//------------------------------------------------------------------------------ public virtual void CountProfileGameNetworkByNetworkUsernameByGameIdByGameNetworkId() { string _network_username = (string)util.GetParamValue(_context, "network_username"); string _game_id = (string)util.GetParamValue(_context, "game_id"); string _game_network_id = (string)util.GetParamValue(_context, "game_network_id"); ResponseProfileGameNetworkInt wrapper = new ResponseProfileGameNetworkInt(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/count/by-network-username/by-game-id/by-game-network-id"; int i = api.CountProfileGameNetworkByNetworkUsernameByGameIdByGameNetworkId( _network_username , _game_id , _game_network_id ); // get data wrapper.data = i; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void CountProfileGameNetworkByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseProfileGameNetworkInt wrapper = new ResponseProfileGameNetworkInt(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/count/by-uuid"; int i = api.CountProfileGameNetworkByUuid( _uuid ); // get data wrapper.data = i; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void CountProfileGameNetwork() { ResponseProfileGameNetworkInt wrapper = new ResponseProfileGameNetworkInt(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-network/count"; int i = api.CountProfileGameNetwork( ); // get data wrapper.data = i; util.SerializeTypeToResponse(_format, _context, wrapper); }