Exemple #1
0
        //! Add terrain type.
        public void AddType(byte Type, TextureAtlasInfo Variant)
        {
            // There isn't value, create one
            if(!m_TerrainTypeMap.ContainsKey(Type))
                m_TerrainTypeMap[Type] = new TerrainAtlasVariantVector_t();

            var texture_atlas_list = m_TerrainTypeMap[Type];
            texture_atlas_list.Add(Variant);
        }
Exemple #2
0
 // Operations
 //! Add new splatting info.
 public void AddSplat(ushort SplatIndex, TextureAtlasInfo Info)
 {
     tileSplatInfo_[SplatIndex] = Info;
 }