Exemple #1
0
        public void TestUpgradeWhenNoMoney()
        {
            var ship      = new TestShip(Alignment.Player);
            var enemyShip = new TestShip(Alignment.Enemy);
            var gameModel = new GameModel(ship, "Player-Empty-100,100");

            gameModel.OtherShip = enemyShip;
            GameTick.Tick(gameModel);

            Assert.AreEqual(2, gameModel.PlayerShip.SpecialRooms[0].Stat.CurrentEnergyLimit);

            PlayerCommands.UpgradeRoom(gameModel.PlayerShip.SpecialRooms[0], gameModel);
            Assert.AreEqual(2, gameModel.PlayerShip.SpecialRooms[0].Stat.CurrentEnergyLimit);
            Assert.AreEqual(0, gameModel.Money);
        }
Exemple #2
0
        public void TestSetEnergyAfterUpgrade()
        {
            var ship      = new TestShip(Alignment.Player);
            var enemyShip = new TestShip(Alignment.Enemy);
            var gameModel = new GameModel(ship, "Player-Empty-100,100");

            gameModel.OtherShip = enemyShip;
            gameModel.Money     = 1000;
            GameTick.Tick(gameModel);

            Assert.AreEqual(2, gameModel.PlayerShip.SpecialRooms[0].Stat.CurrentEnergyLimit);

            PlayerCommands.UpgradeRoom(gameModel.PlayerShip.SpecialRooms[0], gameModel);
            Assert.AreEqual(3, gameModel.PlayerShip.SpecialRooms[0].Stat.CurrentEnergyLimit);

            PlayerCommands.TrySetRoomEnergyConsumption(gameModel.PlayerShip.SpecialRooms[0], 3, gameModel.PlayerShip);
            Assert.AreEqual(3, gameModel.PlayerShip.SpecialRooms[0].Stat.CurrentEnergyLimit);
        }