisionDirectory)) { Directory.CreateDirectory(Config.ProvisionDirectory); } if (Config.bProvision) { if (File.Exists(Config.ProvisionDirectory + "/" + Config.Provision)) { return(Config.ProvisionDirectory + "/" + Config.Provision); } } #region remove after we provide an install mechanism // copy all of the provisions from the game directory to the library if (!String.IsNullOrEmpty(Config.ProjectFile)) { var ProjectFileBuildIOSPath = Path.GetDirectoryName(Config.ProjectFile) + "/Build/IOS/"; if (Directory.Exists(ProjectFileBuildIOSPath)) { foreach (string Provision in Directory.EnumerateFiles(ProjectFileBuildIOSPath, "*.mobileprovision", SearchOption.AllDirectories)) { if (!File.Exists(Config.ProvisionDirectory + Path.GetFileName(Provision)) || File.GetLastWriteTime(Config.ProvisionDirectory + Path.GetFileName(Provision)) < File.GetLastWriteTime(Provision)) { FileInfo DestFileInfo; if (File.Exists(Config.ProvisionDirectory + Path.GetFileName(Provision))) { DestFileInfo = new FileInfo(Config.ProvisionDirectory + Path.GetFileName(Provision)); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; } File.Copy(Provision, Config.ProvisionDirectory + Path.GetFileName(Provision), true); DestFileInfo = new FileInfo(Config.ProvisionDirectory + Path.GetFileName(Provision)); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; } } } } // copy all of the provisions from the engine directory to the library { if (Directory.Exists(Config.EngineBuildDirectory)) { foreach (string Provision in Directory.EnumerateFiles(Config.EngineBuildDirectory, "*.mobileprovision", SearchOption.AllDirectories)) { if (!File.Exists(Config.ProvisionDirectory + Path.GetFileName(Provision)) || File.GetLastWriteTime(Config.ProvisionDirectory + Path.GetFileName(Provision)) < File.GetLastWriteTime(Provision)) { FileInfo DestFileInfo; if (File.Exists(Config.ProvisionDirectory + Path.GetFileName(Provision))) { DestFileInfo = new FileInfo(Config.ProvisionDirectory + Path.GetFileName(Provision)); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; } File.Copy(Provision, Config.ProvisionDirectory + Path.GetFileName(Provision), true); DestFileInfo = new FileInfo(Config.ProvisionDirectory + Path.GetFileName(Provision)); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; } } } } #endregion // cache the provision library Dictionary <string, MobileProvision> ProvisionLibrary = new Dictionary <string, MobileProvision>(); foreach (string Provision in Directory.EnumerateFiles(Config.ProvisionDirectory, "*.mobileprovision")) { MobileProvision p = MobileProvisionParser.ParseFile(Provision); ProvisionLibrary.Add(Provision, p); } Program.Log("Searching for mobile provisions that match the game '{0}' with CFBundleIdentifier='{1}' in '{2}'", GameName, CFBundleIdentifier, Config.ProvisionDirectory); // check the cache for a provision matching the app id (com.company.Game) // First checking for a contains match and then for a wildcard match for (int Phase = 0; Phase < 3; ++Phase) { foreach (KeyValuePair <string, MobileProvision> Pair in ProvisionLibrary) { string DebugName = Path.GetFileName(Pair.Key); MobileProvision TestProvision = Pair.Value; Program.LogVerbose(" Phase {0} considering provision '{1}' named '{2}'", Phase, DebugName, TestProvision.ProvisionName); // Validate the name bool bPassesNameCheck = false; if (Phase == 0) { bPassesNameCheck = TestProvision.ApplicationIdentifier.Substring(TestProvision.ApplicationIdentifierPrefix.Length + 1) == CFBundleIdentifier; bNameMatch = bPassesNameCheck; } else if (Phase == 1) { if (TestProvision.ApplicationIdentifier.Contains("*")) { string CompanyName = TestProvision.ApplicationIdentifier.Substring(TestProvision.ApplicationIdentifierPrefix.Length + 1); if (CompanyName != "*") { CompanyName = CompanyName.Substring(0, CompanyName.LastIndexOf(".")); bPassesNameCheck = CFBundleIdentifier.StartsWith(CompanyName); } } } else { if (TestProvision.ApplicationIdentifier.Contains("*")) { string CompanyName = TestProvision.ApplicationIdentifier.Substring(TestProvision.ApplicationIdentifierPrefix.Length + 1); bPassesNameCheck = CompanyName == "*"; } } if (!bPassesNameCheck && bCheckIdentifier) { Program.LogVerbose(" .. Failed phase {0} name check (provision app ID was {1})", Phase, TestProvision.ApplicationIdentifier); continue; } if (Config.bForDistribution) { // check to see if this is a distribution provision bool bDistroProv = (TestProvision.ProvisionedDeviceIDs.Count == 0) && !TestProvision.bDebug; if (!bDistroProv) { Program.LogVerbose(" .. Failed distribution check (mode={0}, get-task-allow={1}, #devices={2})", Config.bForDistribution, TestProvision.bDebug, TestProvision.ProvisionedDeviceIDs.Count); continue; } } else { // check to see if we pass the debug check for non-distribution bool bPassesDebugCheck = TestProvision.bDebug; if (!bPassesDebugCheck) { Program.LogVerbose(" .. Failed debugging check (mode={0}, get-task-allow={1}, #devices={2})", Config.bForDistribution, TestProvision.bDebug, TestProvision.ProvisionedDeviceIDs.Count); continue; } } // Check to see if the provision is in date DateTime CurrentUTCTime = DateTime.UtcNow; bool bPassesDateCheck = (CurrentUTCTime >= TestProvision.CreationDate) && (CurrentUTCTime < TestProvision.ExpirationDate); if (!bPassesDateCheck) { Program.LogVerbose(" .. Failed time period check (valid from {0} to {1}, but UTC time is now {2})", TestProvision.CreationDate, TestProvision.ExpirationDate, CurrentUTCTime); continue; } // check to see if we have a certificate for this provision bool bPassesHasMatchingCertCheck = false; if (bCheckCert) { X509Certificate2 Cert = CodeSignatureBuilder.FindCertificate(TestProvision); bPassesHasMatchingCertCheck = (Cert != null); if (bPassesHasMatchingCertCheck && Config.bCert) { bPassesHasMatchingCertCheck &= (Cert.FriendlyName == Config.Certificate); } } else { bPassesHasMatchingCertCheck = true; } if (!bPassesHasMatchingCertCheck) { Program.LogVerbose(" .. Failed to find a matching certificate that was in date"); continue; } // Made it past all the tests Program.LogVerbose(" Picked '{0}' with AppID '{1}' and Name '{2}' as a matching provision for the game '{3}'", DebugName, TestProvision.ApplicationIdentifier, TestProvision.ProvisionName, GameName); return(Pair.Key); } } // check to see if there is already an embedded provision string EmbeddedMobileProvisionFilename = Path.Combine(Config.RepackageStagingDirectory, "embedded.mobileprovision"); Program.Warning("Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present"); return(EmbeddedMobileProvisionFilename); }
/** * Using the stub IPA previously compiled on the Mac, create a new IPA with assets */ static public void RepackageIPAFromStub() { if (string.IsNullOrEmpty(Config.RepackageStagingDirectory) || !Directory.Exists(Config.RepackageStagingDirectory)) { Program.Error("Directory specified with -stagedir could not be found!"); return; } DateTime StartTime = DateTime.Now; CodeSignatureBuilder CodeSigner = null; // Clean the staging directory Program.ExecuteCommand("Clean", null); // Create a copy of the IPA so as to not trash the original ZipFile Zip = SetupWorkIPA(); if (Zip == null) { return; } string ZipWorkingDir = String.Format("Payload/{0}{1}.app/", Program.GameName + (Program.IsClient ? "Client" : ""), Program.Architecture); FileOperations.ZipFileSystem FileSystem = new FileOperations.ZipFileSystem(Zip, ZipWorkingDir); // Check for a staged plist that needs to be merged into the main one { // Determine if there is a staged one we should try to use instead string PossiblePList = Path.Combine(Config.RepackageStagingDirectory, "Info.plist"); if (File.Exists(PossiblePList)) { if (Config.bPerformResignWhenRepackaging) { Program.Log("Found Info.plist ({0}) in stage, which will be merged in with stub plist contents", PossiblePList); // Merge the two plists, using the staged one as the authority when they conflict byte[] StagePListBytes = File.ReadAllBytes(PossiblePList); string StageInfoString = Encoding.UTF8.GetString(StagePListBytes); byte[] StubPListBytes = FileSystem.ReadAllBytes("Info.plist"); Utilities.PListHelper StubInfo = new Utilities.PListHelper(Encoding.UTF8.GetString(StubPListBytes)); StubInfo.MergePlistIn(StageInfoString); // Write it back to the cloned stub, where it will be used for all subsequent actions byte[] MergedPListBytes = Encoding.UTF8.GetBytes(StubInfo.SaveToString()); FileSystem.WriteAllBytes("Info.plist", MergedPListBytes); } else { Program.Warning("Found Info.plist ({0}) in stage that will be ignored; IPP cannot combine it with the stub plist since -sign was not specified", PossiblePList); } } } // Get the name of the executable file string CFBundleExecutable; { // Load the .plist from the stub byte[] RawInfoPList = FileSystem.ReadAllBytes("Info.plist"); Utilities.PListHelper Info = new Utilities.PListHelper(Encoding.UTF8.GetString(RawInfoPList)); // Get the name of the executable file if (!Info.GetString("CFBundleExecutable", out CFBundleExecutable)) { throw new InvalidDataException("Info.plist must contain the key CFBundleExecutable"); } } // Tell the file system about the executable file name so that we can set correct attributes on // the file when zipping it up FileSystem.ExecutableFileName = CFBundleExecutable; // Prepare for signing if requested if (Config.bPerformResignWhenRepackaging) { // Start the resign process (load the mobileprovision and info.plist, find the cert, etc...) CodeSigner = new CodeSignatureBuilder(); CodeSigner.FileSystem = FileSystem; CodeSigner.PrepareForSigning(); // Merge in any user overrides that exist UpdateVersion(CodeSigner.Info); } // Empty the current staging directory FileOperations.DeleteDirectory(new DirectoryInfo(Config.PCStagingRootDir)); // we will zip files in the pre-staged payload dir string ZipSourceDir = Config.RepackageStagingDirectory; // Save the zip Program.Log("Saving IPA ..."); FilesBeingModifiedToPrintOut.Clear(); Zip.SaveProgress += UpdateSaveProgress; Zip.CompressionLevel = (Ionic.Zlib.CompressionLevel)Config.RecompressionSetting; // Add all of the payload files, replacing existing files in the stub IPA if necessary (should only occur for icons) { string SourceDir = Path.GetFullPath(ZipSourceDir); string[] PayloadFiles = Directory.GetFiles(SourceDir, "*.*", Config.bIterate ? SearchOption.TopDirectoryOnly : SearchOption.AllDirectories); foreach (string Filename in PayloadFiles) { // Get the relative path to the file (this implementation only works because we know the files are all // deeper than the base dir, since they were generated from a search) string AbsoluteFilename = Path.GetFullPath(Filename); string RelativeFilename = AbsoluteFilename.Substring(SourceDir.Length + 1).Replace('\\', '/'); string ZipAbsolutePath = String.Format("Payload/{0}{1}.app/{2}", Program.GameName + (Program.IsClient ? "Client" : ""), Program.Architecture, RelativeFilename); byte[] FileContents = File.ReadAllBytes(AbsoluteFilename); if (FileContents.Length == 0) { // Zero-length files added by Ionic cause installation/upgrade to fail on device with error 0xE8000050 // We store a single byte in the files as a workaround for now FileContents = new byte[1]; FileContents[0] = 0; } FileSystem.WriteAllBytes(RelativeFilename, FileContents); if ((FileContents.Length >= 1024 * 1024) || (Config.bVerbose)) { FilesBeingModifiedToPrintOut.Add(ZipAbsolutePath); } } } // Re-sign the executable if there is a signing context if (CodeSigner != null) { if (Config.OverrideBundleName != null) { CodeSigner.Info.SetString("CFBundleDisplayName", Config.OverrideBundleName); string CFBundleIdentifier; if (CodeSigner.Info.GetString("CFBundleIdentifier", out CFBundleIdentifier)) { CodeSigner.Info.SetString("CFBundleIdentifier", CFBundleIdentifier + "_" + Config.OverrideBundleName); } } CodeSigner.PerformSigning(); } // Stick in the iTunesArtwork PNG if available string iTunesArtworkPath = Path.Combine(Config.BuildDirectory, "iTunesArtwork"); if (File.Exists(iTunesArtworkPath)) { Zip.UpdateFile(iTunesArtworkPath, ""); } // Save the Zip Program.Log("Compressing files into IPA (-compress={1}).{0}", Config.bVerbose ? "" : " Only large files will be listed next, but other files are also being packaged.", Config.RecompressionSetting); FileSystem.Close(); TimeSpan ZipLength = DateTime.Now - StartTime; FileInfo FinalZipInfo = new FileInfo(Zip.Name); Program.Log(String.Format("Finished repackaging into {2:0.00} MB IPA, written to '{0}' (took {1:0.00} s for all steps)", Zip.Name, ZipLength.TotalSeconds, FinalZipInfo.Length / (1024.0f * 1024.0f))); }
/** * Handle spawning of the RPCUtility with parameters */ public static bool RunRPCUtilty( string RPCCommand, bool bIsSilent = false ) { string CommandLine = ""; string WorkingFolder = ""; string DisplayCommandLine = ""; string TempKeychain = "$HOME/Library/Keychains/UE4TempKeychain.keychain"; string Certificate = "XcodeSupportFiles/" + MacSigningIdentityFilename; string LoginKeychain = "$HOME/Library/Keychains/login.keychain"; ErrorCodes Error = ErrorCodes.Error_Unknown; switch (RPCCommand.ToLowerInvariant()) { case "deletemacstagingfiles": Program.Log( " ... deleting staging files on the Mac" ); DisplayCommandLine = "rm -rf Payload"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "ensureprovisiondirexists": Program.Log(" ... creating provisioning profiles directory"); DisplayCommandLine = String.Format("mkdir -p ~/Library/MobileDevice/Provisioning\\ Profiles"); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "\""; break; case "installprovision": // Note: The provision must have already been copied over to the Mac Program.Log(" ... installing .mobileprovision"); DisplayCommandLine = String.Format("cp -f {0} ~/Library/MobileDevice/Provisioning\\ Profiles", MacMobileProvisionFilename); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "\""; break; case "removeprovision": Program.Log(" ... removing .mobileprovision"); DisplayCommandLine = String.Format("rm -f ~/Library/MobileDevice/Provisioning\\ Profiles/{0}", MacMobileProvisionFilename); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "\""; break; case "setexec": // Note: The executable must have already been copied over Program.Log(" ... setting executable bit"); DisplayCommandLine = "chmod a+x \'" + RemoteExecutablePath + "\'"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "prepackage": Program.Log(" ... running prepackage script remotely "); DisplayCommandLine = String.Format("sh prepackage.sh {0} " + Config.OSString + " {1} {2}", Program.GameName, Program.GameConfiguration, Program.Architecture); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "\""; break; case "makeapp": Program.Log(" ... making application (codesign, etc...)"); Program.Log(" Using signing identity '{0}'", Config.CodeSigningIdentity); DisplayCommandLine = "security -v unlock-keychain -p \"A\" \"" + TempKeychain + "\" && " + CurrentBaseXCodeCommandLine; CommandLine = "\"" + MacXcodeStagingDir + "/..\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "/..\""; Error = ErrorCodes.Error_RemoteCertificatesNotFound; break; case "createkeychain": Program.Log(" ... creating temporary key chain with signing certificate"); Program.Log(" Using signing identity '{0}'", Config.CodeSigningIdentity); DisplayCommandLine = "security create-keychain -p \"A\" \"" + TempKeychain + "\" && security list-keychains -s \"" + TempKeychain + "\" && security list-keychains && security set-keychain-settings -t 3600 -l \"" + TempKeychain + "\" && security -v unlock-keychain -p \"A\" \"" + TempKeychain + "\" && security import " + Certificate + " -k \"" + TempKeychain + "\" -P \"A\" -T /usr/bin/codesign -T /usr/bin/security -t agg && CERT_IDENTITY=$(security find-identity -v -p codesigning \"" + TempKeychain + "\" | head -1 | grep '\"' | sed -e 's/[^\"]*\"//' -e 's/\".*//') && security default-keychain -s \"" + TempKeychain + "\" && security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k \"A\" -D \"$CERT_IDENTITY\" -t private " + TempKeychain; CommandLine = "\"" + MacXcodeStagingDir + "/..\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "/..\""; break; case "deletekeychain": Program.Log(" ... remove temporary key chain"); Program.Log(" Using signing identity '{0}'", Config.CodeSigningIdentity); DisplayCommandLine = "security list-keychains -s \"" + LoginKeychain + "\" && security delete-keychain \"" + TempKeychain + "\""; CommandLine = "\"" + MacXcodeStagingDir + "/..\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "/..\""; break; case "validation": Program.Log( " ... validating distribution package" ); DisplayCommandLine = XcodeDeveloperDir + "Platforms/iPhoneOS.platform/Developer/usr/bin/Validation " + RemoteAppDirectory; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "deleteipa": Program.Log(" ... deleting IPA on Mac"); DisplayCommandLine = "rm -f " + Config.IPAFilenameOnMac; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "kill": Program.Log( " ... killing" ); DisplayCommandLine = "killall " + Program.GameName; CommandLine = ". " + DisplayCommandLine; WorkingFolder = "."; break; case "strip": Program.Log( " ... stripping" ); DisplayCommandLine = "/usr/bin/xcrun strip '" + RemoteExecutablePath + "'"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "resign": Program.Log("... resigning"); DisplayCommandLine = "bash -c '" + "chmod a+x ResignScript" + ";" + "./ResignScript" + "'"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "zip": Program.Log( " ... zipping" ); // NOTE: -y preserves symbolic links which is needed for iOS distro builds // -x excludes a file (excluding the dSYM keeps sizes smaller, and it shouldn't be in the IPA anyways) string dSYMName = "Payload/" + Program.GameName + Program.Architecture + ".app.dSYM"; DisplayCommandLine = String.Format("zip -q -r -y -{0} -T {1} Payload iTunesArtwork -x {2}/ -x {2}/* " + "-x {2}/Contents/ -x {2}/Contents/* -x {2}/Contents/Resources/ -x {2}/Contents/Resources/* " + " -x {2}/Contents/Resources/DWARF/ -x {2}/Contents/Resources/DWARF/*", (int)Config.RecompressionSetting, Config.IPAFilenameOnMac, dSYMName); CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; case "gendsym": Program.Log( " ... generating DSYM" ); string ExePath = "Payload/" + Program.GameName + ".app/" + Program.GameName; string dSYMPath = Program.GameName + ".app.dSYM"; DisplayCommandLine = String.Format("dsymutil -o {0} {1}", dSYMPath, ExePath); CommandLine = "\"" + MacStagingRootDir + "\"" + DisplayCommandLine; WorkingFolder = "\"" + MacStagingRootDir + "\""; break; default: Program.Error( "Unrecognized RPC command" ); return ( false ); } Program.Log( " ... working folder: " + WorkingFolder ); Program.Log( " ... " + DisplayCommandLine ); Program.Log(" ... full command: " + MacName + " " + CommandLine); bool bSuccess = false; if( Config.bUseRPCUtil ) { Program.Log( "Running RPC on " + MacName + " ... " ); Process RPCUtil = new Process(); RPCUtil.StartInfo.FileName = @"..\RPCUtility.exe"; RPCUtil.StartInfo.UseShellExecute = false; RPCUtil.StartInfo.Arguments = MacName + " " + CommandLine; RPCUtil.StartInfo.RedirectStandardOutput = true; RPCUtil.StartInfo.RedirectStandardError = true; RPCUtil.OutputDataReceived += new DataReceivedEventHandler(OutputReceivedRemoteProcessCall); RPCUtil.ErrorDataReceived += new DataReceivedEventHandler(OutputReceivedRemoteProcessCall); RPCUtil.Start(); RPCUtil.BeginOutputReadLine(); RPCUtil.BeginErrorReadLine(); RPCUtil.WaitForExit(); bSuccess = (RPCUtil.ExitCode == 0); if (bSuccess == false && !bIsSilent) { Program.Error("RPCCommand {0} failed with return code {1}", RPCCommand, RPCUtil.ExitCode); switch (RPCCommand.ToLowerInvariant()) { case "installprovision": Program.Error("Ensure your access permissions for '~/Library/MobileDevice/Provisioning Profiles' are set correctly."); break; default: break; } } } else { Program.Log("Running SSH on " + MacName + " ... "); bSuccess = SSHCommandHelper.Command(MacName, DisplayCommandLine, WorkingFolder); if (bSuccess == false && !bIsSilent) { Program.Error("RPCCommand {0} failed with return code {1}", RPCCommand, Error); Program.ReturnCode = (int)Error; } } return bSuccess; }
/// <summary> /// Does the actual work of signing the application /// Modifies the following files: /// Info.plist /// [Executable] (file name derived from CFBundleExecutable in the Info.plist, e.g., UDKGame) /// _CodeSignature/CodeResources /// [ResourceRules] (file name derived from CFBundleResourceSpecification, e.g., CustomResourceRules.plist) /// </summary> public void PerformSigning() { DateTime SigningTime = DateTime.Now; // Get the name of the executable file string CFBundleExecutable; if (!Info.GetString("CFBundleExecutable", out CFBundleExecutable)) { throw new InvalidDataException("Info.plist must contain the key CFBundleExecutable"); } // Get the name of the bundle string CFBundleIdentifier; if (!Info.GetString("CFBundleIdentifier", out CFBundleIdentifier)) { throw new InvalidDataException("Info.plist must contain the key CFBundleIdentifier"); } // Verify there is a resource rules file and make a dummy one if needed. // If it's missing, CreateCodeResourceDirectory can't proceed (the Info.plist is already written to disk at that point) if (!Info.HasKey("CFBundleResourceSpecification")) { // Couldn't find the key, create a dummy one string CFBundleResourceSpecification = "CustomResourceRules.plist"; Info.SetString("CFBundleResourceSpecification", CFBundleResourceSpecification); Program.Warning("Info.plist was missing the key CFBundleResourceSpecification, creating a new resource rules file '{0}'.", CFBundleResourceSpecification); } // Save the Info.plist out byte[] RawInfoPList = Encoding.UTF8.GetBytes(Info.SaveToString()); Info.SetReadOnly(true); FileSystem.WriteAllBytes("Info.plist", RawInfoPList); Program.Log(" ... Writing updated Info.plist"); // Create the code resources file and load it byte[] ResourceDirBytes = CreateCodeResourcesDirectory(CFBundleExecutable); // Open the executable Program.Log("Opening source executable..."); byte[] SourceExeData = FileSystem.ReadAllBytes(CFBundleExecutable); FatBinaryFile FatBinary = new FatBinaryFile(); FatBinary.LoadFromBytes(SourceExeData); //@TODO: Verify it's an executable (not an object file, etc...) ulong CurrentStreamOffset = 0; byte[] FinalExeData = new byte[SourceExeData.Length + 1024 * 1024]; int ArchIndex = 0; foreach (MachObjectFile Exe in FatBinary.MachObjectFiles) { Program.Log("... Processing one mach object (binary is {0})", FatBinary.bIsFatBinary ? "fat" : "thin"); // Pad the memory stream with extra room to handle any possible growth in the code signing data int OverSize = 1024 * 1024; int ExeSize = (FatBinary.bIsFatBinary ? (int)FatBinary.Archs[ArchIndex].Size : SourceExeData.Length); MemoryStream OutputExeStream = new MemoryStream(ExeSize + OverSize); // Copy the data up to the executable into the final stream if (FatBinary.bIsFatBinary) { if (ArchIndex == 0) { OutputExeStream.Seek(0, SeekOrigin.Begin); OutputExeStream.Write(SourceExeData, (int)CurrentStreamOffset, (int)FatBinary.Archs[ArchIndex].Offset - (int)CurrentStreamOffset); OutputExeStream.Seek(0, SeekOrigin.Begin); byte[] HeaderData = OutputExeStream.ToArray(); HeaderData.CopyTo(FinalExeData, (long)CurrentStreamOffset); CurrentStreamOffset += (ulong)HeaderData.Length; } else { byte[] ZeroData = new byte[(int)FatBinary.Archs[ArchIndex].Offset - (int)CurrentStreamOffset]; ZeroData.CopyTo(FinalExeData, (long)CurrentStreamOffset); CurrentStreamOffset += (ulong)ZeroData.Length; } } // Copy the executable into the stream int ExeOffset = (FatBinary.bIsFatBinary ? (int)FatBinary.Archs[ArchIndex].Offset : 0); OutputExeStream.Seek(0, SeekOrigin.Begin); OutputExeStream.Write(SourceExeData, ExeOffset, ExeSize); OutputExeStream.Seek(0, SeekOrigin.Begin); long Length = OutputExeStream.Length; // Find out if there was an existing code sign blob and find the linkedit segment command MachLoadCommandCodeSignature CodeSigningBlobLC = null; MachLoadCommandSegment LinkEditSegmentLC = null; foreach (MachLoadCommand Command in Exe.Commands) { if (CodeSigningBlobLC == null) { CodeSigningBlobLC = Command as MachLoadCommandCodeSignature; } if (LinkEditSegmentLC == null) { LinkEditSegmentLC = Command as MachLoadCommandSegment; if (LinkEditSegmentLC.SegmentName != "__LINKEDIT") { LinkEditSegmentLC = null; } } } if (LinkEditSegmentLC == null) { throw new InvalidDataException("Did not find a Mach segment load command for the __LINKEDIT segment"); } // If the existing code signing blob command is missing, make sure there is enough space to add it // Insert the code signing blob if it isn't present //@TODO: Insert the code signing blob if it isn't present if (CodeSigningBlobLC == null) { throw new InvalidDataException("Did not find a Code Signing LC. Injecting one into a fresh executable is not currently supported."); } // Verify that the code signing blob is at the end of the linkedit segment (and thus can be expanded if needed) if ((CodeSigningBlobLC.BlobFileOffset + CodeSigningBlobLC.BlobFileSize) != (LinkEditSegmentLC.FileOffset + LinkEditSegmentLC.FileSize)) { throw new InvalidDataException("Code Signing LC was present but not at the end of the __LINKEDIT segment, unable to replace it"); } int SignedFileLength = (int)CodeSigningBlobLC.BlobFileOffset; // Create the code directory blob CodeDirectoryBlob FinalCodeDirectoryBlob = CodeDirectoryBlob.Create(CFBundleIdentifier, SignedFileLength); // Create the entitlements blob string EntitlementsText = BuildEntitlementString(CFBundleIdentifier); EntitlementsBlob FinalEntitlementsBlob = EntitlementsBlob.Create(EntitlementsText); // Create or preserve the requirements blob RequirementsBlob FinalRequirementsBlob = null; if ((CodeSigningBlobLC != null) && Config.bMaintainExistingRequirementsWhenCodeSigning) { RequirementsBlob OldRequirements = CodeSigningBlobLC.Payload.GetBlobByMagic(AbstractBlob.CSMAGIC_REQUIREMENTS_TABLE) as RequirementsBlob; FinalRequirementsBlob = OldRequirements; } if (FinalRequirementsBlob == null) { FinalRequirementsBlob = RequirementsBlob.CreateEmpty(); } // Create the code signature blob (which actually signs the code directory) CodeDirectorySignatureBlob CodeSignatureBlob = CodeDirectorySignatureBlob.Create(); // Create the code signature superblob (which contains all of the other signature-related blobs) CodeSigningTableBlob CodeSignPayload = CodeSigningTableBlob.Create(); CodeSignPayload.Add(0x00000, FinalCodeDirectoryBlob); CodeSignPayload.Add(0x00002, FinalRequirementsBlob); CodeSignPayload.Add(0x00005, FinalEntitlementsBlob); CodeSignPayload.Add(0x10000, CodeSignatureBlob); // The ordering of the following steps (and doing the signature twice below) must be preserved. // The reason is there are some chicken-and-egg issues here: // The code directory stores a hash of the header, but // The header stores the size of the __LINKEDIT section, which is where the signature blobs go, but // The CMS signature blob signs the code directory // // So, we need to know the size of a signature blob in order to write a header that is itself hashed // and signed by the signature blob // Do an initial signature just to get the size Program.Log("... Initial signature step ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds); CodeSignatureBlob.SignCodeDirectory(SigningCert, SigningTime, FinalCodeDirectoryBlob); // Compute the size of everything, and push it into the EXE header byte[] DummyPayload = CodeSignPayload.GetBlobBytes(); // Adjust the header and load command to have the correct size for the code sign blob WritingContext OutputExeContext = new WritingContext(new BinaryWriter(OutputExeStream)); long BlobLength = DummyPayload.Length; long NonCodeSigSize = (long)LinkEditSegmentLC.FileSize - CodeSigningBlobLC.BlobFileSize; long BlobStartPosition = NonCodeSigSize + (long)LinkEditSegmentLC.FileOffset; LinkEditSegmentLC.PatchFileLength(OutputExeContext, (uint)(NonCodeSigSize + BlobLength)); CodeSigningBlobLC.PatchPositionAndSize(OutputExeContext, (uint)BlobStartPosition, (uint)BlobLength); // Now that the executable loader command has been inserted and the appropriate section modified, compute all the hashes Program.Log("... Computing hashes ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds); OutputExeContext.Flush(); // Fill out the special hashes FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdInfoSlot, RawInfoPList); FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdRequirementsSlot, FinalRequirementsBlob.GetBlobBytes()); FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdResourceDirSlot, ResourceDirBytes); FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdApplicationSlot); FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdEntitlementSlot, FinalEntitlementsBlob.GetBlobBytes()); // Fill out the regular hashes FinalCodeDirectoryBlob.ComputeImageHashes(OutputExeStream.ToArray()); // And compute the final signature Program.Log("... Final signature step ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds); CodeSignatureBlob.SignCodeDirectory(SigningCert, SigningTime, FinalCodeDirectoryBlob); // Generate the signing blob and place it in the output (verifying it didn't change in size) byte[] FinalPayload = CodeSignPayload.GetBlobBytes(); if (DummyPayload.Length != FinalPayload.Length) { throw new InvalidDataException("CMS signature blob changed size between practice run and final run, unable to create useful code signing data"); } OutputExeContext.PushPositionAndJump(BlobStartPosition); OutputExeContext.Write(FinalPayload); OutputExeContext.PopPosition(); // Truncate the data so the __LINKEDIT section extends right to the end Program.Log("... Committing all edits ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds); OutputExeContext.CompleteWritingAndClose(); Program.Log("... Truncating/copying final binary", DateTime.Now - SigningTime); ulong DesiredExecutableLength = LinkEditSegmentLC.FileSize + LinkEditSegmentLC.FileOffset; if ((ulong)Length < DesiredExecutableLength) { throw new InvalidDataException("Data written is smaller than expected, unable to finish signing process"); } byte[] Data = OutputExeStream.ToArray(); Data.CopyTo(FinalExeData, (long)CurrentStreamOffset); CurrentStreamOffset += DesiredExecutableLength; // update the header if it is a fat binary if (FatBinary.bIsFatBinary) { FatBinary.Archs[ArchIndex].Size = (uint)DesiredExecutableLength; } // increment the architecture index ArchIndex++; } // re-write the header FatBinary.WriteHeader(ref FinalExeData, 0); // resize to the finale size Array.Resize(ref FinalExeData, (int)CurrentStreamOffset); //@todo: Extend the file system interface so we don't have to copy 20 MB just to truncate a few hundred bytes // Save the patched and signed executable Program.Log("Saving signed executable... ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds); FileSystem.WriteAllBytes(CFBundleExecutable, FinalExeData); Program.Log("Finished code signing, which took {0:0.00} s", (DateTime.Now - SigningTime).TotalSeconds); }
private void GenerateSigningRequestViaOpenSSL(string TargetCertRequestFileName, AsymmetricCipherKeyPair KeyPair) { // We expect openssl.exe to exist in the same directory as iPhonePackager string OpenSSLPath = Path.GetDirectoryName(Application.ExecutablePath) + @"\openssl.exe"; if (!File.Exists(OpenSSLPath)) { MessageBox.Show("A version of OpenSSL is required to generate certificate requests. Please place OpenSSL.exe in Binaries\\DotNET\\IOS", Config.AppDisplayName, MessageBoxButtons.OK, MessageBoxIcon.Error); return; } string EffectiveBuildPath = (Program.GameName.Length > 0) ? Config.BuildDirectory : Path.GetFullPath("."); // Create a temporary file to write the key pair out to (in a format that OpenSSL understands) string KeyFileName = Path.GetTempFileName(); TextWriter KeyWriter = new StreamWriter(KeyFileName); PemWriter KeyWriterPEM = new PemWriter(KeyWriter); KeyWriterPEM.WriteObject(KeyPair); KeyWriter.Close(); // Create a temporary file containing the configuration settings to drive OpenSSL string ConfigFileName = Path.GetTempFileName(); TextWriter ConfigFile = new StreamWriter(ConfigFileName); ConfigFile.WriteLine("[ req ]"); ConfigFile.WriteLine("distinguished_name = req_distinguished_name"); ConfigFile.WriteLine("prompt = no"); ConfigFile.WriteLine("[ req_distinguished_name ]"); ConfigFile.WriteLine("emailAddress = {0}", EMailEditBox.Text); ConfigFile.WriteLine("commonName = {0}", CommonNameEditBox.Text); ConfigFile.WriteLine("countryName = {0}", System.Globalization.CultureInfo.CurrentCulture.TwoLetterISOLanguageName); ConfigFile.Close(); // Invoke OpenSSL to generate the certificate request Program.Log("Running OpenSSL to generate certificate request..."); string ResultsText; string Executable = OpenSSLPath; string Arguments = String.Format("req -new -nodes -out \"{0}\" -key \"{1}\" -config \"{2}\"", TargetCertRequestFileName, KeyFileName, ConfigFileName); Utilities.RunExecutableAndWait(Executable, Arguments, out ResultsText); Program.Log(ResultsText); if (!File.Exists(TargetCertRequestFileName)) { Program.Error("... Failed to generate certificate request"); } else { Program.Log("... Successfully generated certificate request '{0}'", TargetCertRequestFileName); } // Clean up the temporary files we created File.Delete(KeyFileName); File.Delete(ConfigFileName); }
