/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true); mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 100, 1, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 100, 1, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 200, 1, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 200, 1, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 300, 1, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 300, 1, Color.White, true); menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 400, 1, Color.White, true); menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 400, 1, Color.White, true); for (int i = 0; i < numberofoptions; i++) { menuoptions[i, 0].updateobject(); } backgscroll = new scrollingbackground2(Content, "skypan", 4f, 6, 1); backgscroll.image[1, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[2, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[5, 0] = Content.Load<Texture2D>("skypan2"); backgscroll.makehorizontal(displayheight); mainfont = Content.Load<SpriteFont>("quartz4"); // Load font // Initialise game character, setting position, friction and gravity cutedude = new animatedsprite(new Vector3(50, 300, 0), 0.95f, 2f, 1f, 4); // cutedude.spriteanimation[0] = new animation(Content, "superguy1", 100, 100, 2f, Color.White, true, 6, 1, 4, true); // cutedude.spriteanimation[1] = new animation(Content, "superguy2", 100, 100, 2f, Color.White, true, 6, 1, 4, true); cutedude.spriteanimation[0] = new animation(Content, "cuteman", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true,false); cutedude.spriteanimation[1] = new animation(Content, "cuteman2", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, true); cutedude.spriteanimation[2] = new animation(Content, "cutejump", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, false); cutedude.spriteanimation[3] = new animation(Content, "cutejump2", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false,true); hitsound = Content.Load<SoundEffect>("ballhit"); // Values for sonic type game //cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.995f, 1.5f, 2f); //cutedude.running = new animation(Content, "sonic", 100, 100, 1f, Color.White, true, 24, 1, 4); // cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.95f, 1f); // cutedude.running = new animation(Content, "dragon", 100, 100, 1f, Color.White, true, 24, 4, 3); // Load the platforms and position them platform[0] = new sprite2d(Content, "BRICK_blue", 450, 350, 1, Color.White, true); for (int i = 1; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 250, 1, Color.White, true); for (int i = 11; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 350, 1, Color.White, true); platform[8] = new sprite2d(Content, "BRICK_green", (int)platform[8].position.X, (int)(platform[8].position.Y - 150), 1f, Color.White, true); platform[9] = new sprite2d(Content, "BRICK_green", (int)platform[9].position.X, (int)(platform[9].position.Y - 150), 1f, Color.White, true); platform[10] = new sprite2d(Content, "BRICK_green", (int)platform[16].position.X, (int)(platform[16].position.Y - platform[16].rect.Height), 1f, Color.White, true); platform[18] = new sprite2d(Content, "BRICK_green", 3100, 420, 3f, Color.White, true); platform[19] = new sprite2d(Content, "BRICK_green", 3500, 220, 1.5f, Color.White, true); for (int i = 20; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", (int)platform[19].bbox.Max.X + ((i-17) * platform[0].rect.Width), 250, 1, Color.White, true); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Initialise game character, setting position, friction and gravity cutedude = new animatedsprite(new Vector3(50, 300, 0), 0.95f, 2f, 1f, 4); // cutedude.spriteanimation[0] = new animation(Content, "superguy1", 100, 100, 2f, Color.White, true, 6, 1, 4, true); // cutedude.spriteanimation[1] = new animation(Content, "superguy2", 100, 100, 2f, Color.White, true, 6, 1, 4, true); cutedude.spriteanimation[0] = new animation(Content, "cuteman", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, false); cutedude.spriteanimation[1] = new animation(Content, "cuteman2", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, true); cutedude.spriteanimation[2] = new animation(Content, "cutejump", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, false); cutedude.spriteanimation[3] = new animation(Content, "cutejump2", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, true); hitsound = Content.Load<SoundEffect>("ballhit"); backgscroll = new scrollingbackground2(Content, "skypan", 4f, 6, 1); backgscroll.image[1, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[2, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[5, 0] = Content.Load<Texture2D>("skypan2"); backgscroll.makehorizontal(displayheight); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } Array.Sort(highscores, highscorenames); Array.Reverse(highscores); Array.Reverse(highscorenames); collectgoodfood = new animation(Content, "magic_008", 0, 0, 2, Color.White, false, 26, 3, 5,true, false); collectbadfood = new animation(Content, "magic_008", 0, 0, 2, Color.Red, false, 26, 3, 5,true,false); death = Content.Load<SoundEffect>("ballhit"); mainfont = Content.Load<SpriteFont>("font"); //Loads Font background.image = Content.Load<Texture2D>("Main_Menu"); //Loads Menu Background background.rect.Y = 0; background.rect.X = 0; background.rect.Width = displaywidth; background.rect.Height = displayheight; controls.image = Content.Load<Texture2D>("controls"); //Loads Controls controls.rect.Y = 0; controls.rect.X = 0; controls.rect.Width = displaywidth; controls.rect.Height = displayheight; soundtrack1 = Content.Load<SoundEffect>("explosive_attack"); music1 = soundtrack1.CreateInstance(); music1.IsLooped = true; music1.Volume = 0.35f; gamebackground.image = Content.Load<Texture2D>("desert_BG"); //Loads Game Background gamebackground.position.Y = 0; gamebackground.position.X = 0; gamebackground.rect.Width = displaywidth; gamebackground.rect.Height = displayheight; gamebackground.velocity = new Vector3(-2, 0, 0); gamebackground2.image = Content.Load<Texture2D>("desert_BG"); //Loads Scrolling Background gamebackground2.position.Y = 0; gamebackground2.position.X = displaywidth; gamebackground2.rect.Width = displaywidth; gamebackground2.rect.Height = displayheight; gamebackground2.velocity = new Vector3(-2, 0, 0); gameoverimage.image = Content.Load<Texture2D>("gameoverimage"); gameoverimage.rect.Y = 0; gameoverimage.rect.X = 0; gameoverimage.rect.Width = displaywidth; gameoverimage.rect.Height = displayheight; vicscreen.image = Content.Load<Texture2D>("victoryscreen1"); vicscreen.rect.Y = 0; vicscreen.rect.X = 0; vicscreen.rect.Width = displaywidth; vicscreen.rect.Height = displayheight; loadsprites(ref menuoptions[0, 0], "START", displaywidth / 2, 200, 1.25f); //Loads Menu Options loadsprites(ref menuoptions[0, 1], "START LOGO", displaywidth / 2, 200, 1.25f); loadsprites(ref menuoptions[1, 0], "CONTROLS (2)", displaywidth / 2, 300, 1.25f); loadsprites(ref menuoptions[1, 1], "CONTROLS BUTTON", displaywidth / 2, 300, 1.25f); loadsprites(ref menuoptions[2, 0], "HIGH SCORE", displaywidth / 2, 400, 1.25f); loadsprites(ref menuoptions[2, 1], "HIGH SCORE LOGO", displaywidth / 2, 400, 1.25f); loadsprites(ref menuoptions[3, 0], "EXIT", displaywidth / 2, 500, 1.25f); loadsprites(ref menuoptions[3, 1], "EXIT LOGO", displaywidth / 2, 500, 1.25f); playerjump = Content.Load<SoundEffect>("jump sound 1"); bananacollect = Content.Load<SoundEffect>("collectgfood"); menuchange = Content.Load<SoundEffect>("MENU A_Select"); //Loads Menu Sounds menuselect = Content.Load<SoundEffect>("menuSound"); for (int i = 0; i < numberofbadfood; i++) // load bad foods { if (i < 20) { bfood[i].image = Content.Load<Texture2D>("chipsPHG"); } if (i >= 20 && i < 40) { bfood[i].image = Content.Load<Texture2D>("CheeseburgerRage"); } if (i >= 40 && i < numberofbadfood) { bfood[i].image = Content.Load<Texture2D>("evilHotdog"); } bfood[i].origin.Y = bfood[i].image.Height / 2; bfood[i].origin.X = bfood[i].image.Width / 2; bfood[i].position.Y = 640; bfood[i].position.X = 400; bfood[i].rect.Width = (int)(bfood[i].image.Width *0.3f); bfood[i].rect.Height = (int)(bfood[i].image.Height *0.27f); } for (int i = 0; i < numberofgoodfood; i++) { gfood[i].image = Content.Load<Texture2D>("banana"); gfood[i].origin.Y = gfood[i].image.Height / 2; gfood[i].origin.X = gfood[i].image.Width / 2; gfood[i].position.Y = 300; gfood[i].position.X = 1200; gfood[i].rect.Width = (int)(gfood[i].image.Width / 2); gfood[i].rect.Height = (int)(gfood[i].image.Height / 2); gfood[i].velocity = new Vector3(-5, 0, 0); } List<Texture2D> textures = new List<Texture2D>(); textures.Add(Content.Load<Texture2D>("circle")); textures.Add(Content.Load<Texture2D>("star")); textures.Add(Content.Load<Texture2D>("diamond")); for (int i = 0; i < numberofgoodfood; i++) particleEngine[i] = new ParticleEngine(textures, new Vector2(450, 420)); spawnfood(); }