static void SendWoMDirectBeat() { HeartbeatData data = new HeartbeatData(WoMDirectUri); // we dont want WoM redirecting back to minecraft.net data.CustomData["noforward"] = "1"; if (!RaiseHeartbeatSendingEvent(data, WoMDirectUri, false)) { return; } womDirectRequest = CreateRequest(data.CreateUri()); var state = new HeartbeatRequestState(womDirectRequest, data, false); womDirectRequest.BeginGetResponse(ResponseCallback, state); }
static void SendMinecraftNetBeat() { HeartbeatData data = new HeartbeatData(MinecraftNetUri); if (!RaiseHeartbeatSendingEvent(data, MinecraftNetUri, true)) { return; } minecraftNetRequest = CreateRequest(data.CreateUri()); var state = new HeartbeatRequestState(minecraftNetRequest, data, true); minecraftNetRequest.BeginGetResponse(ResponseCallback, state); }