Exemple #1
0
        // creates a button that is just the mesh
        public void Create(fMesh mesh, fMaterial meshMaterial, float fScale, Quaternionf transform)
        {
            button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton"));

            iconMesh = AppendMeshGO("shape", mesh, meshMaterial, button);
            iconMesh.SetLocalScale(new Vector3f(fScale, fScale, fScale));
            iconMesh.SetLocalRotation(iconMesh.GetLocalRotation() * transform);
            MaterialUtil.DisableShadows(iconMesh);

            standard_mat = new fMaterial(meshMaterial);
        }
Exemple #2
0
        // creates a button that is just the mesh, basically same as above but without the background disc
        public void Create(UnityEngine.PrimitiveType eType, fMaterial primMaterial, float fPrimScale = 1.0f)
        {
            button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton"));

            buttonMesh = AppendUnityPrimitiveGO(UniqueNames.GetNext("HUDButton"), eType, primMaterial, button);
            float primSize = Shape.EffectiveRadius() * fPrimScale;

            buttonMesh.SetLocalScale(new Vector3f(primSize, primSize, primSize));
            buttonMesh.Translate(new Vector3f(0.0f, 0.0f, -primSize), false);
            Quaternionf rot = buttonMesh.GetLocalRotation();

            rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f);
            rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisX, -15.0f);
            buttonMesh.SetLocalRotation(rot);
            //buttonMesh.transform.Rotate(-15.0f, 45.0f, 0.0f, Space.Self);
            MaterialUtil.DisableShadows(buttonMesh);

            standard_mat = new fMaterial(primMaterial);
        }