public static Offset <HPNotify> CreateHPNotify(FlatBufferBuilder builder, int myidx = 0, int myHpD = 0, VectorOffset enemiesHpDOffset = default(VectorOffset)) { builder.StartObject(3); HPNotify.AddEnemiesHpD(builder, enemiesHpDOffset); HPNotify.AddMyHpD(builder, myHpD); HPNotify.AddMyidx(builder, myidx); return(HPNotify.EndHPNotify(builder)); }
public static HPNotify GetRootAsHPNotify(ByteBuffer _bb, HPNotify obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }