public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange( from minion in MinionManager.GetMinions( @from.To3D(), 1200, MinionTypes.All, skillshot.Caster.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy) let pred = FastPrediction( @from, minion, Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPosVector2 let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { PositionVector2 = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, UnitAiBase = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Difference = w }); break; case CollisionObjectTypes.Champion: collisions.AddRange( from hero in ObjectManager.Get<Obj_AI_Hero>() .Where( h => (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe || h.Team != ObjectManager.Player.Team)) let pred = FastPrediction( @from, hero, Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPosVector2 let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { PositionVector2 = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, UnitAiBase = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Difference = w }); break; case CollisionObjectTypes.YasuoWall: if ( !ObjectManager.Get<Obj_AI_Hero>() .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach ( var gameObject in ObjectManager.Get<GameObject>() .Where( gameObject => gameObject.IsValid && Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase))) { wall = gameObject; } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - _yasuoWallVector2).Normalized().Perpendicular(); var fraction = wallWidth / 0x2; // 0x2 = 2 var wallStart = wall.Position.To2D() + fraction * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Environment.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - _wallCastTick < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } return collisions.Count > 0 ? collisions.OrderBy(c => c.Distance).ToList()[0].PositionVector2 : new Vector2(); }
private static void OnDeleteMissile(Skillshot skillshot, Obj_SpellMissile missile) { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (EvadeDetectedSkillshots.Count(s => s.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { Skillshot skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Environment.TickCount, missile.Position.To2D(), missile.Position.To2D() + i * direction * spellData.Range, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); } } } }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange( from minion in MinionManager.GetMinions( @from.To3D(), 1200, MinionTypes.All, skillshot.Caster.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy) let pred = FastPrediction( @from, minion, Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPosVector2 let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { PositionVector2 = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, UnitAiBase = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Difference = w }); break; case CollisionObjectTypes.Champion: collisions.AddRange( from hero in ObjectManager.Get <Obj_AI_Hero>() .Where( h => (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe || h.Team != ObjectManager.Player.Team)) let pred = FastPrediction( @from, hero, Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPosVector2 let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { PositionVector2 = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, UnitAiBase = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Difference = w }); break; case CollisionObjectTypes.YasuoWall: if ( !ObjectManager.Get <Obj_AI_Hero>() .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach ( var gameObject in ObjectManager.Get <GameObject>() .Where( gameObject => gameObject.IsValid && Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase))) { wall = gameObject; } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - _yasuoWallVector2).Normalized().Perpendicular(); var fraction = wallWidth / 0x2; // 0x2 = 2 var wallStart = wall.Position.To2D() + fraction * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Environment.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - _wallCastTick < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } return(collisions.Count > 0 ? collisions.OrderBy(c => c.Distance).ToList()[0].PositionVector2 : new Vector2()); }
private static void OnDetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; foreach ( Skillshot item in EvadeDetectedSkillshots.Where( item => item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Caster.NetworkId == skillshot.Caster.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) ) { alreadyAdded = true; } //Check if the skillshot is from an ally. if (skillshot.Caster.Team == ObjectManager.Player.Team) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate _spells[Spells.Q]. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int) skillshot.Caster.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int angle = 60; const int fraction = -angle / 2; var edge1 = (skillshot.End - skillshot.Caster.ServerPosition.To2D()).Rotated( fraction * (float) Math.PI / 180); var edge2 = edge1.Rotated(angle * (float) Math.PI / 180); foreach (var minion in ObjectManager.Get<Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Caster.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Caster) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Caster.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Caster.Distance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int) (skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int) (bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Caster); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Caster); EvadeDetectedSkillshots.Add(bounce1); EvadeDetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int) (1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in EvadeDetectedSkillshots) { if (s.Caster.NetworkId == skillshot.Caster.NetworkId && s.SpellData.Slot == SpellSlot.E) { endPos = s.End; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Caster.Team && skillshot.IsDanger(m.Position.To2D())) { endPos = m.Position.To2D(); } } if (!endPos.IsValid()) { return; } skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } if (skillshot.SpellData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Caster); EvadeDetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } EvadeDetectedSkillshots.Add(skillshot); } }
private static void TriggerOnDetectSkillshot(DetectionType detectionType, SpellData spellData, int startT, Vector2 start, Vector2 end, Obj_AI_Base unit) { var skillshot = new Skillshot(detectionType, spellData, startT, start, end, unit); if (OnDetectSkillshot != null) { OnDetectSkillshot(skillshot); } }