public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new FrameAnim();
     Field2.Parse(buffer);
     snoSound = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     serFrames = new SerializeData();
     serFrames.Parse(buffer);
     //still checking variablearrays
     this.Frames = new List<Anim2DFrame>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Frames.Count; loop12++)
     {
         _Frames[loop12] = new Anim2DFrame();
         _Frames[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 20;
     Field2 = new FrameAnim();
     Field2.FileRead(stream, stream.Position);
     stream.Position = offset + 40;
     snoSound = stream.ReadValueS32();
     stream.Position = offset + 44;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 48;
     serFrames = new SerializeData();
     serFrames.FileRead(stream, stream.Position);
     stream.Position = offset + 56;
     //still checking variablearrays
     Frames = new List<Anim2DFrame>();
     for(int i = 0; i < (int)(serFrames.Field1 / 68); i++)
     {
     stream.Position = serFrames.Field0 + 16 + (68*i) ;
         Anim2DFrame temp12_Frames;
         temp12_Frames = new Anim2DFrame();
         temp12_Frames.FileRead(stream, stream.Position);
         _Frames.Add(temp12_Frames);
     }
 }