public static bool simpleDispatch(this Component self, string type, object data = null) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { return(false); } return(dispatcher.simpleDispatch(type, data)); }
public static bool hasEventListener(this Component self, string type) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { return(false); } return(dispatcher.hasEventListener(type)); }
public static bool dispatchEvent(this Component self, EventX e) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { return(false); } return(dispatcher.dispatchEvent(e)); }
public static void StopCoroutine(this GameObject self, Coroutine routine) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { dispatcher = self.AddComponent <MonoEventDispatcher>(); } dispatcher.StopCoroutine(routine); }
public static Coroutine StartCoroutine(this GameObject self, IEnumerator routine) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { dispatcher = self.AddComponent <MonoEventDispatcher>(); } return(dispatcher.StartCoroutine(routine)); }
public static bool removeEventListener(this GameObject self, string type, Action <EventX> listener) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { return(false); } return(dispatcher.removeEventListener(type, listener)); }
public static object GetData(this GameObject self) { MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { return(null); } return(dispatcher.data); }
public static bool removeEventListener(this Component self, string type, Action <EventX> listener) { #if UNITY_EDITOR ///编辑器直接退出时会有这种贱的调用 if (self == null) { return(false); } #endif MonoEventDispatcher dispatcher = self.GetComponent <MonoEventDispatcher>(); if (dispatcher == null) { return(false); } return(dispatcher.removeEventListener(type, listener)); }
public static bool addEventListener(this Component self, string type, Action <EventX> listener, int priority = 0) { MonoEventDispatcher dispatcher = self.gameObject.GetOrAddComponent <MonoEventDispatcher>(); return(dispatcher.addEventListener(type, listener, priority)); }
public static void SetData(this GameObject self, object value) { MonoEventDispatcher dispatcher = self.GetOrAddComponent <MonoEventDispatcher>(); dispatcher.data = value; }