public override void Parse(GameBitBuffer buffer)
 {
     serHeros = new SerializeData();
     serHeros.Parse(buffer);
     //still checking variablearrays
     this.arHeros = new List<HeroData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _arHeros.Count; loop12++)
     {
         _arHeros[loop12] = new HeroData();
         _arHeros[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serHeros = new SerializeData();
     serHeros.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     arHeros = new List<HeroData>();
     for(int i = 0; i < (int)(serHeros.Field1 / 876); i++)
     {
     stream.Position = serHeros.Field0 + 16 + (876*i) ;
         HeroData temp12_arHeros;
         temp12_arHeros = new HeroData();
         temp12_arHeros.FileRead(stream, stream.Position);
         _arHeros.Add(temp12_arHeros);
     }
 }