Exemple #1
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);
            graphics.IsFullScreen = true;

            // you can choose whether you want a landscape or portait
            // game by using one of the two helper functions.
            //InitializePortraitGraphics();
            InitializeLandscapeGraphics();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // attempt to deserialize the screen manager from disk. if that
            // fails, we add our default screens.
            if (!screenManager.DeserializeState())
            {
                //verifica som externo tocando
                IsMediaPlayerBusy();

                if (!IsolatedStorageSettings.ApplicationSettings.Contains("soundFx"))
                {
                    SetIsolatedStorageSettings("soundFx", true);
                }

                if (!IsolatedStorageSettings.ApplicationSettings.Contains("hiscore"))
                {
                    SetIsolatedStorageSettings("hiscore", 0);
                }
                // Activate the first screens.
                screenManager.AddScreen(new BackgroundScreen(), null);
                screenManager.AddScreen(new MainMenuScreen(), null);
            }
        }
Exemple #2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }