public void InitRobot() { int centerX = 24; int centerY = 30; int nMaxNum = 30; for (int i = 0; i < nMaxNum; ++i) { if (i % 3 == 0) { centerX = 24; centerY = 30; } else if (i % 3 == 0) { centerX = 29; centerY = 21; } else { centerX = 30; centerY = 21; } Player player = new Player() { nSessionID = i + 200000, strName = string.Format("机器人{0}", i + 1), bIsRobot = true }; Random rd = new Random(); player.x = centerX + rd.Next(1, 10); player.y = centerY + rd.Next(1, 10); RoleMgr.Instance().AddRole(player); } }
public void HandleLogout(Int64 nSessionID) { FFLog.Trace(string.Format("PlayerHandler.HandleLogout {0}", nSessionID)); Player player = RoleMgr.Instance().GetPlayerBySessionID(nSessionID); if (player == null) { return; } RoleMgr.Instance().RemoveRole(nSessionID); Pbmsg.LogoutRet retMsg = new Pbmsg.LogoutRet() { Id = player.GetID(), Name = player.strName, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SLogout, retMsg); if (player.playerYS != null && RoleMgr.Instance().GetPlayerBySessionID(player.playerYS.nSessionID) != null) { RoleMgr.Instance().RemoveRole(player.playerYS.nSessionID);; retMsg = new Pbmsg.LogoutRet() { Id = player.playerYS.GetID(), Name = player.playerYS.strName, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SLogout, retMsg); } return; }
public void HandleAttack(Player player, Pbmsg.AttackReq reqMsg) { Role roleTarget = RoleMgr.Instance().GetRoleBySessionID(reqMsg.Targetid); if (roleTarget == null) { return; } Pbmsg.AttackRet retMsg = new Pbmsg.AttackRet() { Id = player.GetID(), Targetid = reqMsg.Targetid, Magicid = reqMsg.Magicid, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SAttack, retMsg); Random rd = new Random(); int hpChaneged = rd.Next(1, roleTarget.maxhp / 10); //hpChaneged = 1; if (roleTarget.hp >= hpChaneged) { roleTarget.hp -= hpChaneged; } else { roleTarget.hp = 0; } Pbmsg.HPChangedRet retMsg2 = new Pbmsg.HPChangedRet() { Id = roleTarget.GetID(), Magicid = reqMsg.Magicid, ValCur = roleTarget.hp, ValChanged = hpChaneged, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SHpChanged, retMsg2); roleTarget.nLastAttackedTime = Util.GetNowTimeMs(); if (roleTarget is Monster) { Monster monster = roleTarget as Monster; monster.direction = (player.direction + 4) % 8; monster.nLastAttackedRoleID = player.GetID(); if (monster.hp == 0) { Pbmsg.LeaveMapRet leaveMsg = new Pbmsg.LeaveMapRet() { Id = roleTarget.GetID(), }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SLeaveMap, leaveMsg); } } }
public Role GetTargetRobot(Player player) { if (player.nCurTarget == 0) { return(null); } Role roleTarget = RoleMgr.Instance().GetRoleBySessionID(player.nCurTarget); if (roleTarget == null || roleTarget.hp == 0)// || !(roleTarget is Player)) { player.nCurTarget = 0; return(null); } Role ret = roleTarget;// as Player; return(ret); }
public bool Init() { //InitRobot(); int nGenId = 10000; int num = 0; for (int i = 0; i < 3; ++i) { string strName = string.Format("尸霸{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 18 + 20 - (int)MapCfg.CenterX + i * 2, y = 28 + 30 - (int)MapCfg.CenterY - i, apprID = 69 }; RoleMgr.Instance().AddRole(mon); } for (int i = 0; i < num; ++i) { string strName = string.Format("蓝魔{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 12 + 20 - (int)MapCfg.CenterX + i * 2, y = 32 + 30 - (int)MapCfg.CenterY - i, apprID = 102 }; RoleMgr.Instance().AddRole(mon); } for (int i = 