protected virtual void clickTween() { if (_skin == null) { return; } TweenScale.Play(_skin, 0.1f, Vector3.one * 0.95f); CallLater.Add(() => TweenScale.Play(_skin, 0.1f, Vector3.one), 0.1f); }
public virtual void OnPointerUp(PointerEventData eventData) { TweenScale.Play(gameObject, time, defaultScale); }