Exemple #1
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 public Box3f FromFrame(Box3f box)
 {
     box.Center = FromFrameP(box.Center);
     box.AxisX  = FromFrameV(box.AxisX);
     box.AxisY  = FromFrameV(box.AxisY);
     box.AxisZ  = FromFrameV(box.AxisZ);
     return(box);
 }
Exemple #2
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 public Box3f ToFrame(Box3f box)
 {
     box.Center = ToFrameP(box.Center);
     box.AxisX  = ToFrameV(box.AxisX);
     box.AxisY  = ToFrameV(box.AxisY);
     box.AxisZ  = ToFrameV(box.AxisZ);
     return(box);
 }
Exemple #3
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		/// <summary> Map box *from* local frame coordinates into "world" coordinates </summary>
		public Box3f FromFrame(ref Box3f box)
		{
			box.Center = FromFrameP(ref box.Center);
			box.AxisX = FromFrameV(ref box.AxisX);
			box.AxisY = FromFrameV(ref box.AxisY);
			box.AxisZ = FromFrameV(ref box.AxisZ);
			return box;
		}
Exemple #4
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 // I think this can be more efficient...no? At least could combine
 // all the axis-interval updates before updating Center...
 public void Contain(Box3f o)
 {
     Vector3f[] v = o.ComputeVertices();
     for (int k = 0; k < 8; ++k)
     {
         Contain(v[k]);
     }
 }
Exemple #5
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		///<summary> Map box *into* local coordinates of Frame </summary>
		public Box3f ToFrame(ref Box3f box)
		{
			box.Center = ToFrameP(ref box.Center);
			box.AxisX = ToFrameV(ref box.AxisX);
			box.AxisY = ToFrameV(ref box.AxisY);
			box.AxisZ = ToFrameV(ref box.AxisZ);
			return box;
		}