public LoadFromFile ( [ fileName ) : long | ||
fileName | [ | Name of the file from which data will be loaded. |
Résultat | long |
public Map LoadHeader( string fileName ) { if( fileName == null ) throw new ArgumentNullException( "fileName" ); NbtFile file = new NbtFile(); file.LoadFromFile( fileName, NbtCompression.None, HeaderTagSelector ); NbtCompound root = file.RootTag; return LoadHeaderInternal( root ); }
/// <summary> /// Load a map file into memory and display information /// </summary> /// <param name="fi">The map file to load</param> private void Load(FileInfo fi) { NbtFile f = new NbtFile(); fullName = fi.FullName; shortName = fi.Name; try { f.LoadFromFile(fullName); } catch (Exception ex) { string s = string.Format("Error loading {0}: {1}", fi.Name, ex.Message); MessageBox.Show(s); return; } try { var dataTag = f.RootTag["data"]; Scale = dataTag["scale"].ByteValue; xCenter = dataTag["xCenter"].IntValue; zCenter = dataTag["zCenter"].IntValue; Height = dataTag["height"].IntValue; Width = dataTag["width"].IntValue; Dimension = dataTag["dimension"].ByteValue; Colors = dataTag["colors"].ByteArrayValue; MCMapToBitmap(); } catch (Exception ex) { throw ex; } }
public Map Load( string fileName ) { if( fileName == null ) throw new ArgumentNullException( "fileName" ); NbtFile file = new NbtFile(); file.LoadFromFile( fileName, NbtCompression.None, null ); NbtCompound root = file.RootTag; Map map = LoadHeaderInternal( root ); map.Blocks = root["MapData"]["Blocks"].ByteArrayValue; return map; }
private void Walk(DirectoryInfo folder) { foreach (FileInfo file in folder.GetFiles("level.dat")) { try { var nbt = new NbtFile(); nbt.LoadFromFile(file.FullName); var data = nbt.RootTag["Data"]; this.Worlds[data["LevelName"].StringValue] = folder; } catch { // ignore any load problems... } } foreach (DirectoryInfo child in folder.GetDirectories()) this.Walk(child); }
/// <summary> /// Read the information from a file and load it into Node. The file is expected to hold Minecraft map data in NBT format. /// </summary> /// <param name="fi">Object that holds File information</param> public void GetFileInfo(FileInfo fi) { NbtFile f = null; try { f = new NbtFile(); f.LoadFromFile(fi.FullName); var dataTag = f.RootTag["data"]; if (dataTag != null) { mapLevel = dataTag["scale"] == null ? -1 : dataTag["scale"].ByteValue; ; xCenter = dataTag["xCenter"] == null ? -1 : dataTag["xCenter"].IntValue; zCenter = dataTag["zCenter"] == null ? -1 : dataTag["zCenter"].IntValue; } Debug.WriteLine(string.Format("{0} {1}", fi.Name, dataTag["scale"] == null ? -1 : dataTag["scale"].ByteValue)); } catch (Exception ex) { string s = string.Format("{0} error: {1}", fi.Name, ex.Message); throw new Exception(s); } }
public void Initialize() { _basePath = _basePath ?? Config.GetProperty("PCWorldFolder", "World").Trim(); NbtFile file = new NbtFile(); file.LoadFromFile(Path.Combine(_basePath, "level.dat")); NbtTag dataTag = file.RootTag["Data"]; _level = new LevelInfo(dataTag); _waterOffsetY = (byte) Config.GetProperty("PCWaterOffset", 0); _ignore = new List<int>(); _ignore.Add(23); _ignore.Add(25); _ignore.Add(28); _ignore.Add(29); _ignore.Add(33); _ignore.Add(34); _ignore.Add(36); _ignore.Add(55); _ignore.Add(69); _ignore.Add(70); _ignore.Add(71); _ignore.Add(72); // _ignore.Add(75); // _ignore.Add(76); _ignore.Add(77); _ignore.Add(84); _ignore.Add(87); _ignore.Add(88); _ignore.Add(93); _ignore.Add(94); _ignore.Add(97); _ignore.Add(113); _ignore.Add(115); _ignore.Add(117); _ignore.Add(118); // _ignore.Add(123); _ignore.Add(131); _ignore.Add(132); _ignore.Add(138); _ignore.Add(140); _ignore.Add(143); _ignore.Add(144); _ignore.Add(145); _ignore.Sort(); _gaps = new List<int>(); _gaps.Add(23); _gaps.Add(25); // _gaps.Add(27); _gaps.Add(28); _gaps.Add(29); _gaps.Add(33); _gaps.Add(34); _gaps.Add(36); _gaps.Add(55); // _gaps.Add(66); _gaps.Add(69); _gaps.Add(70); _gaps.Add(72); _gaps.Add(75); _gaps.Add(76); _gaps.Add(77); _gaps.Add(84); // _gaps.Add(87); _gaps.Add(88); _gaps.Add(90); _gaps.Add(93); _gaps.Add(94); _gaps.Add(95); _gaps.Add(97); // _gaps.Add(99); // _gaps.Add(100); // _gaps.Add(106); // _gaps.Add(111); _gaps.Add(115); _gaps.Add(116); _gaps.Add(117); _gaps.Add(118); _gaps.Add(119); // _gaps.Add(120); // _gaps.Add(121); _gaps.Add(122); _gaps.Add(123); _gaps.Add(124); _gaps.Add(125); _gaps.Add(126); // _gaps.Add(127); _gaps.Add(130); _gaps.Add(131); _gaps.Add(132); _gaps.Add(137); _gaps.Add(138); _gaps.Add(140); _gaps.Add(143); _gaps.Add(144); _gaps.Add(145); _gaps.Add(146); _gaps.Add(147); _gaps.Add(148); _gaps.Add(149); _gaps.Add(150); _gaps.Add(151); _gaps.Add(152); _gaps.Add(153); _gaps.Add(154); _gaps.Add(160); _gaps.Add(165); _gaps.Add(166); _gaps.Add(167); _gaps.Add(168); _gaps.Add(169); _gaps.Sort(); }
