public override void Parse(GameBitBuffer buffer) { serFlagLookups = new SerializeData(); serFlagLookups.Parse(buffer); //still checking variablearrays this.FlagLookups = new List<FlagLookup>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _FlagLookups.Count; loop12++) { _FlagLookups[loop12] = new FlagLookup(); _FlagLookups[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 24; serFlagLookups = new SerializeData(); serFlagLookups.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays FlagLookups = new List<FlagLookup>(); for(int i = 0; i < (int)(serFlagLookups.Field1 / 388); i++) { stream.Position = serFlagLookups.Field0 + 16 + (388*i) ; FlagLookup temp12_FlagLookups; temp12_FlagLookups = new FlagLookup(); temp12_FlagLookups.FileRead(stream, stream.Position); _FlagLookups.Add(temp12_FlagLookups); } }