/// <summary> /// Copy the files always needed (even in a stub IPA) /// </summary> static public void CopyFilesNeededForMakeApp() { // Copy Info.plist over (modifiying it as needed) string SourcePListFilename = Utilities.GetPrecompileSourcePListFilename(); Utilities.PListHelper Info = Utilities.PListHelper.CreateFromFile(SourcePListFilename); // Edit the plist CookTime.UpdateVersion(Info); // Write out the <GameName>-Info.plist file to the xcode staging directory string TargetPListFilename = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + "-Info.plist"); Directory.CreateDirectory(Path.GetDirectoryName(TargetPListFilename)); string OutString = Info.SaveToString(); OutString = OutString.Replace("${EXECUTABLE_NAME}", Program.GameName); OutString = OutString.Replace("${BUNDLE_IDENTIFIER}", Program.GameName.Replace("_", "")); // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist // eventually we want to generate this based on what the user has set in the project settings string[] IPhoneConfigs = { "Default-IPhone6", "Landscape", "{375, 667}", "Default-IPhone6", "Portrait", "{375, 667}", "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", "Default", "Landscape", "{320, 480}", "Default", "Portrait", "{320, 480}", "Default-568h", "Landscape", "{320, 568}", "Default-568h", "Portrait", "{320, 568}", }; StringBuilder NewLaunchImagesString = new StringBuilder("<key>UILaunchImages~iphone</key>\n\t\t<array>\n"); for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3) { NewLaunchImagesString.Append("\t\t\t<dict>\n"); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageMinimumOSVersion</key>\n"); NewLaunchImagesString.Append("\t\t\t\t<string>8.0</string>\n"); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageName</key>\n"); NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 0]); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageOrientation</key>\n"); NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 1]); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageSize</key>\n"); NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 2]); NewLaunchImagesString.Append("\t\t\t</dict>\n"); } // close it out NewLaunchImagesString.Append("\t\t\t</array>\n\t\t<key>UILaunchImages~ipad</key>"); OutString = OutString.Replace("<key>UILaunchImages~ipad</key>", NewLaunchImagesString.ToString()); byte[] RawInfoPList = Encoding.UTF8.GetBytes(OutString); File.WriteAllBytes(TargetPListFilename, RawInfoPList); Program.Log("Updating .plist: {0} --> {1}", SourcePListFilename, TargetPListFilename); // look for an entitlements file (optional) string SourceEntitlements = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".entitlements"); // set where to make the entitlements file ( string TargetEntitlements = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + ".entitlements"); if (File.Exists(SourceEntitlements)) { FileOperations.CopyRequiredFile(SourceEntitlements, TargetEntitlements); } else { // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value, // which is based on distribution or not (true means debuggable) File.WriteAllText(TargetEntitlements, string.Format("<plist><dict><key>get-task-allow</key><{0}/></dict></plist>", Config.bForDistribution ? "false" : "true")); } // Copy the mobile provision file over string CFBundleIdentifier = null; Info.GetString("CFBundleIdentifier", out CFBundleIdentifier); bool bNameMatch; string ProvisionWithPrefix = MobileProvision.FindCompatibleProvision(CFBundleIdentifier, out bNameMatch); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".mobileprovision"); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory + "/NotForLicensees/", Program.GameName + ".mobileprovision"); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory, "UE4Game.mobileprovision"); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory + "/NotForLicensees/", "UE4Game.mobileprovision"); } } } } string FinalMobileProvisionFilename = Path.Combine(Config.PCXcodeStagingDir, MacMobileProvisionFilename); FileOperations.CopyRequiredFile(ProvisionWithPrefix, FinalMobileProvisionFilename); // make sure this .mobileprovision file is newer than any other .mobileprovision file on the Mac (this file gets multiple games named the same file, // so the time stamp checking can fail when moving between games, a la the buildmachines!) File.SetLastWriteTime(FinalMobileProvisionFilename, DateTime.UtcNow); string ProjectFile = Config.RootRelativePath + @"Engine\Intermediate\ProjectFiles\UE4.xcodeproj\project.pbxproj"; if (Program.GameName != "UE4Game") { ProjectFile = Path.GetDirectoryName(Config.IntermediateDirectory) + @"\ProjectFiles\" + Program.GameName + @".xcodeproj\project.pbxproj"; } FileOperations.CopyRequiredFile(ProjectFile, Path.Combine(Config.PCXcodeStagingDir, @"project.pbxproj.datecheck")); // copy the signing certificate over // export the signing certificate to a file MobileProvision Provision = MobileProvisionParser.ParseFile(ProvisionWithPrefix); var Certificate = CodeSignatureBuilder.FindCertificate(Provision); byte[] Data = Certificate.Export(System.Security.Cryptography.X509Certificates.X509ContentType.Pkcs12, "A"); File.WriteAllBytes(Path.Combine(Config.PCXcodeStagingDir, MacSigningIdentityFilename), Data); Config.CodeSigningIdentity = Certificate.FriendlyName; // since the pipeline will use a temporary keychain that will contain only this certificate, this should be the only identity that will work CurrentBaseXCodeCommandLine = GetBaseXcodeCommandline(); // get the UUID string AllText = File.ReadAllText(FinalMobileProvisionFilename); string UUID = ""; int idx = AllText.IndexOf("<key>UUID</key>"); if (idx > 0) { idx = AllText.IndexOf("<string>", idx); if (idx > 0) { idx += "<string>".Length; UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx); } } CurrentBaseXCodeCommandLine += String.Format(" PROVISIONING_PROFILE=" + UUID); // needs Mac line endings so it can be executed string SrcPath = @"..\..\..\Build\" + Config.OSString + @"\XcodeSupportFiles\prepackage.sh"; string DestPath = Path.Combine(Config.PCXcodeStagingDir, @"prepackage.sh"); Program.Log(" ... '" + SrcPath + "' -> '" + DestPath + "'"); string SHContents = File.ReadAllText(SrcPath); SHContents = SHContents.Replace("\r\n", "\n"); File.WriteAllText(DestPath, SHContents); CookTime.CopySignedFiles(); }
public void Log(string Line) { Program.Log(Line); }
