Exemple #1
0
 private void Button1_Click(object sender, EventArgs e)
 {
     using (game gameForm = new game())
     {
         gameForm.ShowDialog();
     }
 }
Exemple #2
0
            public int chooseMove(string type, game g)
            {
                int  choice = 0;
                bool check  = false;

                while (check == false)
                {
                    Console.WriteLine("\nWhat would you like to do?");
                    if (type == "fire")
                    {
                        Console.WriteLine(" 1) Punch - Basic attack \n 2) Flame Ball - Special move, more effective against 'Earth' types. \n " +
                                          "3) Lava Flow - Another special move. Damage increases the more you charge. \n 4) Charge - Charging increases the damage when 'Lava Flow' is used");
                    }
                    else if (type == "water")
                    {
                        Console.WriteLine(" 1) Punch - Basic attack \n 2) Drench - Special move, more effective against 'Fire' types. \n " +
                                          "3) Tsunami - Another special move. Damage increases the more you charge. \n 4) Charge - Charging increases the damage when 'Tsunami' is used");
                    }
                    else
                    {
                        Console.WriteLine(" 1) Punch - Basic attack \n 2) Rock Throw - Special move, more effective against 'Water' types. \n " +
                                          "3) Mudslide - Another special move. Damage increases the more you charge. \n 4) Charge - Charging increases the damage when 'Mudslide' is used");
                    }
                    try
                    {
                        choice = Convert.ToInt32(Console.ReadLine());
                        if (choice > 0 && choice < 5)
                        {
                            check = true;
                        }
                        else
                        {
                            Console.WriteLine("Please try again");
                        }
                    }
                    catch (FormatException)
                    {
                        Console.WriteLine("Please try again");
                    }
                }
                return(choice);
            }
Exemple #3
0
        static void Main(string[] args)
        {
            // display rules x
            // create players x
            // create gesture scenarios x
            // win condition

            game gameStart = new game();

            gameStart.RunGame();
            Console.ReadLine();



            //gameStart.DisplayRules();
            //string NumberOfPlayers = gameStart.ChooseNumberPlayers();
            //gameStart.CreatePlayers(NumberOfPlayers);

            //gameStart.player1.ChooseGesture();
            //gameStart.player2.ChooseGesture();
        }
Exemple #4
0
            static void Main(string[] args)

            {
                /*character test = new character("fire");
                 * test.punch();
                 * test.displayHP();
                 * Console.ReadLine();*/
                string characterName = "", characterType = "", opponentType = "", opponentName = ""; int characterNumber = 0, opponentNumber = 0, first = 0; int choice = 0;
                bool   p1XPCheck, oXPCheck, chargeCheck1 = false, chargeCheck2 = false;
                game   test2 = new game();                                                               //creates a new game

                test2.chooseCharacter(ref characterName, ref characterType, ref characterNumber, test2); //user picks  character
                test2.opponentNumber(characterNumber, ref opponentNumber);                               //opponent's character is randomised
                test2.opponentChar(opponentNumber, ref opponentType, ref opponentName);                  //opponent's character details are set
                var P1       = characterFactory.Create(characterType);                                   //player's character is created
                var Opponent = characterFactory.Create(opponentType);                                    //opponent's character is created

                Console.WriteLine("The opponent has chosen to use {0}", Opponent.returnName());
                first = test2.whoGoesFirst();

                if (first == 1)
                {
                    Console.WriteLine("You get to take the first turn!");
                    do
                    {
                        oXPCheck = Opponent.checkHP(); p1XPCheck = P1.checkHP();
                        choice   = test2.chooseMove(characterType, test2);
                        test2.moveExecution(choice, P1, opponentType, P1.getCharge(), Opponent, test2, ref chargeCheck1);
                        Console.WriteLine("Opponent's HP is now {0}", Opponent.displayHP());
                        oXPCheck = Opponent.checkHP(); p1XPCheck = P1.checkHP();
                        if (oXPCheck == false)
                        {
                            break;
                        }

                        test2.opponentMoveExecution(test2.opponentMoveNum(), Opponent.getCharge(), P1, Opponent, characterType, opponentType, test2, ref chargeCheck2);
                        Console.WriteLine("Players 1's HP is now {0}", P1.displayHP());
                        p1XPCheck    = P1.checkHP();
                        chargeCheck1 = false; chargeCheck2 = false;
                    } while ((p1XPCheck == true) && (oXPCheck == true));
                }
                else
                {
                    Console.WriteLine("The computer will take the first turn");
                    do
                    {
                        test2.opponentMoveExecution(test2.opponentMoveNum(), Opponent.getCharge(), P1, Opponent, characterType, opponentType, test2, ref chargeCheck2);
                        Console.WriteLine("Players 1's HP is now {0}", P1.displayHP());
                        p1XPCheck = P1.checkHP();
                        if (p1XPCheck == false)
                        {
                            break;
                        }

                        choice = test2.chooseMove(characterType, test2);
                        test2.moveExecution(choice, P1, opponentType, P1.getCharge(), Opponent, test2, ref chargeCheck1);
                        Console.WriteLine("Opponent's HP is now {0}", Opponent.displayHP());
                        oXPCheck     = Opponent.checkHP();
                        chargeCheck1 = false; chargeCheck2 = false;
                    } while ((p1XPCheck == true) && (oXPCheck == true));
                }
                if (p1XPCheck == false)
                {
                    Console.WriteLine("You Lose!");
                }
                else
                {
                    Console.WriteLine("You Win!");
                }



                Console.ReadLine();
            }
Exemple #5
0
            public void opponentMoveExecution(int moveNum, int chargeNum, character player, character opponent, string pType, string oType, game g, ref bool check)
            {
                while (check == false)
                {
                    switch (moveNum)
                    {
                    case 1:
                        Console.WriteLine("Opponent used Punch!");
                        player.changeHP(opponent.punch());
                        check = true;
                        break;

                    case 2:
                        Console.WriteLine("Opponent used {0}!", SM1MoveName(oType));
                        player.changeHP(opponent.SM1(pType));
                        check = true;

                        break;

                    case 3:
                        Console.WriteLine("Opponent used {0}!", SM2MoveName(oType));
                        player.changeHP(opponent.SM2(pType, chargeNum));
                        check = true;

                        break;

                    case 4:
                        Console.WriteLine("Opponent used Charge!");
                        if (opponent.Charge() == false)
                        {
                            g.opponentMoveExecution(g.opponentMoveNum(), opponent.getCharge(), player, opponent, pType, oType, g, ref check);
                        }
                        else
                        {
                            check = true;
                        }
                        break;
                    }
                }
            }
Exemple #6
0
            public void moveExecution(int moveNum, character player, string oType, int chargeNum, character Opponent, game g, ref bool check)
            {
                while (check == false)
                {
                    switch (moveNum)
                    {
                    case 1:
                        Opponent.changeHP(player.punch());
                        check = true;
                        break;

                    case 2:
                        Opponent.changeHP(player.SM1(oType));
                        check = true;
                        break;

                    case 3:
                        Opponent.changeHP(player.SM2(oType, chargeNum));
                        check = true;
                        break;

                    case 4:
                        if (player.Charge() == false)
                        {
                            Console.WriteLine("Please enter something else"); int option = Convert.ToInt32(Console.ReadLine());
                            g.moveExecution(option, player, oType, chargeNum, Opponent, g, ref check);
                        }
                        else
                        {
                            player.Displaychargestatus();
                            check = true;
                        }
                        break;
                    }
                }
            }
Exemple #7
0
            public void chooseCharacter(ref string character, ref string type, ref int characternum, game g)//Player gets to choose their character
            {
                firetype  a = new firetype("fire");
                watertype b = new watertype("water");
                earthtype c = new earthtype("earth");

                Console.WriteLine("Please choose your character and enter the appropriate number \n 1) {0} - Fire Type \n 2) {1} - Water Type \n 3) {2} - Earth Type"
                                  , a.returnName(), b.returnName(), c.returnName());

                try
                {
                    int number = Convert.ToInt32(Console.ReadLine());

                    switch (number)
                    {
                    case 1:
                        characternum = 1;
                        character    = a.returnName();
                        type         = "fire";
                        break;

                    case 2:
                        characternum = 2;
                        character    = b.returnName();
                        type         = "water";
                        break;

                    case 3:
                        characternum = 3;
                        character    = c.returnName();;
                        type         = "earth";
                        break;

                    default:
                        Console.WriteLine("Try Again");
                        g.chooseCharacter(ref character, ref type, ref characternum, g);
                        break;
                    }
                }
                catch (FormatException)
                {
                    Console.WriteLine("Try Again");
                    g.chooseCharacter(ref character, ref type, ref characternum, g);
                }
            }