public override void OnEnter() { Assets.UnloadUnused(); UI.CloseAllWindows(); ui = UI.Open <UIMainMenu>(); ui.Init(); }
public override void OnEnter() { UI.CloseAllWindows(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; var combat = Game.self.combat; combat.SpawnPlayer(); combat.NextWave(); }