/** * Handle spawning of the RPCUtility with parameters */ public static bool RunRPCUtilty(string RPCCommand) { string CommandLine = ""; string WorkingFolder = ""; string DisplayCommandLine = ""; switch (RPCCommand.ToLowerInvariant()) { case "deletemacstagingfiles": Program.Log(" ... deleting staging files on the Mac"); DisplayCommandLine = "rm -rf Payload"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "ensureprovisiondirexists": Program.Log(" ... creating provisioning profiles directory"); DisplayCommandLine = String.Format("mkdir -p ~/Library/MobileDevice/Provisioning\\ Profiles"); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = MacXcodeStagingDir; break; case "installprovision": // Note: The provision must have already been copied over to the Mac Program.Log(" ... installing .mobileprovision"); DisplayCommandLine = String.Format("cp -f {0} ~/Library/MobileDevice/Provisioning\\ Profiles", MacMobileProvisionFilename); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = MacXcodeStagingDir; break; case "removeprovision": Program.Log(" ... removing .mobileprovision"); DisplayCommandLine = String.Format("rm -f ~/Library/MobileDevice/Provisioning\\ Profiles/{0}", MacMobileProvisionFilename); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = MacXcodeStagingDir; break; case "setexec": // Note: The executable must have already been copied over Program.Log(" ... setting executable bit"); DisplayCommandLine = "chmod a+x \'" + RemoteExecutablePath + "\'"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "prepackage": Program.Log(" ... running prepackage script remotely "); DisplayCommandLine = String.Format("sh prepackage.sh {0} IOS {1} {2}", Program.GameName, Program.GameConfiguration, Program.Architecture); CommandLine = "\"" + MacXcodeStagingDir + "\" " + DisplayCommandLine; WorkingFolder = MacXcodeStagingDir; break; case "makeapp": Program.Log(" ... making application (codesign, etc...)"); Program.Log(" Using signing identity '{0}'", Config.CodeSigningIdentity); DisplayCommandLine = CurrentBaseXCodeCommandLine; CommandLine = "\"" + MacXcodeStagingDir + "/..\" " + DisplayCommandLine; WorkingFolder = "\"" + MacXcodeStagingDir + "/..\""; break; case "validation": Program.Log(" ... validating distribution package"); DisplayCommandLine = XcodeDeveloperDir + "Platforms/iPhoneOS.platform/Developer/usr/bin/Validation " + RemoteAppDirectory; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "deleteipa": Program.Log(" ... deleting IPA on Mac"); DisplayCommandLine = "rm -f " + Config.IPAFilenameOnMac; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "kill": Program.Log(" ... killing"); DisplayCommandLine = "killall " + Program.GameName; CommandLine = ". " + DisplayCommandLine; WorkingFolder = "."; break; case "strip": Program.Log(" ... stripping"); DisplayCommandLine = XcodeDeveloperDir + "Platforms/iPhoneOS.platform/Developer/usr/bin/strip '" + RemoteExecutablePath + "'"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "resign": Program.Log("... resigning"); DisplayCommandLine = "bash -c '" + "chmod a+x ResignScript" + ";" + "./ResignScript" + "'"; CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "zip": Program.Log(" ... zipping"); // NOTE: -y preserves symbolic links which is needed for iOS distro builds // -x excludes a file (excluding the dSYM keeps sizes smaller, and it shouldn't be in the IPA anyways) string dSYMName = "Payload/" + Program.GameName + Program.Architecture + ".app.dSYM"; DisplayCommandLine = String.Format("zip -q -r -y -{0} -T {1} Payload iTunesArtwork -x {2}/ -x {2}/* " + "-x {2}/Contents/ -x {2}/Contents/* -x {2}/Contents/Resources/ -x {2}/Contents/Resources/* " + " -x {2}/Contents/Resources/DWARF/ -x {2}/Contents/Resources/DWARF/*", (int)Config.RecompressionSetting, Config.IPAFilenameOnMac, dSYMName); CommandLine = "\"" + MacStagingRootDir + "\" " + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; case "gendsym": Program.Log(" ... generating DSYM"); string ExePath = "Payload/" + Program.GameName + ".app/" + Program.GameName; string dSYMPath = Program.GameName + ".app.dSYM"; DisplayCommandLine = String.Format("dsymutil -o {0} {1}", dSYMPath, ExePath); CommandLine = "\"" + MacStagingRootDir + "\"" + DisplayCommandLine; WorkingFolder = MacStagingRootDir; break; default: Program.Error("Unrecognized RPC command"); return(false); } Program.Log(" ... working folder: " + WorkingFolder); Program.Log(" ... " + DisplayCommandLine); Program.Log(" ... full command: " + MacName + " " + CommandLine); bool bSuccess = false; if (Config.bUseRPCUtil) { Program.Log("Running RPC on " + MacName + " ... "); Process RPCUtil = new Process(); RPCUtil.StartInfo.FileName = @"..\RPCUtility.exe"; RPCUtil.StartInfo.UseShellExecute = false; RPCUtil.StartInfo.Arguments = MacName + " " + CommandLine; RPCUtil.StartInfo.RedirectStandardOutput = true; RPCUtil.StartInfo.RedirectStandardError = true; RPCUtil.OutputDataReceived += new DataReceivedEventHandler(OutputReceivedRemoteProcessCall); RPCUtil.ErrorDataReceived += new DataReceivedEventHandler(OutputReceivedRemoteProcessCall); RPCUtil.Start(); RPCUtil.BeginOutputReadLine(); RPCUtil.BeginErrorReadLine(); RPCUtil.WaitForExit(); bSuccess = (RPCUtil.ExitCode == 0); if (bSuccess == false) { Program.Error("RPCCommand {0} failed with return code {1}", RPCCommand, RPCUtil.ExitCode); switch (RPCCommand.ToLowerInvariant()) { case "installprovision": Program.Error("Ensure your access permissions for '~/Library/MobileDevice/Provisioning Profiles' are set correctly."); break; default: break; } } } else { Program.Log("Running SSH on " + MacName + " ... "); bSuccess = SSHCommandHelper.Command(MacName, DisplayCommandLine, WorkingFolder); } return(bSuccess); }
/** * Copy a single file (deleting the existing file at the destination if it exists) */ static public void CopyRequiredFile(string SourcePath, string DestPath) { Program.Log(" ... '" + SourcePath + "' -> '" + DestPath + "'"); CopyFile(new FileInfo(SourcePath), DestPath, true, DefaultRetryCount); }
/** * Copy a single file (deleting the existing file at the destination if it exists) */ static public bool CopyFile(FileInfo SourceFileInfo, string DestFileName, bool bCopyMustSucceed, int MaxRetryCount) { int CopyTryCount = 0; bool bFileCopiedSuccessfully = false; // if the file doesn't exist, but isn't needed, then just early out if (!bCopyMustSucceed && !SourceFileInfo.Exists) { return false; } if (Config.bVerbose) { Program.Log(String.Format(" Copy: {0} -> {1}, last modified at {2}", SourceFileInfo.FullName, DestFileName, SourceFileInfo.LastWriteTime)); } do { // If this isn't the first time through, sleep a little before trying again if (CopyTryCount > 0) { Thread.Sleep(1000); } CopyTryCount++; try { // Delete the destination file if it exists FileInfo DestInfo = new FileInfo(DestFileName); if (DestInfo.Exists) { DestInfo.IsReadOnly = false; DestInfo.Delete(); } Directory.CreateDirectory(Path.GetDirectoryName(DestFileName)); // Copy over the new file SourceFileInfo.CopyTo(DestFileName); // Make sure the destination file is writable DestInfo = new FileInfo(DestFileName); DestInfo.IsReadOnly = false; DestInfo.LastWriteTime = SourceFileInfo.LastWriteTime; // Sanity check if (DestInfo.Length != SourceFileInfo.Length) { throw new Exception("Error: File copy failed (source and destination are different sizes)"); } // Success! bFileCopiedSuccessfully = true; } catch( Exception Ex ) { Program.Warning("Failed to copy file to '" + DestFileName + "'"); Program.Warning(" Exception: " + Ex.Message + " (going to retry copy)"); } } while (!bFileCopiedSuccessfully && (CopyTryCount < MaxRetryCount)); if (!bFileCopiedSuccessfully) { string Msg = "Failed to copy file to " + DestFileName + " and there are no more retries!"; if (bCopyMustSucceed) { Program.Error(Msg); Program.ReturnCode = (int)ErrorCodes.Error_CopyFile; } else { Program.Warning(Msg); } } return bFileCopiedSuccessfully; }
