public ITool Build(FScene scene, List <SceneObject> targets) { OldPlaneCutTool tool = new OldPlaneCutTool(scene, targets[0]); tool.GenerateFillSurface = GenerateFillSurface; return(tool); }
public PlaneCutTool_SpatialBehavior(OldPlaneCutTool tool, FContext s) { context = s; this.tool = tool; }