Exemple #1
0
        // ----------------------------------------------------------------------
        static Vector2 BindingDirectionFromTo(iCS_EditorObject port, iCS_EditorObject to, iCS_IStorage storage)
        {
            // Don't compute complex tangents if we don't have a proper parent.
            iCS_EditorObject portParent = port.ParentNode;

            if (port.IsFloating || to.IsFloating)
            {
                if (port.IsDataOrControlPort || !portParent.IsPositionOnEdge(port.AnimatedPosition, port.Edge))
                {
                    Vector2 fromPos = port.AnimatedPosition;
                    Vector2 toPos   = to.AnimatedPosition;
                    return(GetBestDirectionFrom((toPos - fromPos).normalized));
                }
            }

            if (port.IsOutTransitionPort && portParent.IsIconizedOnDisplay)
            {
                return(storage.GetTransitionPackageVector(portParent));
            }
            if (port.IsInTransitionPort && portParent.IsIconizedOnDisplay)
            {
                return(-storage.GetTransitionPackageVector(portParent));
            }
            Vector2 direction;

            if (port.IsOnLeftEdge)
            {
                direction = LeftDirection;
            }
            else if (port.IsOnRightEdge)
            {
                direction = RightDirection;
            }
            else if (port.IsOnTopEdge)
            {
                direction = UpDirection;
            }
            else
            {
                direction = DownDirection;
            }
            // Inverse direction for connection between nested nodes.
            iCS_EditorObject toParent = to.ParentNode;

            if (storage.IsChildOf(toParent, portParent) && !port.IsInStatePort)
            {
                direction = -direction;
            }
            return(direction);
        }