static public IOWriteResult WriteMesh(string sFilename, IMesh mesh, WriteOptions options)
        {
            StandardMeshWriter writer = new StandardMeshWriter();

            return(writer.Write(sFilename, new List <WriteMesh>()
            {
                new WriteMesh(mesh)
            }, options));
        }
Exemple #2
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        public static void WriteDebugMesh(IMesh mesh, string sPath)
        {
            WriteOptions options = WriteOptions.Defaults;

            options.bWriteGroups = true;
            StandardMeshWriter.WriteFile(sPath, new List <WriteMesh>()
            {
                new WriteMesh(mesh)
            }, options);
        }
        static public IOWriteResult WriteMeshes(string sFilename, List <DMesh3> vMeshes, WriteOptions options)
        {
            List <WriteMesh> meshes = new List <g3.WriteMesh>();

            foreach (var m in vMeshes)
            {
                meshes.Add(new WriteMesh(m));
            }
            StandardMeshWriter writer = new StandardMeshWriter();

            return(writer.Write(sFilename, meshes, options));
        }
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        public static void WriteDebugMesh(IMesh mesh, string sPath = @"..\..\test_output\debug.obj")
        {
            WriteOptions options = WriteOptions.Defaults;

            options.bWriteGroups      = true;
            options.bPerVertexColors  = true;
            options.bPerVertexNormals = true;
            options.bPerVertexUVs     = true;
            StandardMeshWriter.WriteFile(sPath, new List <WriteMesh>()
            {
                new WriteMesh(mesh)
            }, options);
        }
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        public static void WriteDebugMeshAndMarkers(IMesh mesh, List <Vector3d> Markers, string sPath = @"..\..\test_output\debug.obj")
        {
            WriteOptions options = WriteOptions.Defaults;

            options.bWriteGroups = true;
            List <WriteMesh> meshes = new List <WriteMesh>()
            {
                new WriteMesh(mesh)
            };
            double size = BoundsUtil.Bounds(mesh).Diagonal.Length * 0.01f;

            foreach (Vector3d v in Markers)
            {
                TrivialBox3Generator boxgen = new TrivialBox3Generator();
                boxgen.Box = new Box3d(v, size * Vector3d.One);
                boxgen.Generate();
                DMesh3 m = new DMesh3();
                boxgen.MakeMesh(m);
                meshes.Add(new WriteMesh(m));
            }

            StandardMeshWriter.WriteFile(sPath, meshes, options);
        }
        static public IOWriteResult WriteFile(string sFilename, List <WriteMesh> vMeshes, WriteOptions options)
        {
            StandardMeshWriter writer = new StandardMeshWriter();

            return(writer.Write(sFilename, vMeshes, options));
        }