public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     snoBackground = buffer.ReadInt(32);
     Field2 = new RandomAmbientSoundParams[2];
     for(int i = 0;i < _Field2.Length;i++)
     {
         _Field2[i] = new RandomAmbientSoundParams();
         _Field2[i].Parse(buffer);
     }
     snoFixedIntervalSound = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadCharArray(64);
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadFloat32();
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     snoBackground = stream.ReadValueS32();
     stream.Position = offset + 20;
     Field2 = new RandomAmbientSoundParams[2];
     for(int loop12=0; loop12 < 2; loop12++ )
     {
         RandomAmbientSoundParams temp12_Field2;
         temp12_Field2 = new RandomAmbientSoundParams();
         temp12_Field2.FileRead(stream, stream.Position);
         _Field2[loop12] = temp12_Field2;
     }
     stream.Position = offset + 60;
     snoFixedIntervalSound = stream.ReadValueS32();
     stream.Position = offset + 64;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 68;
     Field5 = stream.ReadValueS32();
     stream.Position = offset + 72;
     Field6 = stream.ReadString(64);
     stream.Position = offset + 136;
     Field7 = stream.ReadValueF32();
     stream.Position = offset + 140;
     Field8 = stream.ReadValueF32();
     stream.Position = offset + 144;
     Field9 = stream.ReadValueF32();
     stream.Position = offset + 148;
     Field10 = stream.ReadValueF32();
     stream.Position = offset + 152;
     Field11 = stream.ReadValueF32();
 }