public override void Parse(GameBitBuffer buffer)
 {
     serServerData = new SerializeData();
     serServerData.Parse(buffer);
     //still checking variablearrays
     this.ServerData = new List<GlobalServerData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ServerData.Count; loop12++)
     {
         _ServerData[loop12] = new GlobalServerData();
         _ServerData[loop12].Parse(buffer);
     }
     Field2 = buffer.ReadInt(32);
     serStartLocationNames = new SerializeData();
     serStartLocationNames.Parse(buffer);
     //still checking variablearrays
     this.StartLocationNames = new List<StartLocationName>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _StartLocationNames.Count; loop12++)
     {
         _StartLocationNames[loop12] = new StartLocationName();
         _StartLocationNames[loop12].Parse(buffer);
     }
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadFloat32();
     Colors = new RGBAColor[400];
     for(int i = 0;i < _Colors.Length;i++)
     {
         _Colors[i] = new RGBAColor();
         _Colors[i].Parse(buffer);
     }
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadFloat32();
     Field19 = buffer.ReadInt(32);
     Field20 = new int[4];
     for(int i = 0;i < _Field20.Length;i++) _Field20[i] = buffer.ReadInt(32);
     BannerParams = new BannerParams();
     BannerParams.Parse(buffer);
     Field22 = buffer.ReadInt(32);
     Field23 = buffer.ReadInt(32);
     Field24 = buffer.ReadInt(32);
     Field25 = buffer.ReadInt(32);
     Field26 = buffer.ReadFloat32();
     Field27 = buffer.ReadFloat32();
     Field28 = buffer.ReadFloat32();
     Field29 = buffer.ReadFloat32();
     Field30 = buffer.ReadFloat32();
     Field31 = buffer.ReadFloat32();
     Field32 = buffer.ReadFloat32();
     Field33 = buffer.ReadFloat32();
 }