static void Main(string[] args) { Wizard wiz1 = new Wizard("Merlin"); Ninja nin1 = new Ninja("George"); Samurai sam1 = new Samurai("Samuel"); sam1.Attack(nin1); sam1.Attack(wiz1); nin1.Attack(sam1); nin1.Attack(wiz1); wiz1.Attack(nin1); wiz1.Attack(sam1); nin1.steal(wiz1); sam1.meditate(); wiz1.heal(); wiz1.heal(); wiz1.fireball(sam1); nin1.get_away(); sam1.death_blow(nin1); wiz1.fireball(sam1); wiz1.fireball(nin1); wiz1.fireball(sam1); wiz1.fireball(nin1); wiz1.fireball(sam1); wiz1.fireball(nin1); sam1.death_blow(nin1); }
static void Main(string[] args) { Humans Jack = new Humans("Jack"); Humans Beefboi = new Humans("Beefboi", 2, 1, 1, 300); int idea = 42; Jack.attack(Beefboi); Beefboi.attack(idea); Wizard Merazmus = new Wizard("Merazmus"); Merazmus.heal(); Wizard otherwiz = new Wizard("otherwiz", 2, 2, 2, 40); otherwiz.fireball(Merazmus); Merazmus.fireball(otherwiz); Merazmus.fireball(otherwiz); Ninja Kubo = new Ninja("Kubo"); Kubo.steal(Merazmus); Beefboi.attack(Kubo); Kubo.steal(Beefboi); Samurai sam1 = new Samurai("Hamurai"); Samurai sam2 = new Samurai("Sam-I-Amurai", 3, 3, 3, 60); Samurai.how_many(); sam1.death_blow(sam2); Merazmus.fireball(sam1); sam1.death_blow(sam2); sam1.meditate(); }
static void Main(string[] args) { Samurai Ozzy = new Samurai("Ozzy"); Samurai Jeannie = new Samurai("Ozzy"); Human Mendel = new Human("Mendel"); Human Jenny = new Human("Jenny"); Mendel.Attack(Ozzy); Mendel.Attack(Ozzy); Mendel.Attack(Ozzy); Console.WriteLine(Ozzy.health); Ozzy.deathBlow(Mendel); Ozzy.displayHealth(); Mendel.displayHealth(); Ozzy.meditate(); Ozzy.displayHealth(); Ozzy.howMany(); Human Priti = new Human("Priti"); Wizard Priti = new Wizard("Priti"); }