public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new BossTag()); // HPの初期化 dstManager.AddComponentData(entity, new StatusData { HP = GameManager.Instance.BossManager.BossSettingData.InitialBossHP }); EntityInformation.SetBossEntity(entity); }
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { // 変換したEntityにプレイヤータグを追加 dstManager.AddComponentData(entity, new PlayerTag()); // HPの初期化 dstManager.AddComponentData(entity, new StatusData { HP = GameManager.Instance.PlayerManager.PlayerSettingdata.InitialHP }); // EntityInformationに登録 EntityInformation.SetPlayerEntity(entity); }