bytesToString_NS() public static méthode

public static bytesToString_NS ( byte data ) : string
data byte
Résultat string
        public void processCharacterAnimationSelf(UInt16 abilityID)
        {
            ServerPackets pak = new ServerPackets();

            // 2904 0429 = Hacker_VirusLaunch_A
            // 2a04 042a = Hacker_VirusLaunch_D
            // see movementAnims.tx - its for codes something (0x31)
            if (currentAbility.getAbilityExecutionFX() > 0)
            {
                pak.sendCastAbilityOnEntityId(2, currentAbility.getAbilityExecutionFX(), 200);
            }

            if (currentAbility.getCastingTime() > 0)
            {
                byte[] castAnimStart = currentAbility.getCastAnimStart();
                // Cast
                pak.sendSystemChatMessage(Store.currentClient,
                                          "Animation Starts with Byte ID " + StringUtils.bytesToString(castAnimStart), "BROADCAST");
                pak.sendPlayerAnimation(Store.currentClient, StringUtils.bytesToString_NS(castAnimStart));

                // And Time a "Damage" or "Buff" Animation
                int castingTime = (int)this.currentAbility.getCastingTime() * 1000;
                this.damageTimer = new Timer(abilityAnimateTheTarget, this, castingTime, 0);
            }
        }
Exemple #2
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        public void testCloseCombat(ref byte[] packet)
        {
            byte[] targetViewWithSpawnId = new byte[4];
            ArrayUtils.copy(packet, 0, targetViewWithSpawnId, 0, 4);
            string hexString    = StringUtils.bytesToString_NS(targetViewWithSpawnId);
            string hexStringPak = StringUtils.bytesToString_NS(packet);

            Store.currentClient.messageQueue.addObjectMessage(StringUtils.hexStringToBytes("020003010C00808400808080800100001000"), false); // Make me combat mode "on"

            // The 55 View Packet
            PacketContent ilCombatHandler = new PacketContent();

            ilCombatHandler.addHexBytes("01000C370036CDAB0205");
            ilCombatHandler.addByteArray(Store.currentClient.playerInstance.Position.getValue());
            ilCombatHandler.addHexBytes("cdec4023"); // Time starts i think
            ilCombatHandler.addHexBytes("fd0000");   // view ID fd00
            Store.currentClient.messageQueue.addObjectMessage(ilCombatHandler.returnFinalPacket(), false);
            Store.currentClient.flushQueue();
            // The other 03 Packet for combat
            PacketContent unknownCreatePak = new PacketContent();

            unknownCreatePak.addByteArray(StringUtils.hexStringToBytes("010002A700"));
            unknownCreatePak.addByteArray(StringUtils.hexStringToBytes("FD00")); // ViewID from Combat Object
            unknownCreatePak.addByteArray(StringUtils.hexStringToBytes("01"));
            unknownCreatePak.addByteArray(Store.currentClient.playerInstance.Position.getValue());
            unknownCreatePak.addByteArray(StringUtils.hexStringToBytes("0100000003000000"));
            unknownCreatePak.addByteArray(targetViewWithSpawnId);
            unknownCreatePak.addUint16(2, 1);
            unknownCreatePak.addUint16(Store.currentClient.playerData.selfSpawnIdCounter, 1);
            unknownCreatePak.addByteArray(StringUtils.hexStringToBytes("01010207030000200BF5C2000020C19420B9C300000000000020C100000000070001001201000007037608E00603145200008B0B0024145200008B0B0024882300008B0B00240000000000000000000000000000000064000000640000000010001010000000020000001000000002000000000000000000000000"));
            Store.currentClient.messageQueue.addObjectMessage(unknownCreatePak.returnFinalPacket(), false);
            Store.currentClient.flushQueue();
        }
Exemple #3
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        private byte[] loadBackgroundInfo(int charID)
        {
            Hashtable charInfo = Store.dbManager.MarginDbHandler.getCharInfo(charID);

            // in margin packet firstname,lastname are everytime 32 bytes and background 1024 - so we must pad it
            string firstname  = (string)charInfo["firstname"].ToString().PadRight(32, '\x00');
            string lastname   = (string)charInfo["lastname"].ToString().PadRight(32, '\x00');
            string background = (string)charInfo["background"].ToString().PadRight(1024, '\x00');
            string district   = (string)charInfo["district"];

            /*
             * string repMero          = StringUtils.bytesToString_NS(NumericalUtils.uint16ToByteArray((UInt16)charInfo["repMero"], 1));
             * string repMachine       = StringUtils.bytesToString_NS(NumericalUtils.uint16ToByteArray((UInt16)charInfo["repMachine"], 1));
             * string repNiobe         = StringUtils.bytesToString_NS(NumericalUtils.uint16ToByteArray((UInt16)charInfo["repNiobe"], 1));
             * string repGM            = StringUtils.bytesToString_NS(NumericalUtils.uint16ToByteArray((UInt16)charInfo["repGM"], 1));
             * string repZion          = StringUtils.bytesToString_NS(NumericalUtils.uint16ToByteArray((UInt16)charInfo["repZion"], 1));
             */

            // Set the default value
            string worldFlag = "00"; // 01 = onWorld , 00 = LA . In World you have to take care to not spawn the Character in LA State

            if (district != "la")
            {
                worldFlag = "01";
            }


            byte[] firstNameBytes  = StringUtils.stringToBytes(firstname);
            byte[] lastNameBytes   = StringUtils.stringToBytes(lastname);
            byte[] backgroundBytes = StringUtils.stringToBytes(background);

            string firstPart;

            if (isNewCreatedChar == false)
            {
                firstPart = "01000000640000007B0000006500000000000000000000006C000000000000002B010000";
            }
            else
            {
                firstPart = "";
            }

            string exp       = "E7CBC012";
            string cash      = "FCBE4BEE";
            string timestamp = "875D714A";
            string repBytes  = "ecfa" + "ecfb" + "ecfc" + "ecfd" + "ecfe" + "ecff";

            // string repBytes = repMero + repMachine + repNiobe + repGM + repZion;
            string lastPart = exp + cash + "0105000000" + timestamp + repBytes + "000003" + worldFlag + "0301310000b402320000b403380000b403510000000400520000000b00540000000100";

            string fullPacket = firstPart + StringUtils.bytesToString_NS(firstNameBytes) + StringUtils.bytesToString_NS(lastNameBytes) + StringUtils.bytesToString_NS(backgroundBytes) + lastPart;

            if (isNewCreatedChar == true)
            {
                Output.WriteLine("Load Background Reply for Created Char:\n" + fullPacket);
            }
            byte[] dataPak = StringUtils.hexStringToBytes(fullPacket);
            return(dataPak);
        }
Exemple #4
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        public StaticWorldObject getObjectValues(UInt32 objectId)
        {
            Output.WriteLine("REQUEST OBJECT WITH ID :" + StringUtils.bytesToString_NS(NumericalUtils.uint32ToByteArray(objectId, 0)));
            StaticWorldObject worldObject = null;

            worldObject = WorldObjectsDB.Find(delegate(StaticWorldObject temp) { return(temp.mxoId == objectId); });
            if (worldObject == null)
            {
                worldObject = new StaticWorldObject();
            }

            return(worldObject);
        }
        public void processObjectDynamic(ref byte[] packet)
        {
            PacketReader reader = new PacketReader(packet);

            byte[] objectID = new byte[4];
            byte[] sectorID = new byte[2];
            ArrayUtils.copyTo(packet, 0, objectID, 0, 4);
            ArrayUtils.copyTo(objectID, 2, sectorID, 0, 2);

            UInt32 numericObjectId = NumericalUtils.ByteArrayToUint32(objectID, 1);


            // Ok sector Bytes are something like 30 39 (reversed but the result must be 39 03)
            UInt16 numericSectorId = NumericalUtils.ByteArrayToUint16(sectorID, 1);
            // strip out object id
            string id = StringUtils.bytesToString_NS(objectID);


            // get the type
            byte[] objectType = new byte[1];
            ArrayUtils.copy(packet, 4, objectType, 0, 1);
            int objectTypeID = packet[4];


            // create a new System message but fill it in the switch block
            ServerPackets pak = new ServerPackets();

            #if DEBUG
            pak.sendSystemChatMessage(Store.currentClient, "Object Type ID IS " + objectTypeID.ToString() + " Dynamic Object RPC : " + StringUtils.bytesToString_NS(packet), "BROADCAST");
            #endif

            switch (objectTypeID)
            {
            case (int)objectTypesDynamic.LOOT:
                UInt32[] theTestArrayLoots = new UInt32[2];
                theTestArrayLoots[0] = NumericalUtils.ByteArrayToUint32(StringUtils.hexStringToBytes("8e220000"), 1);
                pak.SendLootWindow(5000, Store.currentClient, theTestArrayLoots);
                break;


            default:
                pak.sendSystemChatMessage(Store.currentClient, "[OI HELPER] Unknown Object Type : " + objectTypeID.ToString() + "| Object ID :" + id, "MODAL");
                break;
            }
        }
Exemple #6
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        private void deleteCharName(byte[] packet, NetworkStream client)
        {
            // Response should something like : 0e 44 87 1f 00 00 00 00 00 00 00 00 00

