// given node is <randomize type="action".../>
 internal RandomEffect(XmlNode node)
 {
     table = RandomTable.CreateTable(node, RandTableType.EFFECT);
 }
 // given node is <randomize type="action".../>
 internal RandomAction(XmlNode node)
 {
     table = RandomTable.CreateTable(node, RandTableType.ACTION);
 }
 // given node is <randomize type="action".../>
 internal RandomTarget(XmlNode node)
 {
     table = RandomTable.CreateTable(node, RandTableType.TARGET);
 }