private void btnNextQuestion_Click(object sender, EventArgs e) { timer1.Stop(); if (txtAwnser.Text == "Bitcoin" || txtAwnser.Text == "bitcoin") { GlobalQuizValues.playerScoreDuringQuiz += 1; pctCorrect.Visible = true; pctIncorrect.Visible = false; MessageBox.Show("Correct\n Your New Score is \t" + GlobalQuizValues.playerScoreDuringQuiz); if (playerDetails.activesound == true) { string output = "That Was the correct Answer, Your New Score is" + GlobalQuizValues.playerScoreDuringQuiz; SoundMethodSpeech.speech(output); } } else { GlobalQuizValues.playerScoreDuringQuiz += 0; pctCorrect.Visible = false; pctIncorrect.Visible = true; MessageBox.Show("InCorrect\n Your Score is Still\t" + GlobalQuizValues.playerScoreDuringQuiz); if (playerDetails.activesound == true) { string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz; SoundMethodSpeech.speech(output); } } this.Hide(); frmAdvanced3 myNextScreen = new frmAdvanced3(); myNextScreen.Show(); }
private void btnNextQuestion_Click(object sender, EventArgs e) { timer1.Stop(); //Checks if selected answer is correct and adds 1 to score and displays the new current score in a message box if (txtAwnser.Text == "Bitcoin" || txtAwnser.Text == "bitcoin") { GlobalQuizValues.playerScoreDuringQuiz += 1; pctCorrect.Visible = true; pctIncorrect.Visible = false; MessageBox.Show("Correct\n Your New Score is \t" + GlobalQuizValues.playerScoreDuringQuiz); //if user wants the result spoken back to them it outputs a string message to the speech synthesiser if (playerDetails.activesound == true) { string output = "That Was the correct Answer, Your New Score is" + GlobalQuizValues.playerScoreDuringQuiz; SoundMethodSpeech.speech(output); } } //if answer is not right it keeps the score the same, displays incorrect image and displays a message box containing relevant info else { GlobalQuizValues.playerScoreDuringQuiz += 0; pctCorrect.Visible = false; pctIncorrect.Visible = true; MessageBox.Show("InCorrect\n Your Score is Still\t" + GlobalQuizValues.playerScoreDuringQuiz); //if user wants the result spoken back to them it outputs a string message to the speech synthesiser if (playerDetails.activesound == true) { string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz; SoundMethodSpeech.speech(output); } } this.Hide(); frmAdvanced3 myNextScreen = new frmAdvanced3(); myNextScreen.Show(); }