            // Get the charId from the packet
            byte[] charIDB = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
            ArrayUtils.copy(packet, 5, charIDB, 0, 8); //Offset for charID is 5 in request

            // Need for SQL Delete
            UInt64 charID = NumericalUtils.ByteArrayToUint32(charIDB, 1);

            Store.dbManager.MarginDbHandler.deleteCharacter(charID);

            // Create viewData
            string deleteRequestResponse = "0e" + StringUtils.bytesToString_NS(charIDB) + "0000000000000000";

            sendMarginData(deleteRequestResponse, client);
        }
Exemple #7
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        public void processWhereamiCommand(ref byte[] packet)
        {
            Output.WriteLine("[COMMAND HELPER] WHERE AM I ");
            double x = 0; double y = 0; double z = 0;

            byte[] Ltvector3d = Store.currentClient.playerInstance.Position.getValue();
            NumericalUtils.LtVector3dToDoubles(Ltvector3d, ref x, ref y, ref z);

            byte[] xPos = NumericalUtils.floatToByteArray((float)x, 1);
            byte[] yPos = NumericalUtils.floatToByteArray((float)y, 1);
            byte[] zPos = NumericalUtils.floatToByteArray((float)z, 1);

            string posHex = StringUtils.bytesToString_NS(xPos) + StringUtils.bytesToString_NS(yPos) + StringUtils.bytesToString_NS(zPos);

            ServerPackets serverpacket = new ServerPackets();

            serverpacket.sendWhereami(Store.currentClient, xPos, yPos, zPos);
        }
Exemple #8
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        private void charNameRequest(byte[] packet, NetworkStream client)
        {
            // Get the handle text
            byte[] handleSize = new byte[2];
            handleSize[0] = packet[5];
            handleSize[1] = packet[6];

            int size = (int)NumericalUtils.ByteArrayToUint16(handleSize, 1);

            byte[] handleB = new byte[size - 1];
            ArrayUtils.copy(packet, 7, handleB, 0, size - 1);
            string handleBStr = StringUtils.bytesToString_NS(handleB);             // Handle as "414141"
            string handleStr  = StringUtils.charBytesToString(handleB);            // Handle as "AAA"

            // Process DB to answer the client - we directly create the character
            UInt32 dbResult = Store.dbManager.MarginDbHandler.getNewCharnameID(handleStr, userID);

            // Add the new charId so that we can work with it

            // Create the answer
            string nameRequestResponse = "";

            if (dbResult == 0)
            {
                nameRequestResponse += "0b0f00010000110000000000000000";
                nameRequestResponse += StringUtils.bytesToString_NS(handleSize);
                nameRequestResponse += handleBStr + "00";
            }
            else
            {
                newCharID            = dbResult;
                nameRequestResponse += "0b0f0000000000";
                nameRequestResponse += StringUtils.bytesToString_NS(NumericalUtils.uint32ToByteArray((UInt32)dbResult, 1));
                nameRequestResponse += "0000000000";
                nameRequestResponse += StringUtils.bytesToString_NS(handleSize);
                nameRequestResponse += handleBStr + "00";
            }

            Output.writeToLogForConsole(nameRequestResponse);
            sendMarginData(nameRequestResponse, client);
        }
Exemple #9
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        public void parseCommand(string data)
        {
            Output.WriteLine("[Chat Command helper] Chat command is: '" + data + "'");
            string[] commands = data.Split(' ');

            string command = commands[0].ToLower();

            try{
                if (command.Equals("?fix") && commands.Length > 1)
                {
                    int maxRPC = int.Parse(commands[1]);
                    for (int i = 0; i < maxRPC; i++)
                    {
                        Store.currentClient.playerData.setRPCCounter((UInt16)i);
                        Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Trying to fix! " + i, Store.currentClient));
                    }
                }

                if (command.Equals("?teleport") && commands.Length == 4)
                {
                    // parse the coord parameters parameters as int
                    Store.currentClient.messageQueue.addObjectMessage(new PlayerHelper().teleport(int.Parse(commands[1]), int.Parse(commands[2]), int.Parse(commands[3])), false);
                    Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Teleported!", Store.currentClient));
                }

                if (command.Equals("?rsi") && commands.Length == 3)
                {
                    //parse the rsi part and value
                    Store.currentClient.messageQueue.addObjectMessage(new PlayerHelper().changeRsi(commands[1], int.Parse(commands[2])), false);
                    Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Rsi changed!", Store.currentClient));
                }


                if (command.StartsWith("?message"))
                {
                    Output.WriteLine("[COMMAND HELPER]MESSAGE RECEIVED");
                    byte[] theMessage = PacketsUtils.createSystemMessageWithoutRPC(commands[1]);
                    Store.world.sendRPCToAllPlayers(theMessage);
                }

                if (command.Equals("?playanim"))
                {
                    string animId = commands[1];
                    if (animId.Length == 4)
                    {
                        ServerPackets pak = new ServerPackets();
                        pak.sendPlayerAnimation(Store.currentClient, animId);
                    }
                }

                if (command.StartsWith("?playfx"))
                {
                    string       fxHEDID = commands[1];
                    DynamicArray din     = new DynamicArray();


                    byte[] animationId = StringUtils.hexStringToBytes(fxHEDID);
                    byte[] viewID      = { 0x02, 0x00 };

                    Random rand = new Random();
                    ushort updateViewCounter = (ushort)rand.Next(3, 200);
                    byte[] updateCount       = NumericalUtils.uint16ToByteArrayShort(updateViewCounter);

                    Output.WriteLine("Check if its really one byte or two : " + StringUtils.bytesToString(updateCount));


                    din.append(viewID);
                    din.append(0x02);
                    din.append(0x80);
                    din.append(0x80);
                    din.append(0x80);
                    din.append(0x90);
                    din.append(0xed);
                    din.append(0x00);
                    din.append(0x30);
                    din.append(animationId);
                    din.append(updateCount);

                    Store.currentClient.messageQueue.addObjectMessage(din.getBytes(), false);
                }

                if (command.Contains("?send"))
                {
                    // Sends a packet from a file
                    string     filename   = "packet.txt";
                    TextReader tr         = new StreamReader(filename);
                    string     hexContent = tr.ReadToEnd();
                    hexContent = hexContent.Replace(" ", string.Empty);
                    hexContent = hexContent.Replace(" ", Environment.NewLine);
                    tr.Close();

                    if (hexContent.Length > 0)
                    {
                        Store.currentClient.messageQueue.addObjectMessage(StringUtils.hexStringToBytes(hexContent), false);
                        Output.writeToLogForConsole("[SENDPACK FROM FILE] Content : " + hexContent);
                    }
                }

                if (command.Contains("?combat"))
                {
                    byte[]          dummypak = new byte[4];
                    TestUnitHandler test     = new TestUnitHandler();
                    test.testCloseCombat(ref dummypak);
                }

                if (command.Contains("?mob"))
                {
                    UInt32[] rsiIDs = new UInt32[10];
                    rsiIDs[0] = 0xB7010058;
                    rsiIDs[1] = 0x89090058;
                    rsiIDs[2] = 0xB5010058;
                    rsiIDs[3] = 0x3A030008;
                    rsiIDs[4] = 0x32030008;
                    rsiIDs[5] = 0xD0010058;
                    rsiIDs[6] = 0xD4010058;
                    rsiIDs[7] = 0xB8040004; // Smith
                    rsiIDs[8] = 0x92010058; // Seraph
                    rsiIDs[9] = 0x56050004;
                    Random rand  = new Random();
                    int    index = rand.Next(0, 9);

                    double x = 0; double y = 0; double z = 0;
                    byte[] Ltvector3d = Store.currentClient.playerInstance.Position.getValue();
                    NumericalUtils.LtVector3dToDoubles(Ltvector3d, ref x, ref y, ref z);

                    byte[] xPos = NumericalUtils.floatToByteArray((float)x, 1);
                    byte[] yPos = NumericalUtils.floatToByteArray((float)y, 1);
                    byte[] zPos = NumericalUtils.floatToByteArray((float)z, 1);

                    UInt64 currentEntityId = WorldSocket.entityIdCounter;
                    WorldSocket.entityIdCounter++;
                    uint rotation = 0;

                    npc theMob = new npc();
                    theMob.setEntityId(currentEntityId);
                    theMob.setDistrict(Convert.ToUInt16(data[0].ToString()));
                    theMob.setDistrictName(Store.currentClient.playerData.getDistrict());
                    theMob.setName("HD Protector");
                    theMob.setLevel(255);
                    theMob.setHealthM(UInt16.Parse(data[4].ToString()));
                    theMob.setHealthC(UInt16.Parse(data[5].ToString()));
                    theMob.setMobId((ushort)rsiIDs[index]);
                    theMob.setRsiHex(StringUtils.bytesToString_NS(NumericalUtils.uint32ToByteArray(rsiIDs[index], 1)));
                    theMob.setXPos(x);
                    theMob.setYPos(y);
                    theMob.setZPos(z);
                    theMob.xBase = x;
                    theMob.yBase = y;
                    theMob.zBase = z;
                    theMob.setRotation(rotation);
                    theMob.setIsDead(false);
                    theMob.setIsLootable(false);
                    WorldSocket.npcs.Add(theMob);

                    // we use this for a test to see if we can spawn mobs and how we can handle them
                    // We refactor this
                }



                if (command.Contains("?sendrpc"))
                {
                    // sends a RPC Packet from a File
                    string     filename   = "rpcpacket.txt";
                    TextReader tr         = new StreamReader(filename);
                    string     hexContent = tr.ReadToEnd();
                    hexContent = hexContent.Replace(" ", string.Empty);
                    hexContent = hexContent.Replace(" ", Environment.NewLine);
                    Output.Write("SEND RPC COMMAND : CONTENT : " + hexContent);
                    tr.Close();

                    if (hexContent.Length > 0)
                    {
                        Store.currentClient.messageQueue.addRpcMessage(StringUtils.hexStringToBytes(hexContent));
                        Output.writeToLogForConsole("[SENDRPC FROM FILE] Content : " + hexContent);
                    }
                }

                if (command.Contains("?checkrpc"))
                {
                    DynamicArray din = new DynamicArray();
                    din.append(StringUtils.hexStringToBytes("2E1000FF7D020024000000310000000000000000000000000000000000000000000000000B0053796E61707A65373737001D004F6E2079656168204920646F2072656D656D62657220796F75203A2900"));
                    Store.currentClient.messageQueue.addRpcMessage(din.getBytes());
                }

                if (command.Contains("?testrpc"))
                {
                    UInt16 maxRPC = 33279;
                    // Just to reference
                    if (Store.currentClient.playerData.currentTestRPC <= maxRPC)
                    {
                        // Only if it is below we send it - we test with a 5 size packet
                        DynamicArray din = new DynamicArray();
                        if (Store.currentClient.playerData.currentTestRPC < 127)
                        {
                            din.append(NumericalUtils.uint16ToByteArrayShort(Store.currentClient.playerData.currentTestRPC));
                        }
                        else
                        {
                            din.append(NumericalUtils.uint16ToByteArray(Store.currentClient.playerData.currentTestRPC, 0));
                        }

                        din.append(0x00);
                        din.append(0x00);
                        din.append(0x00);

                        Store.currentClient.messageQueue.addRpcMessage(din.getBytes());

                        ServerPackets pak = new ServerPackets();
                        pak.sendSystemChatMessage(Store.currentClient, "Test RPC Header : " + Store.currentClient.playerData.currentTestRPC.ToString(), "MODAL");

                        Store.currentClient.playerData.currentTestRPC++;
                    }
                }

                if (command.Equals("?save"))
                {
                    new PlayerHelper().savePlayerInfo(Store.currentClient);

                    ServerPackets pak = new ServerPackets();
                    pak.sendSaveCharDataMessage(Store.currentClient, StringUtils.charBytesToString_NZ(Store.currentClient.playerInstance.CharacterName.getValue()));
                }
            }
            catch (Exception e) {
                Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Error parsing command!", Store.currentClient));
                Output.WriteLine("[CHAT COMMAND PARSER] Error parsing request: " + data);
                Output.WriteLine("[CHAT COMMAND PARSER] DEBUG: " + e.Message + "\n" + e.StackTrace);
            }
        }
Exemple #10
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        /**
         * This handles all RPC requests for the client
         */

        public void HandleRpc(int header, ref byte[] rpcData)
        {
            ServerPackets pak = new ServerPackets();

            pak.sendSystemChatMessage(Store.currentClient, "Handle RPC Client Request Header " + StringUtils.bytesToString_NS(NumericalUtils.int32ToByteArray(header, 0)), "BROADCAST");
            switch (header)
            {
            case (int)RPCRequestHeader.CLIENT_SPAWN_READY:
                new PlayerHandler().processSpawn();
                new PlayerHandler().processAttributes();
                break;

            case (int)RPCRequestHeader.CLIENT_CLOSE_COMBAT:
                Output.WriteRpcLog("CLOSE COMBAT REQUEST");
                new TestUnitHandler().testCloseCombat(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_LEAVE_COMBAT:

                break;

            case (int)RPCRequestHeader.CLIENT_RANGE_COMBAT:
                Output.WriteRpcLog("RANGE COMBAT REQUEST");
                new TestUnitHandler().testCloseCombat(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_CHAT:
                new ChatHandler().processChat(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_OBJECTINTERACTION_DYNAMIC:
                new ObjectInteractionHandler().processObjectDynamic(ref rpcData);
                Output.writeToLogForConsole("RPCMAIN : Handle OBJECTINTERACTION_DYNAMIC");
                break;

            case (int)RPCRequestHeader.CLIENT_OBJECTINTERACTION_STATIC:
                new ObjectInteractionHandler().processObjectStatic(ref rpcData);
                Output.writeToLogForConsole("RPCMAIN : Handle OBJECTINTERACTION_STATIC");
                break;

            case (int)RPCRequestHeader.CLIENT_JUMP:
                Output.writeToLogForConsole("RPCMAIN : Handle JUMP");
                //ToDo: Split Jump and Hyperjump
                //new TestUnitHandler().processHyperJump(ref rpcData);
                new TestUnitHandler().processHyperJump(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_TARGET:
                new PlayerHelper().processTargetChange(ref rpcData, Store.currentClient);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_REQUEST:
                new MissionHandler().processMissionList(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_INFO:
                new MissionHandler().processLoadMissionInfo(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_ACCEPT:
                new MissionHandler().processMissionaccept(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_ABORT:
                new MissionHandler().processAbortMission(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_PARTY_LEAVE:
                break;

            // Team
            case (int)RPCRequestHeader.CLIENT_HANDLE_MISSION_INVITE:
                new TeamHandler().processTeamInviteAnswer(ref rpcData);
                break;

            // Faction and Crews
            case (int)RPCRequestHeader.CLIENT_FACTION_INFO:
                new FCHandler().processLoadFactionName(ref rpcData);
                // ToDo: implement response with following format :
                // size + 80 f5 + uint32 factionId + String(40 size? unusual...)
                // Example: 30 80 f5 11 ba 00 00 48 79 50 6e 30 74 69 5a 65 44 20 4d 69 4e 64 5a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
                break;

            // Abilitys
            case (int)RPCRequestHeader.CLIENT_UPGRADE_ABILITY_LEVEL:
                // ToDo: Research and implement^^
                break;

            case (int)RPCRequestHeader.CLIENT_ABILITY_HANDLER:
                new AbilityHandler().processAbility(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_CHANGE_CT:
                new PlayerHelper().processUpdateExp();
                break;

            case (int)RPCRequestHeader.CLIENT_ABILITY_LOADER:
                new PlayerHelper().processLoadAbility(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_HARDLINE_EXIT_LA_CONFIRM:
                new TeleportHandler().processHardlineExitConfirm(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_READY_WORLDCHANGE:
                Output.WriteLine("RPCMAIN : RESET_RPC detect");
                new TeleportHandler().processTeleportReset(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_TELEPORT_HL:
                new TeleportHandler().processHardlineTeleport(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_HARDLINE_STATUS_REQUEST:
                new TeleportHandler().processHardlineStatusRequest(ref rpcData);
                break;


            // Inventory
            case (int)RPCRequestHeader.CLIENT_ITEM_MOVE_SLOT:
                new InventoryHandler().processItemMove(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_ITEM_RECYCLE:
                new InventoryHandler().processItemDelete(ref rpcData);
                break;

            // Vendor
            case (int)RPCRequestHeader.CLIENT_VENDOR_BUY:
                new VendorHandler().processBuyItem(ref rpcData);
                break;

            // MarketPlace
            case (int)RPCRequestHeader.CLIENT_MP_OPEN:
                new TestUnitHandler().processMarketTest(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MP_LIST_ITEMS:
                new MarketPlaceHandler().processMarketplaceList(ref rpcData);
                break;


            // Command Helper
            case (int)RPCRequestHeader.CLIENT_CMD_WHEREAMI:
                new CommandHandler().processWhereamiCommand(ref rpcData);
                break;

            // Emote and Mood Helpers
            case (int)RPCRequestHeader.CLIENT_CHANGE_MOOD:
                new PlayerHandler().processMood(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_EMOTE:
                new PlayerHandler().processEmote(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_REGION_LOADED:
                new RegionHandler().processRegionLoaded(ref rpcData);
                //new PlayerInitHelper().processRegionSettings();
                break;


            default:
                //PASS :D
                byte[] headers = NumericalUtils.int32ToByteArray(header, 1);

                string message = "RPCMAIN : Unknown Header " + StringUtils.bytesToString_NS(new byte[] { headers[0], headers[1] }) + " \n Content:\n " + StringUtils.bytesToString_NS(rpcData);
                Output.WriteLine(message);
                Output.WriteRpcLog(message);

                break;
            }
        }
Exemple #11
0
        private void createCharacterRSI(byte[] packet, NetworkStream client)
        {
            // Instance the Data Loader
            DataLoader itemLoader = DataLoader.getInstance();

            isNewCreatedChar = true;
            string debugHexPacket = StringUtils.bytesToString_NS(packet);

            // ToDo: Replace all with Packet Reader Instance
            PacketReader reader = new PacketReader(packet);

            reader.incrementOffsetByValue(3);


            UInt16 body   = 0;
            UInt16 gender = 0;


            UInt16 skintone = reader.readUInt16(1);

            reader.setOffsetOverrideValue(7);
            UInt16 bodyTypeId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(15);
            UInt16 hairId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(19);
            UInt16 haircolor = reader.readUInt16(1);

            reader.setOffsetOverrideValue(23);
            UInt16 tattoo = reader.readUInt16(1);

            reader.setOffsetOverrideValue(27);
            UInt16 headId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(31);
            UInt16 facialDetail = reader.readUInt16(1);

            reader.setOffsetOverrideValue(35);
            // ToDo: it has a bug - figure out correct position
            UInt16 facialDetailColor = reader.readUInt16(1);

            // ToDo: Remove this when facialDetailColor is parsed properly
            facialDetailColor = 0;
            reader.setOffsetOverrideValue(67);
            UInt16 profession = reader.readUInt16(1);


            // lets read the values
            // the IDs for the Appeareance is always uint16 goID
            // Extra Hint: there are no leggins in Char Creation Process
            reader.setOffsetOverrideValue(35);
            UInt16 hatId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(39);
            UInt16 eyewearId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(43);
            UInt16 shirtId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(47);
            UInt16 glovesId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(51);
            UInt16 outerwearId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(55);
            UInt16 pantsId = reader.readUInt16(1);

            reader.setOffsetOverrideValue(63);
            UInt16 footwearId = reader.readUInt16(1);


            // Get Values by "NewRSI" IDs
            NewRSIItem hairItem = itemLoader.getNewRSIItemByTypeAndID("HAIR", hairId);
            NewRSIItem bodyItem = itemLoader.getNewRSIItemByTypeAndID("BODY", (ushort)bodyTypeId);
            NewRSIItem headItem = itemLoader.getNewRSIItemByTypeAndID("HEAD", headId);

            Store.dbManager.MarginDbHandler.updateRSIValue("body", bodyItem.internalId.ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("sex", bodyItem.gender.ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("face", headItem.internalId.ToString(), newCharID);              // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("hair", hairItem.internalId.ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("haircolor", haircolor.ToString(), newCharID);                   // ToDo: check if it is correct
            Store.dbManager.MarginDbHandler.updateRSIValue("tattoo", tattoo.ToString(), newCharID);                         // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("facialdetail", facialDetail.ToString(), newCharID);             // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("facialdetailcolor", facialDetailColor.ToString(), newCharID);   // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("skintone", skintone.ToString(), newCharID);


            // Clothing Items
            ClothingItem shirt     = itemLoader.getItemValues(shirtId);
            ClothingItem pants     = itemLoader.getItemValues(pantsId);
            ClothingItem outerwear = itemLoader.getItemValues(outerwearId);
            ClothingItem hat       = itemLoader.getItemValues(hatId);
            ClothingItem eyewear   = itemLoader.getItemValues(eyewearId);
            ClothingItem footwear  = itemLoader.getItemValues(footwearId);
            ClothingItem gloves    = itemLoader.getItemValues(glovesId);

            Store.dbManager.MarginDbHandler.updateRSIValue("hat", hat.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shirt", shirt.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shirtcolor", shirt.getColorId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("coat", outerwear.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("coatcolor", outerwear.getColorId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("pants", pants.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("pantscolor", pants.getColorId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shoes", footwear.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shoecolor", footwear.getColorId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("glasses", eyewear.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("glassescolor", eyewear.getColorId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("gloves", gloves.getModelId().ToString(), newCharID);

            Store.dbManager.MarginDbHandler.AddItemToSlot(hatId, 0x61, newCharID);
            Store.dbManager.MarginDbHandler.AddItemToSlot(eyewearId, 0x62, newCharID);
            Store.dbManager.MarginDbHandler.AddItemToSlot(shirtId, 0x63, newCharID);
            Store.dbManager.MarginDbHandler.AddItemToSlot(glovesId, 0x64, newCharID);
            Store.dbManager.MarginDbHandler.AddItemToSlot(outerwearId, 0x65, newCharID);
            Store.dbManager.MarginDbHandler.AddItemToSlot(pantsId, 0x66, newCharID);
            Store.dbManager.MarginDbHandler.AddItemToSlot(footwearId, 0x68, newCharID);


            // FirstName
            UInt16 currentOffset = 79;

            byte[] firstNameLenBytes = new byte[2];
            ArrayUtils.copy(packet, currentOffset, firstNameLenBytes, 0, 2);
            UInt16 firstNameLen = NumericalUtils.ByteArrayToUint16(firstNameLenBytes, 1);

            currentOffset += 2;

            byte[] firstNameBytes = new byte[NumericalUtils.ByteArrayToUint16(firstNameLenBytes, 1) - 1];
            ArrayUtils.copy(packet, currentOffset, firstNameBytes, 0, firstNameLen - 1);
            string firstNameString = StringUtils.charBytesToString(firstNameBytes);

            currentOffset += firstNameLen;

            // LastName
            byte[] lastNameLenBytes = new byte[2];
            ArrayUtils.copy(packet, currentOffset, lastNameLenBytes, 0, 2);
            UInt16 lastNameLen = NumericalUtils.ByteArrayToUint16(lastNameLenBytes, 1);

            currentOffset += 2;

            byte[] lastNameBytes = new byte[NumericalUtils.ByteArrayToUint16(lastNameLenBytes, 1) - 1];
            ArrayUtils.copy(packet, currentOffset, lastNameBytes, 0, lastNameLen - 1);
            string lastNameString = StringUtils.charBytesToString(lastNameBytes);

            currentOffset += lastNameLen;

            // Description
            byte[] descriptionLenBytes = new byte[2];
            ArrayUtils.copy(packet, currentOffset, descriptionLenBytes, 0, 2);
            UInt16 descriptionLen = NumericalUtils.ByteArrayToUint16(descriptionLenBytes, 1);

            currentOffset += 2;

            byte[] descriptionBytes = new byte[NumericalUtils.ByteArrayToUint16(descriptionLenBytes, 1) - 1];
            ArrayUtils.copy(packet, currentOffset, descriptionBytes, 0, descriptionLen - 1);
            string descriptionString = StringUtils.charBytesToString(descriptionBytes);

            currentOffset += lastNameLen;

            // Update Characters values
            Store.dbManager.MarginDbHandler.updateCharacter(firstNameString, lastNameString, descriptionString, newCharID);

            // Add the Basic Abilitys...
            addStartAbilitys(newCharID);

            // we have all created - lets load the charData
            loadCharacter(packet, client, this.newCharID);
        }
Exemple #12
0
        public void loadWorldObjectsDb(string path)
        {
            Output.Write("Loading Static Objects from " + path + " - please wait...");

            ArrayList         staticWorldObjects = loadCSV(path, ',');
            StaticWorldObject worldObject        = null;
            int linecount = 1;

            foreach (string[] data in staticWorldObjects)
            {
                if (linecount > 1)
                {
                    //Output.WriteLine("Show Colums for Line : " + linecount.ToString() + " GOID:  " + data[1].ToString() + " Name " + data[0].ToString());

                    worldObject = new StaticWorldObject();

                    worldObject.metrId   = Convert.ToUInt16(data[0]);
                    worldObject.sectorID = Convert.ToUInt16(data[1]);


                    worldObject.mxoId    = NumericalUtils.ByteArrayToUint32(StringUtils.hexStringToBytes(data[2]), 1);
                    worldObject.staticId = NumericalUtils.ByteArrayToUint32(StringUtils.hexStringToBytes(data[3]), 1);
                    worldObject.type     = StringUtils.hexStringToBytes(data[4].Substring(0, 4));
                    worldObject.exterior = Convert.ToBoolean(data[5]);
                    worldObject.pos_x    = double.Parse(data[6], CultureInfo.InvariantCulture);
                    worldObject.pos_y    = double.Parse(data[7], CultureInfo.InvariantCulture);
                    worldObject.pos_z    = double.Parse(data[8], CultureInfo.InvariantCulture);
                    worldObject.rot      = double.Parse(data[9], CultureInfo.InvariantCulture);
                    worldObject.quat     = data[10];

                    if (data[3] == "01003039")
                    {
                        Output.writeToLogForConsole("[DEMO DOOR] 01003039, X: " + worldObject.pos_x + ", Y: " + worldObject.pos_y + ", Z: " + worldObject.pos_z + ", ROT: " + worldObject.rot + ", TypeId: " + StringUtils.bytesToString_NS(worldObject.type));
                    }


                    WorldObjectsDB.Add(worldObject);
                    worldObject = null;
                }

                linecount++;
            }
        }
        public void processOpenDoor(StaticWorldObject door)
        {
            UInt16 typeId = NumericalUtils.ByteArrayToUint16(door.type, 1);

            byte[] masterViewId = { 0x01, 0x00 };
            byte[] seperator    = { 0xcd, 0xab };

            Store.currentClient.playerData.newViewIdCounter++; // It is just for a test Later we will change this to have a List with Views and Object IDs

            byte[] disarmDifficultyMaybe = { 0x03, 0x84 };
            byte[] endViewID             = { 0x00, 0x00 };

            byte[] spawnCounter = NumericalUtils.uint16ToByteArrayShort(Store.currentClient.playerData.assignSpawnIdCounter());
            Output.WriteLine("[DOOR]POS X : " + door.pos_x.ToString() + " POS Y: " + door.pos_y.ToString() + " POS Z: " + door.pos_z.ToString() + ", TypeId: " + StringUtils.bytesToString_NS(door.type));

            switch (typeId)
            {
            case 417:
            case 419:
                // ToDo: Packet Format for Elevator
                // 02 03 01 00
                // 08
                // a3 01
                // 6b 01 f0 3d be
                // cd ab 03 88 00 00 00 00 ff ff 7f 3f 00 00 00 00 f3 04 35 33
                // 22 00 00 00 00 40 f4 fb 40 00 00 00 00 00 90 75 40 00 00 00 00 00 40 af 40 ff ff ff ff 19 00 00
                // 11 00 01 00 04 61 97 e1 47 f0 bf 2d 44 de 30 35 45 00 00
                PacketContent content = new PacketContent();
                content.addByteArray(masterViewId);
                content.addByte(0x08);
                content.addByteArray(door.type);
                content.addByteArray(NumericalUtils.uint32ToByteArray(door.mxoId, 1));
                content.addByteArray(spawnCounter);                            // Spawn Object Counter
                content.addByteArray(seperator);
                content.addByte(0x03);                                         // Number of Attributes to parse (3)
                content.addByte(0x88);                                         // GROUP 1 - more groups ON, Attribute 4 (305,Orientation,LTQuaternion,16) SET (10001000)
                content.addByteArray(StringUtils.hexStringToBytes(door.quat)); // ToDo: replace it later with the real LTQuaternion
                content.addByte(0x22);                                         // GROUP 2 - more groups OFF, Attribute 2,6  SET (00100010)
                content.addDoubleLtVector3d(door.pos_x, door.pos_y, door.pos_z);
                content.addByteArray(new byte[] { 0xff, 0xff, 0xff, 0xff });
                content.addByteArray(NumericalUtils.uint16ToByteArray(Store.currentClient.playerData.newViewIdCounter, 1));
                content.addByteArray(endViewID);
                content.addByte(0x00);
                Store.currentClient.messageQueue.addObjectMessage(content.returnFinalPacket(), false);
                break;

            case 2506:
                // ToDo: Packet Format for Elevator


                break;

            default:

                PacketContent contentDefault = new PacketContent();
                contentDefault.addByteArray(masterViewId);
                contentDefault.addByte(0x08);
                contentDefault.addByteArray(door.type);
                contentDefault.addByteArray(NumericalUtils.uint32ToByteArray(door.mxoId, 1));
                contentDefault.addByteArray(spawnCounter);     // Spawn Object Counter
                contentDefault.addByteArray(seperator);
                contentDefault.addByteArray(disarmDifficultyMaybe);
                contentDefault.addByte(0x00);                                                                  // isZionAligned?
                contentDefault.addByteArray(StringUtils.hexStringToBytes("0000000000803F000000000000000041")); // ToDo: replace it later with the real values from the object
                contentDefault.addDoubleLtVector3d(door.pos_x, door.pos_y, door.pos_z);
                contentDefault.addByteArray(StringUtils.hexStringToBytes("34080000"));
                contentDefault.addByteArray(NumericalUtils.uint16ToByteArray(Store.currentClient.playerData.newViewIdCounter, 1));
                contentDefault.addByteArray(endViewID);
                contentDefault.addByte(0x00);
                Store.currentClient.messageQueue.addObjectMessage(contentDefault.returnFinalPacket(), false);
                break;
            }
        }
        public void processObjectStatic(ref byte[] packet)
        {
            byte[] objectID = new byte[4];
            byte[] sectorID = new byte[2];
            ArrayUtils.copyTo(packet, 0, objectID, 0, 4);
            ArrayUtils.copyTo(objectID, 2, sectorID, 0, 2);


            UInt32 numericObjectId = NumericalUtils.ByteArrayToUint32(objectID, 1);

            // Ok sector Bytes are something like 30 39 (reversed but the result must be 39 03)
            UInt16 numericSectorId = NumericalUtils.ByteArrayToUint16(sectorID, 1);
            // strip out object id
            string id = StringUtils.bytesToString_NS(objectID);


            // get the type
            byte[] objectType = new byte[1];
            ArrayUtils.copy(packet, 4, objectType, 0, 1);
            int objectTypeID = packet[4];

            DataLoader        objectLoader = DataLoader.getInstance();
            StaticWorldObject objectValues = objectLoader.getObjectValues(NumericalUtils.ByteArrayToUint32(objectID, 1));


            // create a new System message but fill it in the switch block
            ServerPackets pak = new ServerPackets();

            switch (objectTypeID)
            {
            // Case 03 is not only a staticWorldObject ...
            case (int)objectTypesStatic.DOOR:

                Output.writeToLogForConsole("[OI HELPER] INTERACT WITH DOOR | Object ID :" + id + " Sector ID : " + numericSectorId);

                // just a test

                if (objectValues != null && objectValues.type != null)
                {
                    GameObjectItem item = objectLoader.getGameObjectItemById(NumericalUtils.ByteArrayToUint16(objectValues.type, 1));
                    //Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("[OI HELPER] Door StrType: !" + item.getName() + " with Type ID " + StringUtils.bytesToString_NS(objectValues.type), Store.currentClient));
                    this.processObjectInteraction(objectValues, item);
                }

                break;

            case (int)objectTypesStatic.HARDLINE_SYNC:

                pak.sendSystemChatMessage(Store.currentClient, "Hardline Interaction(not done yet)!", "MODAL");
                break;

            case (int)objectTypesStatic.HARDLINE_UPLOAD:
                Output.writeToLogForConsole("[OBJECT HELPER] Upload Hardline will be used for combat tests");
                Store.currentClient.playerData.lastClickedObjectId = numericObjectId;
                new TestUnitHandler().processTestCombat(ref packet);
                break;

            case (int)objectTypesStatic.HARDLINE_LAEXIT:
                // Exit LA
                pak.sendSystemChatMessage(Store.currentClient, "Exit to LA Dialog should popup", "MODAL");
                new TeleportHandler().processHardlineExitRequest();
                break;

            case (int)objectTypesStatic.HUMAN_NPC:
                pak.sendSystemChatMessage(Store.currentClient, "Open Vendor Dialog for Object ID" + StringUtils.bytesToString_NS(objectID), "MODAL");
                this.processVendorOpen(ref objectID);
                break;

            case (int)objectTypesStatic.COLLECTOR:
                pak.sendSystemChatMessage(Store.currentClient, "Collector Interaction (not done yet)!", "MODAL");
                break;

            case (int)objectTypesStatic.ENVIROMENT:
                GameObjectItem enviromentItem   = objectLoader.getGameObjectItemById(NumericalUtils.ByteArrayToUint16(objectValues.type, 1));
                UInt16         enviromentTypeID = NumericalUtils.ByteArrayToUint16(objectValues.type, 1);
                switch (enviromentTypeID)
                {
                case 6952:
                    // ToDo: implement Elevator Panel
                    pak.sendElevatorPanel(Store.currentClient, objectValues);
                    break;

                default:
                    pak.sendSystemChatMessage(Store.currentClient, "Enviroment Type ID " + objectValues.type + " name " + enviromentItem.getName(), "MODAL");
                    break;
                }
                pak.sendSystemChatMessage(Store.currentClient, "Enviroment Type ID " + objectValues.type + " name " + enviromentItem.getName(), "MODAL");
                break;


            default:
                pak.sendSystemChatMessage(Store.currentClient, "[OI HELPER] Unknown Object Type : " + objectTypeID.ToString() + "| Object ID :" + id, "MODAL");
                break;
            }
        }
Exemple #15
0
        /**
         * This handles all RPC requests for the client
         */

        public void HandleRpc(int header, ref byte[] rpcData)
        {
            ServerPackets pak = new ServerPackets();

