public static GuardianMoodBase GetMoodBase(int ID)
 {
     if (!MoodTypeBaseList.ContainsKey(ID))
     {
         GuardianMoodBase gmb = MoodBaseDB(ID);
         MoodTypeBaseList.Add(ID, gmb);
         return(gmb);
     }
     return(MoodTypeBaseList[ID]);
 }
        private static GuardianMoodBase MoodBaseDB(int ID)
        {
            GuardianMoodBase mood;

            switch (ID)
            {
            default:
                mood = new GuardianMoodBase("Unknown", "It's unknown the effects of this.", 0, 0);
                break;

            case 0:
                mood = new GuardianMoodBase("Fullfilled", "You helped this person, and It's feeling happy.", 20, 0);
                break;

            case 1:
                mood = new GuardianMoodBase("Disappointed", "You have failed to complete this person request.", -10, -20);
                break;

            case 2:
                mood = new GuardianMoodBase("Frustrated", "You failed to complete this person request in time.", -20, -10);
                break;
            }
            return(mood);
        }