public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(256); Field1 = buffer.ReadCharArray(256); Field2 = buffer.ReadInt(32); dwNumControls = buffer.ReadInt(32); serControlList = new SerializeData(); serControlList.Parse(buffer); //still checking variablearrays this.ControlList = new List<UIControlData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ControlList.Count; loop12++) { _ControlList[loop12] = new UIControlData(); _ControlList[loop12].Parse(buffer); } dwNumStyles = buffer.ReadInt(32); serStyleList = new SerializeData(); serStyleList.Parse(buffer); //still checking variablearrays this.StyleList = new List<UIStyle>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StyleList.Count; loop12++) { _StyleList[loop12] = new UIStyle(); _StyleList[loop12].Parse(buffer); } Field9 = new DataElements(); Field9.Parse(buffer); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadString(256); stream.Position = offset + 268; Field1 = stream.ReadString(256); stream.Position = offset + 524; Field2 = stream.ReadValueS32(); stream.Position = offset + 528; dwNumControls = stream.ReadValueS32(); stream.Position = offset + 532; serControlList = new SerializeData(); serControlList.FileRead(stream, stream.Position); stream.Position = offset + 540; //still checking variablearrays ControlList = new List<UIControlData>(); for(int i = 0; i < (int)(serControlList.Field1 / 1760); i++) { stream.Position = serControlList.Field0 + 16 + (1760*i) ; UIControlData temp12_ControlList; temp12_ControlList = new UIControlData(); temp12_ControlList.FileRead(stream, stream.Position); _ControlList.Add(temp12_ControlList); } stream.Position = offset + 544; dwNumStyles = stream.ReadValueS32(); stream.Position = offset + 548; serStyleList = new SerializeData(); serStyleList.FileRead(stream, stream.Position); stream.Position = offset + 556; //still checking variablearrays StyleList = new List<UIStyle>(); for(int i = 0; i < (int)(serStyleList.Field1 / 608); i++) { stream.Position = serStyleList.Field0 + 16 + (608*i) ; UIStyle temp12_StyleList; temp12_StyleList = new UIStyle(); temp12_StyleList.FileRead(stream, stream.Position); _StyleList.Add(temp12_StyleList); } stream.Position = offset + 560; Field9 = new DataElements(); Field9.FileRead(stream, stream.Position); }