public AddDrawingObject ( DrawingObject obj ) : void | ||
obj | DrawingObject | |
Résultat | void |
// Deep copy public OptionDrawingObject Copy() { OptionDrawingObject option = new OptionDrawingObject(); option.X = X; option.Y = Y; option.Width = Width; option.Height = Height; option.AnswerText = AnswerText; option.Correct = Correct; option.RandomizedOrder = RandomizedOrder; foreach (DrawingObject obj in DrawingObjects) { option.AddDrawingObject(obj); } return(option); }
// Deep copy public OptionDrawingObject Copy() { OptionDrawingObject option = new OptionDrawingObject (); option.X = X; option.Y = Y; option.Width = Width; option.Height = Height; option.AnswerText = AnswerText; option.Correct = Correct; option.RandomizedOrder = RandomizedOrder; foreach (DrawingObject obj in DrawingObjects) option.AddDrawingObject (obj); return option; }
public void Read(string file) { GameXmlDefinition game; string name, str, plural; bool processing_variant = false; int variant = 0; OptionDrawingObject option = null; DrawingObject last_drawing_object = null; string last_context = null; if (read == true) { return; } try { StreamReader stream = new StreamReader(file); XmlTextReaderLiteral reader = new XmlTextReaderLiteral(stream); game = null; while (reader.Read()) { // Strings are only used because msgctxt requirement if (reader.NodeType == XmlNodeType.Text) { const string CONTEXT_GLUE = "\u0004"; string text; text = reader.ReadString(); TextDrawingObject drawing_object = (TextDrawingObject)last_drawing_object; // GetText processes msgctxt as msgctxt + context_glue + text to retrieve them drawing_object.Text = last_context + CONTEXT_GLUE + text; // If the string does not exits, return regular English string without context if (GetText.StringExists(drawing_object.Text) == false) { drawing_object.Text = text; } continue; } name = reader.Name.ToLower(); switch (name) { case "games": break; case "type": if (reader.NodeType != XmlNodeType.Element) { break; } game.Type = GameTypesDescription.FromString(reader.ReadElementString()); break; case "game": if (reader.NodeType == XmlNodeType.Element) { game = new GameXmlDefinition(); } else if (reader.NodeType == XmlNodeType.EndElement) { games.Add(game); } break; case "_name": if (reader.NodeType != XmlNodeType.Element) { break; } game.Name = reader.ReadElementString(); break; case "difficulty": if (reader.NodeType != XmlNodeType.Element) { break; } str = reader.ReadElementString(); game.Difficulty = GameDifficultyDescription.FromString(str); break; case "svg": if (reader.NodeType != XmlNodeType.Element) { break; } ImageDrawingObject draw_image = new ImageDrawingObject(); if (processing_variant) { game.Variants[variant].AddDrawingObject(draw_image); } else { game.AddDrawingObject(draw_image); } draw_image.Filename = reader.GetAttribute("file"); str = reader.GetAttribute("x"); if (String.IsNullOrEmpty(str) == false) { draw_image.X = Double.Parse(str, CultureInfo.InvariantCulture); } else { draw_image.X = 0.1; } str = reader.GetAttribute("y"); if (String.IsNullOrEmpty(str) == false) { draw_image.Y = Double.Parse(str, CultureInfo.InvariantCulture); } else { draw_image.Y = 0.1; } str = reader.GetAttribute("width"); if (String.IsNullOrEmpty(str) == false) { draw_image.Width = Double.Parse(str, CultureInfo.InvariantCulture); } else { draw_image.Width = 0.8; } str = reader.GetAttribute("height"); if (String.IsNullOrEmpty(str) == false) { draw_image.Height = Double.Parse(str, CultureInfo.InvariantCulture); } else { draw_image.Height = 0.8; } break; case "string": case "_string": if (reader.NodeType != XmlNodeType.Element) { break; } TextDrawingObject draw_string = new TextDrawingObject(); last_drawing_object = draw_string; if (option != null) { option.AddDrawingObject(draw_string); } else { if (processing_variant) { game.Variants[variant].AddDrawingObject(draw_string); } else { game.AddDrawingObject(draw_string); } } last_context = reader.GetAttribute("msgctxt"); draw_string.Text = reader.GetAttribute("text"); if (String.IsNullOrEmpty(draw_string.Text)) { draw_string.Text = reader.GetAttribute("_text"); } str = reader.GetAttribute("x"); if (String.IsNullOrEmpty(str) == false) { draw_string.X = Double.Parse(str, CultureInfo.InvariantCulture); } else { draw_string.X = 0.1; } str = reader.GetAttribute("y"); if (String.IsNullOrEmpty(str) == false) { draw_string.Y = Double.Parse(str, CultureInfo.InvariantCulture); } else { draw_string.Y = 0.1; } str = reader.GetAttribute("centered"); if (String.Compare(str, "yes", true) == 0) { draw_string.Centered = true; } else { draw_string.Centered = false; } str = reader.GetAttribute("size"); if (String.IsNullOrEmpty(str) == false) { switch (str.ToLower()) { case "small": draw_string.Size = TextDrawingObject.Sizes.Small; break; case "medium": draw_string.Size = TextDrawingObject.Sizes.Medium; break; case "large": draw_string.Size = TextDrawingObject.Sizes.Large; break; case "x-large": draw_string.Size = TextDrawingObject.Sizes.XLarge; break; case "xx-large": draw_string.Size = TextDrawingObject.Sizes.XXLarge; break; default: Console.WriteLine("GameXmlFactory. Unsupported value for size attribute: {0}", str); break; } } break; case "_question": case "question": if (reader.NodeType != XmlNodeType.Element) { break; } // Create object if needed if (processing_variant) { if (game.Variants[variant].Question == null) { game.Variants[variant].Question = new LocalizableString(); } } else { if (game.Question == null) { game.Question = new LocalizableString(); } } plural = reader.GetAttribute("plural"); if (String.IsNullOrEmpty(plural) == false) // Plural { if (processing_variant) { game.Variants[variant].Question.PluralString = reader.ReadElementStringAsItIs(); game.Variants[variant].Question.Value = plural; } else { game.Question.PluralString = reader.ReadElementStringAsItIs(); game.Question.Value = plural; } } else { if (processing_variant) { game.Variants[variant].Question.String = reader.ReadElementStringAsItIs(); } else { game.Question.String = reader.ReadElementStringAsItIs(); } } break; case "rationale": case "_rationale": if (reader.NodeType != XmlNodeType.Element) { break; } // Create object if needed if (processing_variant) { if (game.Variants[variant].Rationale == null) { game.Variants[variant].Rationale = new LocalizableString(); } } else { if (game.Rationale == null) { game.Rationale = new LocalizableString(); } } plural = reader.GetAttribute("plural"); if (String.IsNullOrEmpty(plural) == false) // Plural { if (processing_variant) { game.Variants[variant].Rationale.PluralString = reader.ReadElementStringAsItIs(); game.Variants[variant].Rationale.Value = plural; } else { game.Rationale.PluralString = reader.ReadElementStringAsItIs(); game.Rationale.Value = plural; } } else { if (processing_variant) { game.Variants[variant].Rationale.String = reader.ReadElementStringAsItIs(); } else { game.Rationale.String = reader.ReadElementStringAsItIs(); } } break; case "answer": case "_answer": if (reader.NodeType != XmlNodeType.Element) { break; } if (processing_variant) { game.Variants[variant].AnswerText = reader.ReadElementString(); } else { game.AnswerText = reader.ReadElementString(); } break; case "_answer_show": case "answer_show": if (reader.NodeType != XmlNodeType.Element) { break; } if (processing_variant) { game.Variants[variant].AnswerShow = reader.ReadElementString(); } else { game.AnswerShow = reader.ReadElementString(); } break; case "answer_expression": if (reader.NodeType != XmlNodeType.Element) { break; } if (processing_variant) { game.Variants[variant].AnswerCheckExpression = reader.ReadElementString(); } else { game.AnswerCheckExpression = reader.ReadElementString(); } break; case "answer_checkattributes": if (reader.NodeType != XmlNodeType.Element) { break; } if (processing_variant) { game.Variants[variant].CheckAttributes = GameAnswerCheckAttributesDescription.FromString(reader.ReadElementString()); } else { game.CheckAttributes = GameAnswerCheckAttributesDescription.FromString(reader.ReadElementString()); } break; case "_tip": if (reader.NodeType != XmlNodeType.Element) { break; } if (processing_variant) { game.Variants[variant].Tip = reader.ReadElementStringAsItIs(); } else { game.Tip = reader.ReadElementStringAsItIs(); } break; case "variant": if (reader.NodeType == XmlNodeType.Element) { game.NewVariant(); variant = game.Variants.Count - 1; processing_variant = true; } else if (reader.NodeType == XmlNodeType.EndElement) { processing_variant = false; } break; case "variables": if (processing_variant) { game.Variants[variant].Variables = reader.ReadElementString(); } else { game.Variables = reader.ReadElementString(); } break; case "option": switch (reader.NodeType) { case XmlNodeType.Element: option = new OptionDrawingObject(); break; case XmlNodeType.EndElement: if (String.IsNullOrEmpty(option.AnswerText) && option.RandomizedOrder == false) { throw new InvalidOperationException("If the option is not randomized, you need to define an answer"); } option = null; break; default: // Do any processing break; } if (option == null) { break; } if (processing_variant) { game.Variants[variant].AddDrawingObject(option); } else { game.AddDrawingObject(option); } option.AnswerText = reader.GetAttribute("answer"); if (String.IsNullOrEmpty(option.AnswerText)) { option.AnswerText = reader.GetAttribute("_answer"); } str = reader.GetAttribute("x"); if (String.IsNullOrEmpty(str) == false) { option.X = Double.Parse(str, CultureInfo.InvariantCulture); } else { option.X = 0.1; } str = reader.GetAttribute("y"); if (String.IsNullOrEmpty(str) == false) { option.Y = Double.Parse(str, CultureInfo.InvariantCulture); } else { option.Y = 0.1; } str = reader.GetAttribute("width"); if (String.IsNullOrEmpty(str) == false) { option.Width = Double.Parse(str, CultureInfo.InvariantCulture); } else { option.Width = 0.1; } str = reader.GetAttribute("height"); if (String.IsNullOrEmpty(str) == false) { option.Height = Double.Parse(str, CultureInfo.InvariantCulture); } else { option.Height = 0.1; } str = reader.GetAttribute("order"); if (String.IsNullOrEmpty(str) == false) { option.RandomizedOrder = true; } str = reader.GetAttribute("correct"); if (String.Compare(str, "yes", true) == 0) { option.Correct = true; } if (option.X + option.Width > 1 || option.Y + option.Height > 1) { Console.WriteLine("GameXmlFactory. Wrong option size. x+width and y+height cannot be larger than 1"); } break; default: if (String.IsNullOrEmpty(name) == false) { Console.WriteLine("GameXmlFactory. Unsupported tag: {0}", name); } break; } } reader.Close(); stream.Dispose(); read = true; GameXml.Definitions = games; } catch (Exception e) { read = true; Console.WriteLine("GameXmlFactory. Error loading: {0}", e.Message); } }