static void Main(string[] args) { Console.WriteLine("Plan your heist!"); Console.WriteLine(); Heister teamMember; // List<Heister> heistTeam = new List<Heister>(); Console.WriteLine("What is the team member's name?"); string name = Console.ReadLine(); Console.WriteLine("What is the team member's skill level?"); string skillLevelString = Console.ReadLine(); int skillLevel; try { skillLevel = int.Parse(skillLevelString); } catch (Exception ex) { Console.WriteLine($"{skillLevelString} is not a valid skill level. Skill level now set to 10."); skillLevel = 10; } Console.WriteLine("What is the team member's courage factor?"); string courageFactorString = Console.ReadLine(); decimal courageFactor; try { courageFactor = decimal.Parse(courageFactorString); } catch (Exception ex) { Console.WriteLine($"{courageFactorString} is not a valid courage factor. Courage Factor now set to 10."); // Console.WriteLine(ex.Message); courageFactor = 1.1M; } teamMember = new Heister() { Name = name, SkillLevel = skillLevel, CourageFactor = courageFactor }; Console.WriteLine($"Name: {teamMember.Name}"); Console.WriteLine($"Skill Level: {teamMember.SkillLevel}"); Console.WriteLine($"Courage Factor: {teamMember.CourageFactor}"); }
static void Main(string[] args) { Console.WriteLine("Crime.Net welcomes you!"); int trialNumber = -1; int wins = 0; int losses = 0; //Bank info Random luckValue = new Random(); int bankDifficulty = 101; int difficultyWithLuck = 0; int teamSkillNumber = 0; List <Heister> heisterList = new List <Heister>(); Console.WriteLine("Crime.Net welcomes you!"); while (heisterList.Count < 4) { string name; string skillString; string courageString; int skillLevel = 0; decimal courageFactor = 0.0M; Console.WriteLine($"Number of heisters: {heisterList.Count}"); Console.WriteLine("What is your name?"); name = Console.ReadLine(); if (name == "") { break; } Console.WriteLine("What is your skill level?"); skillString = Console.ReadLine(); try { skillLevel = int.Parse(skillString); } catch (Exception ex) { Console.WriteLine($"{skillString} is not a valid skill. Using the default of 10."); skillLevel = 10; } Console.WriteLine("What is your courage factor?"); courageString = Console.ReadLine(); try { courageFactor = decimal.Parse(courageString); } catch (Exception ex) { Console.WriteLine($"{courageString} is not a valid courage value. Using the default of 1.0."); courageFactor = 1.0M; } Heister heister = new Heister(name, skillLevel, courageFactor); heisterList.Add(heister); } while (bankDifficulty > 100 || bankDifficulty < 0) { Console.WriteLine("How difficult is the bank?"); try { bankDifficulty = int.Parse(Console.ReadLine()); } catch (Exception ex) { Console.WriteLine("Something went wrong. Try again."); } } while (trialNumber <= 0) { Console.WriteLine("How many trials will you perform."); try { trialNumber = int.Parse(Console.ReadLine()); } catch (Exception ex) { Console.WriteLine("Something went wrong. Try again."); } if (trialNumber == 0) { Console.WriteLine("Please enter a number more than 0."); } } foreach (Heister heister in heisterList) { teamSkillNumber += heister.GetSkillLevel(); } Console.WriteLine($"The heisters' power is {teamSkillNumber} and the bank's difficulty is {bankDifficulty}"); for (int i = 0; i < trialNumber; i++) { difficultyWithLuck = bankDifficulty + luckValue.Next(-10, 10); if (teamSkillNumber > difficultyWithLuck) { wins++; } else { losses++; } } Console.WriteLine($"You robbed {wins} banks successfully, but you were apprehended {losses} times."); }
static void Main(string[] args) { Console.WriteLine("Plan your heist!"); Console.WriteLine(); Console.WriteLine("Base Difficulty of Bank>"); int bankDifficulty = int.Parse(Console.ReadLine()); Console.WriteLine(); List <Heister> Robbers = new List <Heister>(); Console.WriteLine("What is the team members name?"); string name = Console.ReadLine(); while (name != "") { Console.WriteLine("What is the team members skill level?"); string skillLevelString = Console.ReadLine(); int skillLevel; try { skillLevel = int.Parse(skillLevelString); } catch (Exception) { Console.WriteLine($"{skillLevelString} is not a valid skill level. Using a default value of 10"); skillLevel = 10; } Console.WriteLine("Waht is your team members courage factor?"); string courageFactorString = Console.ReadLine(); decimal courageFactor; try { courageFactor = decimal.Parse(courageFactorString); } catch (Exception) { Console.WriteLine($"{courageFactorString} is not a valid courage factor. Using a default value of 1.0"); courageFactor = 1.0M; } Heister member = new Heister(); member.Name = name; member.SkillLevel = skillLevel; member.CourageFactor = courageFactor; Robbers.Add(member); Console.WriteLine(); Console.WriteLine("New Crew Member"); name = Console.ReadLine(); } Console.WriteLine($"{Robbers.Count} Crew Member's total!"); Console.WriteLine(); Console.WriteLine("How many times would you like to run this?"); int numberOfRuns = int.Parse(Console.ReadLine()); Console.WriteLine(); int teamSkill = 0; foreach (Heister member in Robbers) { teamSkill += member.SkillLevel; } Report heistReport = new Report(); for (int i = 0; i < numberOfRuns; i++) { Random luckGen = new Random(); int luckRating = luckGen.Next(-10, 11); int officalBankRating = bankDifficulty + luckRating; Console.WriteLine(); Console.WriteLine($"Team Skill> {teamSkill}"); Console.WriteLine($"Bank Skill> {officalBankRating}"); Console.WriteLine(); if (teamSkill >= officalBankRating) { Console.WriteLine("Atta Boy!"); heistReport.SuccessCount++; } else { Console.WriteLine("Going to jail now Boy!"); heistReport.FailureCount++; } } heistReport.ShowReport(); // Console.WriteLine(" <Crew Members> "); // Console.WriteLine(); // foreach (Heister member in Robbers) // { // Console.WriteLine($"{member.Name}"); // Console.WriteLine($"Skill Level: {member.SkillLevel}"); // Console.WriteLine($"Courage Factor: {member.CourageFactor}"); // Console.WriteLine(); // } //First way i did it, but cleaned it up // List<int> robbersSkillLevels = new List<int>(); // foreach (var robber in Robbers) // { // robbersSkillLevels.Add(robber.SkillLevel); // } // int totalRobberSkillLevel = robbersSkillLevels.Sum(); // Console.WriteLine(totalRobberSkillLevel); }