/** * Using the stub IPA previously compiled on the Mac, create a new IPA with assets */ void ResignIPA(FileOperations.FileSystemAdapter FileSystem) { try { DateTime StartTime = DateTime.Now; // Configure the custom code signer CustomCodeSigner SigningContext = new CustomCodeSigner(); SigningContext.FileSystem = FileSystem; // Custom mobile provision? if (RBSpecifyMobileProvision.Checked) { SigningContext.CustomMobileProvision = File.ReadAllBytes(MobileProvisionEdit.Text); } // Custom cert? if (RBUseExplicitCert.Checked) { string CertificatePassword = ""; try { SigningContext.CustomSigningCert = new X509Certificate2(CertificateEdit.Text, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet); //Cert = new X509Certificate2(CertificateFilename, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet); } catch (System.Security.Cryptography.CryptographicException ex) { // Try once with a password if (PasswordDialog.RequestPassword(out CertificatePassword)) { SigningContext.CustomSigningCert = new X509Certificate2(CertificateEdit.Text, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet); //Cert = new X509Certificate2(CertificateFilename, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet); } else { // User cancelled dialog, rethrow throw ex; } } } // Totally replace Info.plist? (just editing it is handled later) if (RBReplaceInfoPList.Checked) { SigningContext.CustomInfoPList = ImportedPListData; } // Start the resign process SigningContext.PrepareForSigning(); // Partially modify Info.plist? if (RBModifyInfoPList.Checked) { SigningContext.Info.SetString("CFBundleDisplayName", DisplayNameEdit.Text); SigningContext.Info.SetString("CFBundleIdentifier", BundleIDEdit.Text); } // Re-sign the executable SigningContext.PerformSigning(); // Save the IPA Program.Log("Saving IPA ..."); FileSystem.Close(); TimeSpan ElapsedTime = DateTime.Now - StartTime; Program.Log(String.Format("Finished re-signing IPA in took {0:0.00} s", ElapsedTime.TotalSeconds)); MessageBox.Show("Re-signing succeeded!", Config.AppDisplayName, MessageBoxButtons.OK, MessageBoxIcon.Information); } catch (Exception ex) { ShowError("re-signing IPA", ex); } }
public static void CacheMobileProvisions() { Program.Log("Caching provisions"); string LocalProvisionFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/MobileDevice/Provisioning Profiles"); if (!Directory.Exists(LocalProvisionFolder)) { Program.Log("Local Provision Folder {0} doesn't exist, creating..", LocalProvisionFolder); Directory.CreateDirectory(LocalProvisionFolder); } // copy all of the provisions from the game directory to the library if (!String.IsNullOrEmpty(Config.ProjectFile)) { var ProjectFileBuildIOSPath = Path.GetDirectoryName(Config.ProjectFile) + "/Build/" + Config.OSString + "/"; Program.Log("Finding provisions in {0}", ProjectFileBuildIOSPath); if (Directory.Exists(ProjectFileBuildIOSPath)) { foreach (string Provision in Directory.EnumerateFiles(ProjectFileBuildIOSPath, "*.mobileprovision", SearchOption.AllDirectories)) { Log.TraceInformation(Provision); string TargetFile = Config.ProvisionDirectory + Path.GetFileName(Provision); if (!File.Exists(TargetFile) || File.GetLastWriteTime(TargetFile) < File.GetLastWriteTime(Provision)) { FileInfo DestFileInfo; if (File.Exists(TargetFile)) { DestFileInfo = new FileInfo(TargetFile); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; } Program.Log("Copying {0} -> {1}", Provision, TargetFile); File.Copy(Provision, TargetFile, true); DestFileInfo = new FileInfo(TargetFile); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; if (!File.Exists(TargetFile)) { Program.Log("ERROR: Failed to copy {0} -> {1}", Provision, TargetFile); } } } } } // copy all of the provisions from the engine directory to the library { string ProvisionDirectory = Environment.GetEnvironmentVariable("ProvisionDirectory") ?? Config.EngineBuildDirectory; Program.Log("Finding provisions in {0}", ProvisionDirectory); if (Directory.Exists(ProvisionDirectory)) { foreach (string Provision in Directory.EnumerateFiles(ProvisionDirectory, "*.mobileprovision", SearchOption.AllDirectories)) { Log.TraceInformation(Provision); string TargetFile = Config.ProvisionDirectory + Path.GetFileName(Provision); if (!File.Exists(TargetFile) || File.GetLastWriteTime(TargetFile) < File.GetLastWriteTime(Provision)) { FileInfo DestFileInfo; if (File.Exists(TargetFile)) { DestFileInfo = new FileInfo(TargetFile); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; } Program.Log("Copying {0} -> {1}", Provision, TargetFile); File.Copy(Provision, Config.ProvisionDirectory + Path.GetFileName(Provision), true); DestFileInfo = new FileInfo(TargetFile); DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly; if (!File.Exists(TargetFile)) { Program.Log("ERROR: Failed to copy {0} -> {1}", Provision, TargetFile); } } } } } }
public static string FindCompatibleProvision(string CFBundleIdentifier, out bool bNameMatch, bool bCheckCert = true, bool bCheckIdentifier = true, bool bCheckDistro = true) { bNameMatch = false; // remap the gamename if necessary string GameName = Program.GameName; if (GameName == "UE4Game") { if (Config.ProjectFile.Length > 0) { GameName = Path.GetFileNameWithoutExtension(Config.ProjectFile); } } // ensure the provision directory exists if (!Directory.Exists(Config.ProvisionDirectory)) { Directory.CreateDirectory(Config.ProvisionDirectory); } if (Config.bProvision) { if (File.Exists(Config.ProvisionDirectory + "/" + Config.Provision)) { return(Config.ProvisionDirectory + "/" + Config.Provision); } } #region remove after we provide an install mechanism CacheMobileProvisions(); #endregion // cache the provision library Dictionary <string, MobileProvision> ProvisionLibrary = new Dictionary <string, MobileProvision>(); foreach (string Provision in Directory.EnumerateFiles(Config.ProvisionDirectory, "*.mobileprovision")) { MobileProvision p = MobileProvisionParser.ParseFile(Provision); ProvisionLibrary.Add(Provision, p); if (p.FileName.Contains(p.UUID) && !File.Exists(Path.Combine(Config.ProvisionDirectory, "UE4_" + p.UUID + ".mobileprovision"))) { File.Copy(Provision, Path.Combine(Config.ProvisionDirectory, "UE4_" + p.UUID + ".mobileprovision")); p = MobileProvisionParser.ParseFile(Path.Combine(Config.ProvisionDirectory, "UE4_" + p.UUID + ".mobileprovision")); ProvisionLibrary.Add(Path.Combine(Config.ProvisionDirectory, "UE4_" + p.UUID + ".mobileprovision"), p); } } Program.Log("Searching for mobile provisions that match the game '{0}' (distribution: {3}) with CFBundleIdentifier='{1}' in '{2}'", GameName, CFBundleIdentifier, Config.ProvisionDirectory, Config.bForDistribution); // first sort all profiles so we look at newer ones first. IEnumerable <string> ProfileKeys = ProvisionLibrary.Select(KV => KV.Key) .OrderByDescending(K => ProvisionLibrary[K].CreationDate) .ToArray(); // check the cache for a provision matching the app id (com.company.Game) // First checking for a contains match and then for a wildcard match for (int Phase = -1; Phase < 3; ++Phase) { if (Phase == -1 && string.IsNullOrEmpty(Config.ProvisionUUID)) { continue; } foreach (string Key in ProfileKeys) { string DebugName = Path.GetFileName(Key); MobileProvision TestProvision = ProvisionLibrary[Key]; // make sure the file is not managed by Xcode if (Path.GetFileName(TestProvision.FileName).ToLower().Equals(TestProvision.UUID.ToLower() + ".mobileprovision")) { continue; } Program.LogVerbose(" Phase {0} considering provision '{1}' named '{2}'", Phase, DebugName, TestProvision.ProvisionName); if (TestProvision.ProvisionName == "iOS Team Provisioning Profile: " + CFBundleIdentifier) { Program.LogVerbose(" Failing as provisioning is automatic"); continue; } // check to see if the platform is the same as what we are looking for if (!string.IsNullOrEmpty(TestProvision.Platform) && TestProvision.Platform != Config.OSString && !string.IsNullOrEmpty(Config.OSString)) { //Program.LogVerbose(" Failing platform {0} Config: {1}", TestProvision.Platform, Config.OSString); continue; } // Validate the name bool bPassesNameCheck = false; if (Phase == -1) { bPassesNameCheck = TestProvision.UUID == Config.ProvisionUUID; bNameMatch = bPassesNameCheck; } else if (Phase == 0) { bPassesNameCheck = TestProvision.ApplicationIdentifier.Substring(TestProvision.ApplicationIdentifierPrefix.Length + 1) == CFBundleIdentifier; bNameMatch = bPassesNameCheck; } else if (Phase == 1) { if (TestProvision.ApplicationIdentifier.Contains("*")) { string CompanyName = TestProvision.ApplicationIdentifier.Substring(TestProvision.ApplicationIdentifierPrefix.Length + 1); if (CompanyName != "*") { CompanyName = CompanyName.Substring(0, CompanyName.LastIndexOf(".")); bPassesNameCheck = CFBundleIdentifier.StartsWith(CompanyName); } } } else { if (TestProvision.ApplicationIdentifier.Contains("*")) { string CompanyName = TestProvision.ApplicationIdentifier.Substring(TestProvision.ApplicationIdentifierPrefix.Length + 1); bPassesNameCheck = CompanyName == "*"; } } if (!bPassesNameCheck && bCheckIdentifier) { Program.LogVerbose(" .. Failed phase {0} name check (provision app ID was {1})", Phase, TestProvision.ApplicationIdentifier); continue; } if (Config.bForDistribution) { // Check to see if this is a distribution provision. get-task-allow must be false for distro profiles. // TestProvision.ProvisionedDeviceIDs.Count==0 is not a valid check as ad-hoc distro profiles do list devices. bool bDistroProv = !TestProvision.bDebug; if (!bDistroProv) { Program.LogVerbose(" .. Failed distribution check (mode={0}, get-task-allow={1}, #devices={2})", Config.bForDistribution, TestProvision.bDebug, TestProvision.ProvisionedDeviceIDs.Count); continue; } } else { if (bCheckDistro) { bool bPassesDebugCheck = TestProvision.bDebug; if (!bPassesDebugCheck) { Program.LogVerbose(" .. Failed debugging check (mode={0}, get-task-allow={1}, #devices={2})", Config.bForDistribution, TestProvision.bDebug, TestProvision.ProvisionedDeviceIDs.Count); continue; } } else { if (!TestProvision.bDebug) { Config.bForceStripSymbols = true; } } } // Check to see if the provision is in date DateTime CurrentUTCTime = DateTime.UtcNow; bool bPassesDateCheck = (CurrentUTCTime >= TestProvision.CreationDate) && (CurrentUTCTime < TestProvision.ExpirationDate); if (!bPassesDateCheck) { Program.LogVerbose(" .. Failed time period check (valid from {0} to {1}, but UTC time is now {2})", TestProvision.CreationDate, TestProvision.ExpirationDate, CurrentUTCTime); continue; } // check to see if we have a certificate for this provision bool bPassesHasMatchingCertCheck = false; if (bCheckCert) { X509Certificate2 Cert = CodeSignatureBuilder.FindCertificate(TestProvision); bPassesHasMatchingCertCheck = (Cert != null); if (bPassesHasMatchingCertCheck && Config.bCert) { bPassesHasMatchingCertCheck &= (CryptoAdapter.GetFriendlyNameFromCert(Cert) == Config.Certificate); } } else { bPassesHasMatchingCertCheck = true; } if (!bPassesHasMatchingCertCheck) { Program.LogVerbose(" .. Failed to find a matching certificate that was in date"); continue; } // Made it past all the tests Program.LogVerbose(" Picked '{0}' with AppID '{1}' and Name '{2}' as a matching provision for the game '{3}'", DebugName, TestProvision.ApplicationIdentifier, TestProvision.ProvisionName, GameName); return(Key); } } // check to see if there is already an embedded provision string EmbeddedMobileProvisionFilename = Path.Combine(Config.RepackageStagingDirectory, "embedded.mobileprovision"); Program.Warning("Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present"); return(EmbeddedMobileProvisionFilename); }
static public void ExecuteRemoteCommand(string RemoteCommand) { Program.Log("Running RPC on " + MacName + " ... "); RunRPCUtilty(RemoteCommand); }
/// <summary> /// Copy the files always needed (even in a stub IPA) /// </summary> static public void CopyFilesNeededForMakeApp() { // Copy Info.plist over (modifiying it as needed) string SourcePListFilename = Utilities.GetPrecompileSourcePListFilename(); Utilities.PListHelper Info = Utilities.PListHelper.CreateFromFile(SourcePListFilename); // Edit the plist CookTime.UpdateVersion(Info); // Write out the <GameName>-Info.plist file to the xcode staging directory string TargetPListFilename = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + "-Info.plist"); Directory.CreateDirectory(Path.GetDirectoryName(TargetPListFilename)); string OutString = Info.SaveToString(); OutString = OutString.Replace("${EXECUTABLE_NAME}", Program.GameName); OutString = OutString.Replace("${BUNDLE_IDENTIFIER}", Program.GameName.Replace("_", "")); // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist // eventually we want to generate this based on what the user has set in the project settings string[] IPhoneConfigs = { "Default-IPhone6", "Landscape", "{375, 667}", "Default-IPhone6", "Portrait", "{375, 667}", "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", "Default", "Landscape", "{320, 480}", "Default", "Portrait", "{320, 480}", "Default-568h", "Landscape", "{320, 568}", "Default-568h", "Portrait", "{320, 568}", }; StringBuilder NewLaunchImagesString = new StringBuilder("<key>UILaunchImages~iphone</key>\n\t\t<array>\n"); for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3) { NewLaunchImagesString.Append("\t\t\t<dict>\n"); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageMinimumOSVersion</key>\n"); NewLaunchImagesString.Append("\t\t\t\t<string>8.0</string>\n"); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageName</key>\n"); NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 0]); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageOrientation</key>\n"); NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 1]); NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageSize</key>\n"); NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 2]); NewLaunchImagesString.Append("\t\t\t</dict>\n"); } // close it out NewLaunchImagesString.Append("\t\t\t</array>\n\t\t<key>UILaunchImages~ipad</key>"); OutString = OutString.Replace("<key>UILaunchImages~ipad</key>", NewLaunchImagesString.ToString()); byte[] RawInfoPList = Encoding.UTF8.GetBytes(OutString); File.WriteAllBytes(TargetPListFilename, RawInfoPList); Program.Log("Updating .plist: {0} --> {1}", SourcePListFilename, TargetPListFilename); // look for an entitlements file (optional) string SourceEntitlements = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".entitlements"); // set where to make the entitlements file ( string TargetEntitlements = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + ".entitlements"); if (File.Exists(SourceEntitlements)) { FileOperations.CopyRequiredFile(SourceEntitlements, TargetEntitlements); } else { // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value, // which is based on distribution or not (true means debuggable) File.WriteAllText(TargetEntitlements, string.Format("<plist><dict><key>get-task-allow</key><{0}/></dict></plist>", Config.bForDistribution ? "false" : "true")); } // Copy the no sign resource rules file over if (!Config.bForDistribution) { FileOperations.CopyRequiredFile(@"..\..\..\Build\IOS\XcodeSupportFiles\CustomResourceRules.plist", Path.Combine(Config.PCStagingRootDir, "CustomResourceRules.plist")); } // Copy the mobile provision file over string ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".mobileprovision"); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory + "/NotForLicensees/", Program.GameName + ".mobileprovision"); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory, "UE4Game.mobileprovision"); if (!File.Exists(ProvisionWithPrefix)) { ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory + "/NotForLicensees/", "UE4Game.mobileprovision"); } } } string FinalMobileProvisionFilename = Path.Combine(Config.PCXcodeStagingDir, MacMobileProvisionFilename); FileOperations.CopyRequiredFile(ProvisionWithPrefix, FinalMobileProvisionFilename); // make sure this .mobileprovision file is newer than any other .mobileprovision file on the Mac (this file gets multiple games named the same file, // so the time stamp checking can fail when moving between games, a la the buildmachines!) File.SetLastWriteTime(FinalMobileProvisionFilename, DateTime.UtcNow); FileOperations.CopyRequiredFile(Config.RootRelativePath + @"Engine\Intermediate\IOS\UE4.xcodeproj\project.pbxproj", Path.Combine(Config.PCXcodeStagingDir, @"project.pbxproj.datecheck")); // needs Mac line endings so it can be executed string SrcPath = @"..\..\..\Build\IOS\XcodeSupportFiles\prepackage.sh"; string DestPath = Path.Combine(Config.PCXcodeStagingDir, @"prepackage.sh"); Program.Log(" ... '" + SrcPath + "' -> '" + DestPath + "'"); string SHContents = File.ReadAllText(SrcPath); SHContents = SHContents.Replace("\r\n", "\n"); File.WriteAllText(DestPath, SHContents); CookTime.CopySignedFiles(); }