/// <summary> /// 初始化UI布局 /// </summary> /// <param name="uiRoot"></param> public static void Initial(Transform uiRoot) { ThreadMission.SetMianId(); #if UNITY_STANDALONE_WIN || UNITY_EDITOR IME.Initial(); #endif UIRoot = uiRoot; CreateUI(); }
static void Initial() { if (Application.platform == RuntimePlatform.Android | Application.platform == RuntimePlatform.IPhonePlayer) { UserAction.inputType = UserAction.InputType.OnlyTouch; } else { UserAction.inputType = UserAction.InputType.Blend; } if (Application.platform == RuntimePlatform.WindowsEditor | Application.platform == RuntimePlatform.WindowsPlayer) { IME.Initial(); } }
static void InitialInput() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR IME.Initial(); #endif }