private void Start() { audioSource = GetComponent <AudioSource>(); GameControl = GameObject.Find("GamePlay").GetComponent <ManagementGame>(); controller = GetComponent <CharacterController>(); radiusPlayer = GetComponent <CharacterController>().radius + 0.15f;//0.15f offset //GetComponent<Renderer>().bounds.extents.magnitude/2 }
void Start() { mg = GetComponent <ManagementGame>(); foreach (GameObject obj in prefab) { pool.Add(new ObjPool(obj)); } InitPool(); }
protected override void BonusAdd(Transform other) { poolControl = GameObject.Find("GamePlay").GetComponent <ManagementGame>(); poolControl.Stop(timeStopEnemy); }