public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field7 = new AnimPreplayData();
         Field7.Parse(buffer);
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     if(buffer.ReadBool())
     {
         Field2 = new AnimPreplayData();
         Field2.Parse(buffer);
     }
 }