public PiecePrefab(RenderContext context, Collision name, string assetFile, float scaleX = 1.0f, float scaleY = 1.0f) { //Set Name Name = name; Scale.X = scaleX; Scale.Y = scaleY; //Set Model if (m_Model == null) { if (!File.Exists("Content/Model/m_" + assetFile + ".xnb")) { m_Model = context.Content.Load <Model>("Model/Default"); Console.WriteLine("Failed to load model " + assetFile); } else { m_Model = context.Content.Load <Model>("Model/m_" + assetFile); } } //Create RigidBody if (m_Body == null) { var collisionTexture = context.Content.Load <Texture2D>("Textures/Collision/c_" + assetFile); BodyFromTexture.CreateBodyFromImage(ref m_Body, context.Game, context.World, collisionTexture, scaleX, scaleY); Size = new Vector2(collisionTexture.Width, collisionTexture.Height); m_Body.UserData = this; m_Body.BodyType = BodyType.Static; m_Body.Enabled = false; } if (!File.Exists("Content/Textures/Models/D_" + assetFile + ".xnb")) { Console.WriteLine("GroundPrefab:: Missing Textures for " + assetFile); } else { TextureData.Diffuse = context.Content.Load <Texture2D>("Textures/Models/D_" + assetFile); } }
public GroundPrefab(RenderContext context, Collision name, string modelFile, string collisionFile) { Name = name; if (m_Model == null) { m_Model = context.Content.Load <Model>(modelFile); Console.WriteLine("Load Model"); } if (m_Body == null) { //Load the texture m_Texture = context.Content.Load <Texture2D>(collisionFile); BodyFromTexture.CreateBodyFromImage(ref m_Body, context.Game, context.World, m_Texture); m_Body.UserData = new Vector2(m_Texture.Width, m_Texture.Height); m_Body.BodyType = BodyType.Static; m_Body.Enabled = false; Console.WriteLine("Load Collision Body of Ground"); } }