0; i < num; ++i) { string strName = string.Format("山魔{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 15 + 20 - (int)MapCfg.CenterX + i * 2, y = 40 + 30 - (int)MapCfg.CenterY - i, apprID = 103 }; RoleMgr.Instance().AddRole(mon); } for (int i = 0; i < num; ++i) { string strName = string.Format("黑暗魔王{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 20 + 20 - (int)MapCfg.CenterX + i * 2, y = 40 + 30 - (int)MapCfg.CenterY - i, apprID = 104 }; RoleMgr.Instance().AddRole(mon); } for (int i = 0; i < num; ++i) { string strName = string.Format("双足蜥蜴{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 25 + 20 - (int)MapCfg.CenterX + i * 2, y = 39 + 30 - (int)MapCfg.CenterY - i, apprID = 105 }; RoleMgr.Instance().AddRole(mon); } for (int i = 0; i < num; ++i) { string strName = string.Format("变异蜘蛛{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 25 + 20 - (int)MapCfg.CenterX + i * 2, y = 28 + 30 - (int)MapCfg.CenterY - i, apprID = 106 }; RoleMgr.Instance().AddRole(mon); } for (int i = 0; i < num; ++i) { string strName = string.Format("土妖{0}", i + 1); nGenId++; var mon = new Monster() { nSessionID = nGenId, strName = strName, x = 16 + 20 - (int)MapCfg.CenterX + i * 2, y = 30 - i, apprID = 100 }; RoleMgr.Instance().AddRole(mon); } FFNet.TimeroutLoop(1000, this.HandleMonsterAI, "HandleMonsterAI"); return(true); }
public void HandleRobotAI(Player player) { long nowtm = Util.GetNowTimeMs(); if (nowtm - player.nLastRobotAITm < 1000) { return; } player.nLastRobotAITm = nowtm; Role targetRole = GetTargetRobot(player); if (targetRole == null)//!没有目标找一个离自己最近的目标 { RoleMgr.Instance().ForeachRole((Role roleOther) => { if (roleOther == player || roleOther.hp == 0 || roleOther is Monster) { return; } if (targetRole != null && Util.Distance(player.x, player.y, targetRole.x, targetRole.y) <= Util.Distance(player.x, player.y, roleOther.x, roleOther.y)) { return; } targetRole = roleOther; player.nCurTarget = targetRole.GetID(); }); } int nDistance = Util.Distance(player.x, player.y, targetRole.x, targetRole.y); if (nDistance <= 1) { Pbmsg.AttackRet monsterAttackMsg = new Pbmsg.AttackRet() { Magicid = 2, Id = player.GetID(), Targetid = targetRole.GetID(), }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SAttack, monsterAttackMsg); int hpChaneged = 200; //if (targetRole.hp >= hpChaneged) //{ // targetRole.hp -= hpChaneged; //} //else //{ // targetRole.hp = 0; // targetRole.nLastAttackedTime = Util.GetNowTimeMs(); //} Pbmsg.HPChangedRet retMsg2 = new Pbmsg.HPChangedRet() { Id = targetRole.GetID(), Magicid = 2, ValCur = targetRole.hp, ValChanged = hpChaneged, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SHpChanged, retMsg2); return; } //!追击 int nDir = GameUtil.CalDirection(player.x, player.y, targetRole.x, targetRole.y); GamePoint offsetPos = GameUtil.CalPointByDirLen(nDir, 1); player.x = player.x + offsetPos.x; player.y = player.y + offsetPos.y; Pbmsg.RunRet runRet = new Pbmsg.RunRet() { Id = player.GetID(), X = player.x, Y = player.y, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SRun, runRet); return; }
