Exemple #1
0
        /// <summary>
        /// HACK 計算が合っているかどうか、自身がない.
        /// </summary>
        /// <param name="prev"></param>
        /// <param name="fol"></param>
        /// <returns>そのブロックに初めて熱が伝わったかどうか</returns>
        public static bool gatherHeat(HeatMap.Block prev, HeatMap.Block fol)
        {
            float folTemp = 0f;

            folTemp += prev.temp * HeatingSearcher.partialTime / HeatingSearcher.blockSize * (1f - HeatingSearcher.k * prev.byBlocks.Count);
            foreach (var byPrev in prev.byBlocks)
            {
                folTemp += byPrev.temp * HeatingSearcher.partialTime / HeatingSearcher.blockSize * HeatingSearcher.k;
            }

            fol.temp = folTemp;

            return(!prev.heatedOnce && fol.heatedOnce);
        }
        private void Dump()
        {
            StringBuilder mapBuilder  = new StringBuilder();
            StringBuilder lineBuilder = new StringBuilder(0, original.width);

            for (int y = original.height - 1; y >= 0; y--)
            {
                for (int x = 0; x < original.width; x++)
                {
                    HeatMap.Block block = null;
                    if (original[x, y] == Map.PATH)
                    {
                        foreach (var b in hMapFol.blocks)
                        {
                            if (x == b.pos.x && y == b.pos.y)
                            {
                                block = b;
                                break;
                            }
                        }
                        if (block != null)
                        {
                            lineBuilder.Append(block.heatedOnce ? "▲" : "△");
                        }
                        else
                        {
                            lineBuilder.Append("●");
                        }
                    }
                    else
                    {
                        lineBuilder.Append("■");
                    }
                }

                mapBuilder.AppendLine(lineBuilder.ToString());
                lineBuilder.Clear();
            }

            Console.WriteLine("\n");
            Console.WriteLine(mapBuilder.ToString());
        }
        public Map Solve()
        {
            heatedBlocks.Enqueue(hMapPrev.startBlock);

            double indexTime = 0f;
            double calcuTime = 0f;

            bool foundGoal = false;
            int  count     = 0;

            while (true)
            {
                count++;
                for (int i = 0; i < hMapPrev.blocks.Count; i++)
                {
                    double t1   = Timer.ElapsedMilliSec();
                    var    prev = hMapPrev.blocks[i];
                    var    fol  = hMapFol.blocks[i];

                    double t2 = Timer.ElapsedMilliSec();
                    indexTime += t2 - t1;

                    bool transferredFirst = Mathf.gatherHeat(prev, fol);
                    if (transferredFirst)
                    {
                        heatedBlocks.Enqueue(fol); // 入れるものは、PrevのとFolのとで、交互になるが、ルート生成時には距離で判断するので、多分問題にはならない

                        if (fol.isGoal)
                        {
                            // 修了する
                            foundGoal = true;
                            goto FINISHED;
                        }
                    }
                    double t3 = Timer.ElapsedMilliSec();
                    calcuTime += t3 - t2;
                }

                // 反転させる
                var tmpMap = hMapPrev;
                hMapPrev = hMapFol;
                hMapFol  = tmpMap;
            }

            FINISHED :;

            Console.WriteLine("結果報告");
            Console.WriteLine("     総フレーム数: " + count);
            Console.WriteLine("     インデクス: " + indexTime / (double)count);
            Console.WriteLine("     計算: " + calcuTime / (double)count);

            if (foundGoal)
            {
                Console.WriteLine("経路を求められました.");

                var           heatedBlocks = this.heatedBlocks.ToArray();
                HeatMap.Block lastBlock    = heatedBlocks[heatedBlocks.Length - 1];
                for (int i = heatedBlocks.Length - 2; i >= 0; i--)
                {
                    var block = heatedBlocks[i];
                    if ((lastBlock.pos - block.pos).SqrDistance == 1)
                    {
                        original[block.pos.x, block.pos.y] = Map.ROUTE;
                        lastBlock = block;
                    }
                }

                return(original);
            }
            else
            {
                Console.WriteLine("経路を求められませんでした.\n作業内容を表示します.\n");
                Dump();

                return(null);
            }
        }