public override void Reset()
 {
     base.Reset();
     baseColor = bomberColor;
     explosionTriggered = false;
     triggerTimer = new Timer();
     exploding = false;
     explosionTimer = new Timer();
     explodingSize = 1.0f;
 }
 public virtual void Reset()
 {
     respawnTimer = new Timer();
     characterHit = null;
     collided = false;
     dead = false;
 }