public void Init() { _basePath = _basePath ?? Config.GetProperty("PCWorldFolder", "World").Trim(); var file = new NbtFile(); if (File.Exists(Path.Combine(_basePath, "level.dat"))) { file.LoadFromFile(Path.Combine(_basePath, "level.dat")); var dataTag = file.RootTag["Data"]; _level = new LevelInfo(dataTag); } else { throw new Exception(@"Could not load Anvil world!"); } _waterOffsetY = (byte)Config.GetProperty("PCWaterOffset", 0); }
public void LoadAnvilLevelLoadTest() { NbtFile file = new NbtFile(); file.LoadFromFile(@"D:\Downloads\KingsLanding1\KingsLanding1\level.dat"); NbtTag dataTag = file.RootTag["Data"]; Assert.NotNull(dataTag); Assert.NotNull(dataTag["version"]); Assert.AreEqual(19133, dataTag["version"].IntValue); Assert.NotNull(dataTag["initialized"]); var level = new LevelInfo(); level.GetPropertyValue(dataTag, () => level.Version); Assert.AreEqual(19133, level.Version); Assert.AreEqual(19133, level.GetPropertyValue(dataTag, () => level.Version)); Assert.AreEqual(true, level.GetPropertyValue(dataTag, () => level.Initialized)); Assert.AreEqual("WesterosCraft", level.GetPropertyValue(dataTag, () => level.LevelName)); var levelFromNbt = new LevelInfo(dataTag); Assert.AreEqual(19133, levelFromNbt.Version); Assert.AreEqual(true, levelFromNbt.Initialized); Assert.AreEqual("WesterosCraft", levelFromNbt.LevelName); }
internal static World LoadWorld( string worldName, string fileName, WorldDataCategory cats ) { if( fileName == null ) throw new ArgumentNullException( "fileName" ); NbtFile file = new NbtFile(); file.LoadFromFile( fileName, NbtCompression.None, null ); NbtCompound root = file.RootTag; Map map = LoadHeaderInternal( root ); if( ( cats & WorldDataCategory.MapData ) != 0 ) { map.Blocks = root["MapData"]["Blocks"].ByteArrayValue; } World world = new World( worldName ) { Map = map }; NbtCompound backupSettingsTag = root.Get<NbtCompound>( "BackupSettings" ); if( ( cats & WorldDataCategory.BackupSettings ) != 0 && backupSettingsTag != null ) { YesNoAuto backupMode; if( !Enum.TryParse( backupSettingsTag["EnabledState"].StringValue, out backupMode ) ) { throw new MapFormatException( "Could not parse BackupEnabledState." ); } world.BackupInterval = TimeSpan.FromSeconds( backupSettingsTag["Interval"].IntValue ); world.BackupEnabledState = backupMode; } NbtCompound accessSecurityTag = root.Get<NbtCompound>( "AccessSecurity" ); if( ( cats & WorldDataCategory.AccessPermissions ) != 0 && accessSecurityTag != null ) { world.AccessSecurity = new SecurityController( accessSecurityTag ); } NbtCompound buildSecurityTag = root.Get<NbtCompound>( "BuildSecurity" ); if( ( cats & WorldDataCategory.BuildPermissions ) != 0 && buildSecurityTag != null ) { world.BuildSecurity = new SecurityController( buildSecurityTag ); } NbtCompound envTag = root.Get<NbtCompound>( "Environment" ); if( ( cats & WorldDataCategory.Environment ) != 0 && envTag != null ) { world.CloudColor = envTag["CloudColor"].IntValue; world.FogColor = envTag["FogColor"].IntValue; world.SkyColor = envTag["SkyColor"].IntValue; world.EdgeLevel = envTag["EdgeLevel"].ShortValue; world.EdgeBlock = (Block)envTag["EdgeBlock"].ByteValue; } NbtCompound blockDBSettingsTag = root.Get<NbtCompound>( "BlockDBSettings" ); if( ( cats & WorldDataCategory.BlockDBSettings ) != 0 && blockDBSettingsTag != null ) { world.BlockDB.LoadSettings( blockDBSettingsTag ); } NbtCompound worldEventsTag = root.Get<NbtCompound>( "WorldEvents" ); if( ( cats & WorldDataCategory.WorldEvents ) != 0 && worldEventsTag != null ) { world.LoadedBy = worldEventsTag["LoadedBy"].StringValue; world.LoadedOn = DateTimeUtil.TryParseDateTime( worldEventsTag["LoadedOn"].LongValue ); // TODO: UnloadedBy/UnloadedOn world.MapChangedBy = worldEventsTag["MapChangedBy"].StringValue; world.MapChangedOn = DateTimeUtil.TryParseDateTime( worldEventsTag["MapChangedOn"].LongValue ); world.LockedBy = worldEventsTag["LockedBy"].StringValue; world.LockedOn = DateTimeUtil.TryParseDateTime( worldEventsTag["LockedOn"].LongValue ); world.UnlockedBy = worldEventsTag["UnlockedBy"].StringValue; world.UnlockedOn = DateTimeUtil.TryParseDateTime( worldEventsTag["UnlockedOn"].LongValue ); } return world; }