public void HandleMonsterAI() { long now = Util.GetNowTimeMs(); if (now - this.nLastAITick < 800) { return; } this.nLastAITick = Util.GetNowTimeMs(); RoleMgr.Instance().ForeachRole((Role role) => { //if (gCount++ % 10 == 0) //{ // FFLog.Trace(string.Format("HandleMonsterAI! {0},hp:{1}", gCount, role.hp)); //} if (role.hp <= 0) { if (Util.GetNowTimeMs() - role.nLastAttackedTime < 5000 && gCount++ % 10 != 0) { return; } role.hp = role.maxhp; Pbmsg.EnterMapRet enterMapRet = role.BuildEnterMsg(); FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SEnterMap, enterMapRet); return; } if (!(role is Monster)) { if (role is Player) { Player playerTmp = role as Player; if (playerTmp.bIsRobot) { HandleRobotAI(playerTmp); } } return; } Monster monster = role as Monster; if (monster.nLastAttackedRoleID == 0) { return; } Player player = RoleMgr.Instance().GetPlayerBySessionID(monster.nLastAttackedRoleID); if (player == null || player.hp == 0) { monster.nLastAttackedRoleID = 0; return; } int nDistance = Util.Distance(monster.x, monster.y, player.x, player.y); if (nDistance <= 1) { if (Util.GetNowTimeMs() - monster.nLastAttackTime < 1000) { return; } monster.nLastAttackTime = Util.GetNowTimeMs(); Pbmsg.AttackRet monsterAttackMsg = new Pbmsg.AttackRet() { Id = monster.GetID(), Targetid = player.GetID(), }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SAttack, monsterAttackMsg); Random rd = new Random(); Role roleTarget = player; int hpChaneged = rd.Next(1, roleTarget.maxhp / 10); if (roleTarget.hp >= hpChaneged) { roleTarget.hp -= hpChaneged; } else { roleTarget.hp = 0; } roleTarget.nLastAttackedTime = Util.GetNowTimeMs(); Pbmsg.HPChangedRet retMsg3 = new Pbmsg.HPChangedRet() { Id = roleTarget.GetID(), ValCur = roleTarget.hp, ValChanged = hpChaneged, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SHpChanged, retMsg3); } else//!怪物寻路追打角色 { GamePoint nextPos = GameUtil.FindPath(new GamePoint(monster.x, monster.y), new GamePoint(player.x, player.y)); if (RoleMgr.Instance().GetRoleByPos(nextPos.x, nextPos.y) != null) { return; } monster.x = nextPos.x; monster.y = nextPos.y; Pbmsg.RunRet runRet = new Pbmsg.RunRet() { Id = monster.GetID(), X = monster.x, Y = monster.y, }; FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SRun, runRet); } }); }
public void HandleLogin(Int64 nSessionID, Pbmsg.LoginReq reqMsg) { Player playerOld = RoleMgr.Instance().GetPlayerBySessionID(nSessionID); if (playerOld != null) { if (playerOld.nSessionID == nSessionID) { FFLog.Error(string.Format("worker cmd invalid! {0} login twice", nSessionID)); } return; } Player player = new Player() { nSessionID = nSessionID }; RoleMgr.Instance().AddRole(player); player.strName = reqMsg.Name; player.nLevel = 1; Pbmsg.LoginRet retMsg = new Pbmsg.LoginRet() { Id = player.GetID(), Name = reqMsg.Name, Level = player.nLevel, }; player.SendPlayerMsg(Pbmsg.ServerCmdDef.SLogin, retMsg); { Pbmsg.EnterMapRet enterMapRet = player.BuildEnterMsg(); FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SEnterMap, enterMapRet); player.playerYS = new Player() { nSessionID = player.nSessionID + 100000, strName = player.strName + "的元神", idZhuTi = player.GetID() }; player.playerYS.x = player.x - 1; player.playerYS.y = player.y - 1; player.playerYS.apprID = player.apprID; RoleMgr.Instance().AddRole(player.playerYS); enterMapRet = player.playerYS.BuildEnterMsg(); FFWorker.Instance().GateBroadcastMsg((int)Pbmsg.ServerCmdDef.SEnterMap, enterMapRet); } RoleMgr.Instance().ForeachRole((Role roleOther) => { if (roleOther.GetID() == player.GetID()) { return; } if (roleOther.hp == 0) { return; } Pbmsg.EnterMapRet enterMapRet = roleOther.BuildEnterMsg(); player.SendPlayerMsg(Pbmsg.ServerCmdDef.SEnterMap, enterMapRet); }); }