sendMoodChange() public méthode

public sendMoodChange ( WorldClient client, byte moodByte ) : void
client WorldClient
moodByte byte
Résultat void
Exemple #1
0
 public void processMood(ref byte[] packet)
 {
     byte moodByte = packet[0];
     ServerPackets server = new ServerPackets();
     //ToDo: Announce to other Players (and find packet for it) and save this in playerObject for new players
     server.sendMoodChange(Store.currentClient, moodByte);
 }
Exemple #2
0
        public void processMood(ref byte[] packet)
        {
            byte          moodByte = packet[0];
            ServerPackets server   = new ServerPackets();

            //ToDo: Announce to other Players (and find packet for it) and save this in playerObject for new players
            server.sendMoodChange(Store.currentClient, moodByte);
        }