public Form1() { InitializeComponent(); FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; WindowState = System.Windows.Forms.FormWindowState.Maximized; frogger.Object.allObjects = new List<frogger.Object>(); //graphics = new GraphicsDevice(this); //graphics.PreferredBackBufferWidth = width; //graphics.PreferredBackBufferHeight = height; //Content.RootDirectory = "Content"; rand = new Random(); sprites = new Dictionary<string, Texture2D>(); Row.allRows = new List<Row>(); new Row(64 * 0, 2.5f); new Row(64 * 1, 2); new Row(64 * 2, 1.5f); new Row(64 * 3, 1, Spawns.LOG); score = 0; lives = startingLives; //put the player at the bottom of the screen player = new Player(new Vector2(200, 256)); }
public Form1() { InitializeComponent(); FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; WindowState = System.Windows.Forms.FormWindowState.Maximized; frogger.Object.allObjects = new List<Object>(); Row.allRows = new List<Row>(); new Row(64 * 0, 2.5f); new Row(64 * 1, 2); new Row(64 * 2, 1.5f); new Row(64 * 3, 1, Spawns.LOG); score = 0; lives = startingLives; //put the player at the bottom of the screen player = new Player(new Vector2(200, 256)); }
public Game1() { //make sure we initialize a static field first...... frogger.Object.allObjects = new List<Object>(); graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; Content.RootDirectory = "Content"; rand = new Random(); sprites = new Dictionary<string, Texture2D>(); Row.allRows = new List<Row>(); new Row(64*0, 2.5f); new Row(64*1, 2); new Row(64*2, 1.5f); new Row(64*3, 1, Spawns.LOG); score = 0; lives = startingLives; //put the player at the bottom of the screen player = new Player(new Vector2(200, 256)); }