FindWorlds() public static méthode

Finds all worlds that match the given name. Autocompletes. Raises SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
public static FindWorlds ( [ player, [ name ) : fCraft.World[]
player [ Player who is calling the query. May be null.
name [ Full or partial world name.
Résultat fCraft.World[]
Exemple #1
0
        internal static World FindWorldMatches(Player player, string name)
        {
            if (name == "-")
            {
                if (player.LastUsedWorldName != null)
                {
                    name = player.LastUsedWorldName;
                }
                else
                {
                    player.Message("Cannot repeat world name: you haven't used any names yet.");
                    return(null);
                }
            }
            player.LastUsedWorldName = name;
            World[] matches = WorldManager.FindWorlds(player, name);

            if (matches.Length == 0)
            {
                player.MessageNoWorld(name);
                return(null);
            }
            else if (matches.Length > 1)
            {
                player.MessageManyMatches("world", matches);
                return(null);
            }
            return(matches[0]);
        }
        /// <summary> Parses an unknown command as a /Join [command] command. </summary>
        /// <param name="player"> Player who issued the command. </param>
        /// <param name="cmd"> Command to be parsed as a worldname. </param>
        /// <returns> True if the command was a world and the user was able to join it, false if world doesn't exist, or user is unable to join the world. </returns>
        public static bool ParseUnknownCommand(Player player, CommandReader cmd)
        {
            //joinworld or tp to player
            if (cmd.RawMessage.IndexOf(' ') == -1 && player != Player.Console)
            {
                string cmdString  = cmd.RawMessage.Substring(1);
                bool   wasWorldTP = false;
                if (cmdString == "-")
                {
                    if (player.LastUsedWorldName != null)
                    {
                        cmdString = player.LastUsedWorldName;
                    }
                    else
                    {
                        return(false);
                    }
                }
                World[] worlds = WorldManager.FindWorlds(player, cmdString);

                if (worlds.Length == 1)
                {
                    World world = worlds[0];
                    if (world.Name.StartsWith("PW_"))
                    {
                        return(false);
                    }
                    player.LastUsedWorldName = world.Name;
                    switch (world.AccessSecurity.CheckDetailed(player.Info))
                    {
                    case SecurityCheckResult.Allowed:
                    case SecurityCheckResult.WhiteListed:
                        if (world.IsFull)
                        {
                            break;
                        }
                        if (cmd.IsConfirmed)
                        {
                            if (player.JoinWorldNow(world, true, WorldChangeReason.ManualJoin))
                            {
                                wasWorldTP = true;
                            }
                            break;
                        }
                        if (player.World.Name.CaselessEquals("tutorial") && !player.Info.HasRTR)
                        {
                            player.Confirm(cmd,
                                           "&SYou are choosing to skip the rules, if you continue you will spawn here the next time you log in.");
                            return(true);
                        }
                        player.StopSpectating();
                        if (player.JoinWorldNow(world, true, WorldChangeReason.ManualJoin))
                        {
                            wasWorldTP = true;
                            break;
                        }
                        break;

                    case SecurityCheckResult.BlackListed:
                        break;

                    case SecurityCheckResult.RankTooLow:
                        break;
                    }
                    if (wasWorldTP)
                    {
                        player.Message("&H{0}&S is not a command, but it part of a world name, so you have been teleported to {1}&S instead", cmd.RawMessage, world.ClassyName);
                        player.SendToSpectators(cmd.RawMessage + " -> /Join {0}", world.Name);
                        Logger.Log(LogType.UserCommand, "{0}: /Join {1}", player.Name, world.Name);
                        return(true);
                    }
                }
            }
            return(false);
        }