                        #if DEBUG
            pak.sendSystemChatMessage(Store.currentClient, "Handle RPC Client Request Header " + StringUtils.bytesToString_NS(NumericalUtils.int32ToByteArray(header, 0)), "BROADCAST");
                        #endif
            switch (header)
            {
            case (int)RPCRequestHeader.CLIENT_SPAWN_READY:
                new PlayerHandler().processSpawn();
                new PlayerHandler().processAttributes();
                break;

            case (int)RPCRequestHeader.CLIENT_CLOSE_COMBAT:
                                        #if DEBUG
                Output.WriteRpcLog("CLOSE COMBAT REQUEST");
                                        #endif
                new TestUnitHandler().testCloseCombat(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_LEAVE_COMBAT:

                break;

            case (int)RPCRequestHeader.CLIENT_RANGE_COMBAT:
                                #if DEBUG
                Output.WriteRpcLog("RANGE COMBAT REQUEST");
                                        #endif
                new TestUnitHandler().testCloseCombat(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_CHAT:
                new ChatHandler().processChat(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_OBJECTINTERACTION_DYNAMIC:
                new ObjectInteractionHandler().processObjectDynamic(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_OBJECTINTERACTION_STATIC:
                new ObjectInteractionHandler().processObjectStatic(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_JUMP_START:
                //ToDo: Split Jump and Hyperjump
                new AbilityHandler().processHyperJump(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_JUMP_CANCEL:
                // ToDo:
                new AbilityHandler().processHyperJumpCancel(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_TARGET:
                new PlayerHelper().processTargetChange(ref rpcData, Store.currentClient);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_INVITE_PLAYER:
                new MissionHandler().processInvitePlayerToMissionTeam(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_REQUEST:
                new MissionHandler().processMissionList(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_INFO:
                new MissionHandler().processLoadMissionInfo(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_ACCEPT:
                new MissionHandler().processMissionaccept(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MISSION_ABORT:
                new MissionHandler().processAbortMission(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_PARTY_LEAVE:
                break;

            // Team
            case (int)RPCRequestHeader.CLIENT_HANDLE_MISSION_INVITE:
                new TeamHandler().processInviteAnswer(ref rpcData);
                break;

            // Faction and Crews
            case (int)RPCRequestHeader.CREW_INVITE_PLAYER:
                new FCHandler().processInvitePlayerToCrew(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_FACTION_INFO:
                new FCHandler().processLoadFactionName(ref rpcData);
                break;

            // Abilitys
            case (int)RPCRequestHeader.CLIENT_UPGRADE_ABILITY_LEVEL:
                // ToDo: Research and implement^^
                break;

            case (int)RPCRequestHeader.CLIENT_ABILITY_HANDLER:
                new AbilityHandler().processAbility(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_CHANGE_CT:
                // ToDo: Implement Change of CT
                break;

            case (int)RPCRequestHeader.CLIENT_ABILITY_LOADER:
                new PlayerHelper().processLoadAbility(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_HARDLINE_EXIT_LA_CONFIRM:
                new TeleportHandler().processHardlineExitConfirm(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_EXIT_GAME_FINISH:
                new TeleportHandler().processGameFinish();
                break;

            case (int)RPCRequestHeader.CLIENT_READY_WORLDCHANGE:
                new TeleportHandler().processTeleportReset(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_TELEPORT_HL:
                new TeleportHandler().processHardlineTeleport(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_HARDLINE_STATUS_REQUEST:
                new TeleportHandler().processHardlineStatusRequest(ref rpcData);
                break;


            // Inventory
            case (int)RPCRequestHeader.CLIENT_ITEM_MOUNT_RSI:
                new InventoryHandler().processMountItem(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_ITEM_UNMOUNT_RSI:
                new InventoryHandler().processUnmountItem(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_ITEM_MOVE_SLOT:
                new InventoryHandler().processItemMove(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_ITEM_RECYCLE:
                new InventoryHandler().processItemDelete(ref rpcData);
                break;

            // Vendor
            case (int)RPCRequestHeader.CLIENT_VENDOR_BUY:
                new VendorHandler().processBuyItem(ref rpcData);
                break;

            // MarketPlace
            case (int)RPCRequestHeader.CLIENT_MP_OPEN:
                new TestUnitHandler().processMarketTest(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_MP_LIST_ITEMS:
                new MarketPlaceHandler().processMarketplaceList(ref rpcData);
                break;

            // Player

            case (int)RPCRequestHeader.CLIENT_PLAYER_GET_BACKGROUND:
                new PlayerHandler().processGetBackgroundRequest(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_PLAYER_SET_BACKGROUND:
                new PlayerHandler().processSetBackgroundRequest(ref rpcData);
                break;

            // Command Helper
            case (int)RPCRequestHeader.CLIENT_CMD_WHEREAMI:
                new CommandHandler().processWhereamiCommand(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_CMD_WHO:
                new CommandHandler().processWhoCommand(ref rpcData);
                break;

            // Emote and Mood Helpers
            case (int)RPCRequestHeader.CLIENT_CHANGE_MOOD:
                new PlayerHandler().processMood(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_EMOTE:
                new PlayerHandler().processEmote(ref rpcData);
                break;

            case (int)RPCRequestHeader.CLIENT_REGION_LOADED:
                new RegionHandler().processRegionLoaded(ref rpcData);
                //new PlayerInitHelper().processRegionSettings();
                break;

            case (int)RPCRequestHeader.CLIENT_LOOT_ACCEPT:
                new PlayerHandler().processLootAccepted();
                break;


            default:
                //PASS :D
                byte[] headers = NumericalUtils.int32ToByteArray(header, 1);

                                #if DEBUG
                string message = "RPCMAIN : Unknown Header " +
                                 StringUtils.bytesToString_NS(new byte[] { headers[0], headers[1] }) + " \n Content:\n " +
                                 StringUtils.bytesToString_NS(rpcData);
                Output.WriteRpcLog(message);
                                        #endif

                break;
            }
        }
Exemple #16
0
        private void loadCharacter(byte[] packet, NetworkStream client, UInt32 theCharId)
        {
            byte[] charIDB = new byte[4];

            if (theCharId == 0)
            {
                ArrayUtils.copy(packet, 3, charIDB, 0, 4); //Offset for charID is 3 in request
                uint charId = (uint)NumericalUtils.ByteArrayToUint32(charIDB, 1);
                // Remove current instances for this character
                if (Store.margin.isAnotherClientActive(charId) == true)
                {
                    CharacterAlreadyInUseReply(client);
                    return;
                }
                this.newCharID = charId;
            }


            charIDB = NumericalUtils.uint32ToByteArray(this.newCharID, 1);

            //New harcoded sessionID is: ac 53 02 00
            //Old is: 28 A9 02 00
            string [] marginValues = new string[0x0e];
            marginValues[8]   = "000b10001e000700000001000800000000000a00000003000d00000000001c0000000100";
            marginValues[0xc] = "000e10000000";
            marginValues[0xd] = "010f10000000";

            // Some Items
            string itemData = "0170A7000000000010" + "020B8F00000000001803B80200000000001804EE9900000000000005F399000000000000065F0900000000100007C80900000000000008D59D000000000C0009EA040000000000480AD61E0000000000380BF21800000000001C0C66900000000000140DB30400000000001C0E04A80000000018000F3743000000000028108D2200000000002411441A00000000004415808C00000000004462EB0300000000001C63CC5A00000000004464ECB2000000000048651CB3000000000038663E9500000000006868EA0400000000001C";

            byte[] inventory = StringUtils.hexStringToBytes(itemData);

            // Loaded Abilities
            string loadedAbs = "000032080080070000E400800B0000E002800C00006403800E0000340180110032B400801600322C0080290032D404802B0000DC04802F00322800803000323000803E0001E404804200322005805D0000E800805E0032D000805F00327C01806B00008801806F00001C0580990001280580A40000A40080A60000AC0080AC0000EC0080B00000000180B10000040180B80032240180BB0032300180BC00004C0180C50000A00080D80001EC0480DD00012C0580EA0001E80480F400013005800D01013405801D0101680780200132740580280100E004802C01013805803601018C05803801017805803A01325C0780490100840180520100D8088056010124";

            byte[] loadAbilitys = StringUtils.hexStringToBytes(loadedAbs);

