Exemple #1
0
        public void Initialize(RenderContext context)
        {
            //Create new savedata file if it doesn't exist yet
            if (!File.Exists(SaveDataFile))
            {
                SaveData data = new SaveData();
                data.HighestDistance = 0;

                XmlWriter.SaveScore(data, SaveDataFile);
            }
            SaveScore(); // actually loads the score

            isActive = true;

            m_ViewPort = context.GraphicsDevice.Viewport;

            //Load a font
            TextRenderer.SetFont(context.Content.Load <SpriteFont>("Font/Standard"));

            //Create player an set him at center of screen
            m_StartPos = new Vector2(context.ViewPortSize.X * 0.25f, context.ViewPortSize.Y * 0.25f);
            m_Player   = new Player(context, m_StartPos);
            m_Player.Initialize(context);
            m_Player.Translate(m_StartPos);

            context.Player = m_Player;

            //Generate a random level
            m_LevelManager = new LevelManager();
            m_LevelManager.Initialize(context);

            //AddParalaxing backgrounds
            m_BgManager = new BackgroundManager(context);
            m_BgManager.AddBackgound(new Background("background", new Vector2(0, 0), 1.0f, false, context));
            m_BgManager.AddBackgound(new Background("1", new Vector2(60, 20), 1.0f, false, context));
            m_BgManager.AddBackgound(new Background("2", new Vector2(100, 70), 1, false, context));
            m_BgManager.AddBackgound(new Background("3", new Vector2(200, 40), 1, false, context));
            m_BgManager.AddBackgound(new Background("4", new Vector2(300, 50), 1, false, context));
            m_BgManager.AddBackgound(new Background("5", new Vector2(400, 200), 1, false, context));

           #if (DEBUG)
            m_MonoDebug = new DebugViewXNA(context.World);
            m_MonoDebug.AppendFlags(DebugViewFlags.DebugPanel);
            m_MonoDebug.DefaultShapeColor  = Color.Red;
            m_MonoDebug.SleepingShapeColor = Color.LightGray;
            m_MonoDebug.LoadContent(context.GraphicsDevice, context.Content);
           #endif

            SoundManager.Play("Background", true);

            HitScreen  = new GameSprite("Textures/GUI/hit", context);
            PickScreen = new GameSprite("Textures/GUI/pickupHit", context);
        }
Exemple #2
0
       public void Initialize(RenderContext context)
       {
           //Create new savedata file if it doesn't exist yet
           if (!File.Exists(SaveDataFile))
           {
               SaveData data = new SaveData();
               data.HighestDistance = 0;

               XmlWriter.SaveScore(data, SaveDataFile);
           }
           SaveScore(); // actually loads the score

           isActive = true;

           m_ViewPort = context.GraphicsDevice.Viewport;

           //Load a font
           TextRenderer.SetFont(context.Content.Load<SpriteFont>("Font/Standard"));

           //Create player an set him at center of screen
           m_StartPos = new Vector2(context.ViewPortSize.X * 0.25f, context.ViewPortSize.Y * 0.25f);
           m_Player = new Player(context, m_StartPos);
           m_Player.Initialize(context);
           m_Player.Translate(m_StartPos);

           context.Player = m_Player;

           //Generate a random level
           m_LevelManager = new LevelManager();
           m_LevelManager.Initialize(context);

           //AddParalaxing backgrounds
           m_BgManager = new BackgroundManager(context);
           m_BgManager.AddBackgound(new Background("background", new Vector2(0, 0), 1.0f, false, context));
           m_BgManager.AddBackgound(new Background("1", new Vector2(60, 20), 1.0f, false, context));
           m_BgManager.AddBackgound(new Background("2", new Vector2(100, 70), 1, false, context));
           m_BgManager.AddBackgound(new Background("3", new Vector2(200, 40), 1, false, context));
           m_BgManager.AddBackgound(new Background("4", new Vector2(300, 50), 1, false, context));
           m_BgManager.AddBackgound(new Background("5", new Vector2(400, 200), 1, false, context));

           #if(DEBUG)
           m_MonoDebug = new DebugViewXNA(context.World);
           m_MonoDebug.AppendFlags(DebugViewFlags.DebugPanel);
           m_MonoDebug.DefaultShapeColor = Color.Red;
           m_MonoDebug.SleepingShapeColor = Color.LightGray;
           m_MonoDebug.LoadContent(context.GraphicsDevice, context.Content);
           #endif

           SoundManager.Play("Background", true);

           HitScreen = new GameSprite("Textures/GUI/hit", context);
           PickScreen = new GameSprite("Textures/GUI/pickupHit", context);
       }