            // Known Abilities
            string abilityData = "0000320800800100014800800200017C0080030000080280040000140380050001300480060001B40080070000E4008008000018038009000F9400800A0000E002800B0000E002800C00006403800D00009000800E00003401800F00018C00801000006C0080110032B40080120000E402801300001003801400016400801500322004801600322C0080170001AC09801800012C008019000F9400801A0032C401801B00010800801C00018400801D0000F803801E001A3802801F00010400802000006C0280210001240580220032B40980230032640680240001680080250087DF11842600000400802700001C0080280032540480290032D404802A003210";

            byte[] knownAbilitiys = StringUtils.hexStringToBytes(abilityData);


            // Known Hardlines
            string hardlineData = "0207000000021f000000022300000002240000000225000000022600000002270000000229000000022b000000022f00000002300000000231000000023200000002340000000235000000023600000002370000000238000000023b000000023f000000024000000002410000000243000000024500000002480000000249000000024a000000024b000000024d000000024e000000024f000000025000000002510000000252000000025400000002550000000256000000025700000002580000000259000000025a000000025b000000025c000000025d000000025e000000025f000000026000000002610000000262000000026300000002640000000265000000026600000002670000000269000000026a000000026b000000026c000000026d000000026e000000026f000000027000000002710000000130000000013100000001370000000141000000014500000001480000000149000000014a000000014b000000014c000000014e000000014f0000000150000000015100000001520000000163000000016400000001650000000166000000016700000001680000000169000000016a000000016b000000016d000000016f00000001700000000171000000017200000001730000000174000000017700000001780000000179000000017a000000017b000000017c000000017d000000017e000000017f000000018000000001810000000182000000018300000001840000000185000000018600000001870000000188000000018a000000018b000000018c000000018d000000018e000000019000000001910000000192000000019300000001940000000195000000019600000001970000000198000000019900000003020000000303000000030400000003050000000306000000030700000003080000000309000000030a000000030b000000030c000000030d000000030e000000030f000000031000000003110000000312000000031300000003140000000315000000031600000003170000000318000000";

            //string hardlineData = Store.dbManager.MarginDbHandler.loadAllHardlines();
            byte[] knownHardlines = StringUtils.hexStringToBytes(hardlineData);


            // Contacts
            string missionContacts = "0700000001000800000000000a00000003000d00000000001c0000000100";

            byte[] knownContacts = StringUtils.hexStringToBytes(missionContacts);

            byte[] codeArchiveTest = StringUtils.hexStringToBytes("04000000A7010000AC010000CC010000D1010000D60100001302000019020000650200006602000068020000B4020000B5020000B6020000BB020000BC020000C2020000C4020000D5020000D6020000DE020000E2020000E3020000E6020000E7020000E90200003F03000086030000A0030000AA030000E3030000FC030000FE030000030400000604000008040000090400000A040000270400004C0400004E040000BB040000C2040000CE040000EB040000EC040000EE040000F5040000F6040000F7040000F9040000540900005F09000082090000BE090000BF090000C1090000C4090000C7090000C8090000C9090000040A0000080A0000B0120000");

            byte[] empty = new byte[0];

            // New Margin Method to send Data

            // Pre-Load Abilities so that we just need to filter the result later
            loadAbilities((int)this.newCharID);

            sendMarginCharData(empty, 0x01, client);
            sendMarginCharData(loadBackgroundInfo((int)this.newCharID), 0x02, client);
            sendMarginCharData(empty, 0x03, client);                                  // BuddyList (but old one)
            sendMarginCharData(empty, 0x04, client);                                  // Unknown - no one has data there so ignore it
            //sendMarginCharData(loadInventory((int)this.newCharID), 0x05, client);            // Inventory
            sendMarginCharData(StringUtils.hexStringToBytes(itemData), 0x05, client); // Inventory CR1
            sendMarginCharData(loadEquippedAbilities(), 0x06, client);                // Loaded Abilitys
            //sendMarginCharData(empty, 0x06, client);          // Loaded Abilitys CR1
            sendMarginCharData(loadKnownAbilities(), 0x07, client);                   // Known Abilities
            sendMarginCharData(knownHardlines, 0x08, client);                         // Hardlines
            sendMarginCharData(empty, 0x09, client);                                  // Access Nodes?
            //sendMarginCharData(codeArchiveTest, 0x0a, client);                  // Code Storage
            sendMarginCharData(empty, 0x0a, client);                                  // Code Storage CR1
            sendMarginCharData(knownContacts, 0x0b, client);                          // Contacts
            sendMarginCharData(empty, 0x0e, client);

            // ModT (has a seperate format)
            sendMarginData("1000000000" + StringUtils.bytesToString_NS(charIDB) + "10270d010f10000000", client);

            /* This is the server MOTD announcement (its disabled now) */

            /*DynamicArray announcement = new DynamicArray();
             * byte[] header = {0x10,0x00,0x00,0x00,0x00,0xac,0x53,0x02,0x00,0x10,0x27,0x0E,0x01,0x0D,0x10,0x00};
             * TimeUtils tim = new TimeUtils();
             * byte[] currentTime = tim.getUnixTime();
             * //Load motd from file
             * XmlParser xmlP = new XmlParser();
             * string[] data=xmlP.loadDBParams("Config.xml");
             * string motd=data[5];
             *
             * if (!motd.Equals("")){ // if MOTD not empty
             *      byte[] text = StringUtils.stringToBytes(motd);
             *      byte[] size = NumericalUtils.uint16ToByteArray((UInt16)(currentTime.Length+text.Length),1);
             *
             *      announcement.append(header);
             *      announcement.append(size);
             *      announcement.append(currentTime);
             *      announcement.append(text);
             *
             * byte[] encryptedResponse14 = marginEncr.encrypt(announcement.getBytes());
             * sendTCPVariableLenPacket(encryptedResponse14, client);
             * }*/
            /* End of the MOTD */

            //Output.WriteLine("[MARGIN] UserID "+this.userID+" waiting for session reply from world");
            //waitForWorldReply(); //TODO: enabling this outputted the "no usage" bug
            //Output.WriteLine("[MARGIN] World Session Reply OK for UserID "+this.userID);

            //System.Threading.Thread.Sleep(1000);
            //EstablishUDPSessionReply(packet, client);
        }
Exemple #17
0
        private void sendMarginCharData(byte[] data, byte opcode, NetworkStream client)
        {
            // This Method will be used to send the real Data to the client

            // Format for general LoadCharacterReply Responses:
            // 10 00 00 00 <- everytime the same
            // 00 f9 76 04 <- uint32 Char ID
            // 00 00 00 09 <- uint32 number of Character Replys (just raise one up)
            // 00 05 <- viewData opcode (what data is inside) uint16
            // 10 00 <- if it has Data it is 10 00 if not is just 00 00 (and no Data can follow up and packet ends here)
            // e1 00 <- short / uint16 data size
            // DATA

            byte[] header = { 0x10, 0x00, 0x00, 0x00 };
            // Raise one up
            loadCharCounter++;

            // Add the counter
            byte[] counterByte = new byte[4];
            counterByte = NumericalUtils.uint32ToByteArray(loadCharCounter, 1);

            // get the datasize for the packet
            byte[] dataSize = NumericalUtils.uint16ToByteArray((UInt16)data.Length, 1);

            // charId
            byte[] charID = NumericalUtils.uint32ToByteArray(this.newCharID, 0);

            // viewData code
            byte[] responseCode = { 0x00, opcode };

            string pakData = StringUtils.bytesToString_NS(header) +
                             StringUtils.bytesToString_NS(charID) +
                             StringUtils.bytesToString_NS(counterByte) +
                             StringUtils.bytesToString_NS(responseCode);

            string hasData;

            // this needs improvement...
            if (data.Length == 0 && opcode == 0x01)
            {
                hasData = "0000";
            }
            else
            {
                hasData = "1000" + StringUtils.bytesToString_NS(dataSize) + StringUtils.bytesToString_NS(data);
            }

            pakData += hasData;
            PacketContent pak = new PacketContent();

            // Dump the Packet Data to see whats in
            //Console.WriteLine("Response Load Pak : " + pakData);

            // Do the viewData
            byte[] response = StringUtils.hexStringToBytes(pakData);
            Output.WritePacketLog(StringUtils.bytesToString(response), "MARGINSERVER", "0", "0", "0");
            Output.WriteDebugLog("[MARGIN SERVER RESPONSE] for OPCODE " + opcode + " : " + StringUtils.bytesToString(response));
            byte[] encryptedResponse = marginEncr.encrypt(response);
            sendTCPVariableLenPacket(encryptedResponse, client);
            System.Threading.Thread.Sleep(50);
        }
Exemple #18
0
        private void createCharacterRSI(byte[] packet, NetworkStream client)
        {
            // Instance the Data Loader
            DataLoader ItemLoader = DataLoader.getInstance();

            isNewCreatedChar = true;

            string debugHexPacket = StringUtils.bytesToString_NS(packet);

            // lets read the values
            // the IDs for the Appeareance is always uint16 goID
            byte[] bodyTypeIDByte         = new byte[4];
            byte[] professionByte         = new byte[4];
            byte[] facialdetailBytes      = new byte[4];
            byte[] facialdetailColorBytes = new byte[4];
            byte[] hairBytes      = new byte[4];
            byte[] hairColorBytes = new byte[4];
            byte[] skintoneBytes  = new byte[4];
            byte[] tatooBytes     = new byte[4];
            byte[] headIDBytes    = new byte[4];

            // Clothing
            byte[] shirtIDBytes     = new byte[4];
            byte[] pantsIDBytes     = new byte[4];
            byte[] outerwearIDBytes = new byte[4];
            byte[] hatIDBytes       = new byte[4];
            byte[] eyewearIDBytes   = new byte[4];
            byte[] footwearIDBytes  = new byte[4];
            byte[] glovesIDBytes    = new byte[4];
            //byte[] legginsIDBytes           = new byte[4];

            // RSI
            ArrayUtils.copy(packet, 3, skintoneBytes, 0, 2);        // Done!
            ArrayUtils.copy(packet, 7, bodyTypeIDByte, 0, 2);       // Done!
            ArrayUtils.copy(packet, 15, hairBytes, 0, 2);           // Done!
            ArrayUtils.copy(packet, 19, hairColorBytes, 0, 2);      // Done!
            ArrayUtils.copy(packet, 23, tatooBytes, 0, 2);          // Done!
            ArrayUtils.copy(packet, 27, headIDBytes, 0, 2);
            ArrayUtils.copy(packet, 31, facialdetailBytes, 0, 2);
            ArrayUtils.copy(packet, 35, facialdetailColorBytes, 0, 2);
            ArrayUtils.copy(packet, 67, professionByte, 0, 2);

            UInt16 body       = 0;
            UInt16 gender     = 0;
            UInt32 bodyTypeId = NumericalUtils.ByteArrayToUint32(bodyTypeIDByte, 1);

            UInt16 hairId            = NumericalUtils.ByteArrayToUint16(hairBytes, 1);
            UInt16 haircolor         = NumericalUtils.ByteArrayToUint16(hairColorBytes, 1);
            UInt16 tattoo            = NumericalUtils.ByteArrayToUint16(tatooBytes, 1);
            UInt16 facialDetailColor = NumericalUtils.ByteArrayToUint16(facialdetailColorBytes, 1);
            UInt16 skintone          = NumericalUtils.ByteArrayToUint16(skintoneBytes, 1);
            UInt16 headID            = NumericalUtils.ByteArrayToUint16(headIDBytes, 1);

            // Get Values by "NewRSI" IDs
            NewRSIItem hairItem = ItemLoader.getNewRSIItemByTypeAndID("HAIR", hairId);
            NewRSIItem bodyItem = ItemLoader.getNewRSIItemByTypeAndID("BODY", (ushort)bodyTypeId);
            NewRSIItem headItem = ItemLoader.getNewRSIItemByTypeAndID("HEAD", headID);

            Store.dbManager.MarginDbHandler.updateRSIValue("body", bodyItem.internalId.ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("sex", bodyItem.gender.ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("face", headItem.internalId.ToString(), newCharID);              // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("hair", hairItem.internalId.ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("haircolor", haircolor.ToString(), newCharID);                   // ToDo: check if it is correct
            Store.dbManager.MarginDbHandler.updateRSIValue("tattoo", tattoo.ToString(), newCharID);                         // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("facialdetailcolor", facialDetailColor.ToString(), newCharID);   // ToDo:
            Store.dbManager.MarginDbHandler.updateRSIValue("skintone", skintone.ToString(), newCharID);
            // Clothing Items
            // ToDo: GLOVES ARE MISSING!
            ArrayUtils.copy(packet, 43, shirtIDBytes, 0, 2);
            ArrayUtils.copy(packet, 47, glovesIDBytes, 0, 2);
            ArrayUtils.copy(packet, 55, pantsIDBytes, 0, 2);
            ArrayUtils.copy(packet, 51, outerwearIDBytes, 0, 2);
            ArrayUtils.copy(packet, 34, hatIDBytes, 0, 2);
            ArrayUtils.copy(packet, 39, eyewearIDBytes, 0, 2);
            ArrayUtils.copy(packet, 63, footwearIDBytes, 0, 2);

            ClothingItem shirt     = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(shirtIDBytes, 1));
            ClothingItem pants     = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(pantsIDBytes, 1));
            ClothingItem outerwear = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(outerwearIDBytes, 1));
            ClothingItem hat       = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(hatIDBytes, 1));
            ClothingItem eyewear   = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(eyewearIDBytes, 1));
            ClothingItem footwear  = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(footwearIDBytes, 1));
            ClothingItem gloves    = ItemLoader.getItemValues(NumericalUtils.ByteArrayToUint16(glovesIDBytes, 1));


            Store.dbManager.MarginDbHandler.updateRSIValue("hat", hat.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shirt", shirt.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shirtcolor", shirt.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("coat", outerwear.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("coatcolor", outerwear.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("pants", pants.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("pantscolor", pants.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shoes", pants.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("shoecolor", pants.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("glasses", pants.getModelId().ToString(), newCharID);
            Store.dbManager.MarginDbHandler.updateRSIValue("glassescolor", pants.getModelId().ToString(), newCharID);

            // ToDO: Figre out the ITem Slots for "currentlyWearing" Items and add the ITems correctly to the Inventory

            // FirstName
            UInt16 currentOffset = 79;

            byte[] firstNameLenBytes = new byte[2];
            ArrayUtils.copy(packet, currentOffset, firstNameLenBytes, 0, 2);
            UInt16 firstNameLen = NumericalUtils.ByteArrayToUint16(firstNameLenBytes, 1);

            currentOffset += 2;

            byte[] firstNameBytes = new byte[NumericalUtils.ByteArrayToUint16(firstNameLenBytes, 1) - 1];
            ArrayUtils.copy(packet, currentOffset, firstNameBytes, 0, firstNameLen - 1);
            string firstNameString = StringUtils.charBytesToString(firstNameBytes);

            currentOffset += firstNameLen;

            // LastName
            byte[] lastNameLenBytes = new byte[2];
            ArrayUtils.copy(packet, currentOffset, lastNameLenBytes, 0, 2);
            UInt16 lastNameLen = NumericalUtils.ByteArrayToUint16(lastNameLenBytes, 1);

            currentOffset += 2;

            byte[] lastNameBytes = new byte[NumericalUtils.ByteArrayToUint16(lastNameLenBytes, 1) - 1];
            ArrayUtils.copy(packet, currentOffset, lastNameBytes, 0, lastNameLen - 1);
            string lastNameString = StringUtils.charBytesToString(lastNameBytes);

            currentOffset += lastNameLen;

            // Description
            byte[] descriptionLenBytes = new byte[2];
            ArrayUtils.copy(packet, currentOffset, descriptionLenBytes, 0, 2);
            UInt16 descriptionLen = NumericalUtils.ByteArrayToUint16(descriptionLenBytes, 1);

            currentOffset += 2;

            byte[] descriptionBytes = new byte[NumericalUtils.ByteArrayToUint16(descriptionLenBytes, 1) - 1];
            ArrayUtils.copy(packet, currentOffset, descriptionBytes, 0, descriptionLen - 1);
            string descriptionString = StringUtils.charBytesToString(descriptionBytes);

            currentOffset += lastNameLen;

            // Update Characters values
            Store.dbManager.MarginDbHandler.updateCharacter(firstNameString, lastNameString, descriptionString, newCharID);

            // Add the Basic Abilitys...
            Store.dbManager.MarginDbHandler.addAbility(-2147481600, 0, newCharID, 1, 1);
            Store.dbManager.MarginDbHandler.addAbility(-2147367936, 1, newCharID, 1, 1);
            Store.dbManager.MarginDbHandler.addAbility(-2147294208, 2, newCharID, 0, 1);
            Store.dbManager.MarginDbHandler.addAbility(-2147281920, 3, newCharID, 0, 0);
            Store.dbManager.MarginDbHandler.addAbility(-2147280896, 4, newCharID, 0, 0);
            Store.dbManager.MarginDbHandler.addAbility(-2147437568, 5, newCharID, 1, 1);
            Store.dbManager.MarginDbHandler.addAbility(-2147425280, 6, newCharID, 0, 0);
            Store.dbManager.MarginDbHandler.addAbility(-2147404800, 7, newCharID, 0, 0);
            Store.dbManager.MarginDbHandler.addAbility(-2147445760, 8, newCharID, 0, 0);
            Store.dbManager.MarginDbHandler.addAbility(-2146493440, 9, newCharID, 0, 0);
            Store.dbManager.MarginDbHandler.addAbility(-2146453504, 10, newCharID, 1, 0);

            // we have all created - lets load the charData
            loadCharacter(packet, client, this.newCharID);
        }