// pass bIsScaled=false if the localFrame is not in the un-scaled space of the primitive // (eg like if you computed positions relative to an un-scaled bounding box) public void AddSphereL(Frame3f localFrame, float fVisualRadiusDeg, Material mat, bool bIsScaled = true) { GameObject go = new GameObject("sphere"); Vector3f vScale = parentSO.GetLocalScale(); go.AddComponent <MeshFilter>(); go.SetMesh(UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere)); var goRen = go.AddComponent <MeshRenderer>(); goRen.material = mat; go.transform.localScale = new Vector3(1, 1, 1); // we are going to be parented to SO, so we will inherit its local scale. // assumption is that frames passed in are already in scaled coordinates, // so we need to undo that scale if (bIsScaled) { go.transform.position = localFrame.Origin / vScale; } else { go.transform.position = localFrame.Origin; } go.layer = FPlatform.WidgetOverlayLayer; UnityUtil.AddChild(parentGO, go, false); vObjects.Add(new IndicatorInfo() { go = go, fVisualRadiusDeg = fVisualRadiusDeg }); }
override public void UpdateGeometry() { if (sphere == null) { return; } sphereMesh.GetComponent <MeshFilter>().sharedMesh = UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere); sphereMesh.transform.localScale = new Vector3(2 * radius, 2 * radius, 2 * radius); // if we want to scale away/towards bottom of sphere, then we need to // translate along axis as well... Frame3f f = GetLocalFrame(CoordSpace.ObjectCoords); float fScale = sphere.transform.localScale[1]; f.Origin -= f.FromFrameV(fScale * centerShift); update_shift(); f.Origin += f.FromFrameV(fScale * centerShift); SetLocalFrame(f, CoordSpace.ObjectCoords); // apparently this is expensive? if (DeferRebuild == false) { sphereMesh.GetComponent <MeshCollider>().sharedMesh = sphereMesh.GetComponent <MeshFilter>().sharedMesh; } increment_timestamp(); }
public static fRectangleGameObject CreateRectangleGO(string sName, float fWidth, float fHeight, fMaterial useMaterial, bool bShareMaterial, bool bCollider) { GameObject go = new GameObject(sName); Mesh rectMesh = UnityUtil.GetPrimitiveMesh(PrimitiveType.Quad); UnityUtil.RotateMesh(rectMesh, Quaternionf.AxisAngleD(Vector3f.AxisX, 90), Vector3f.Zero); initialize_meshgo(go, new fMesh(rectMesh), bCollider, true); go.SetMaterial(useMaterial, bShareMaterial); return(new fRectangleGameObject(go, fWidth, fHeight)); }
void update_box() { if (nCurMesh != (int)PrimType.Box) { meshObject.SetMesh(UnityUtil.GetPrimitiveMesh(PrimitiveType.Cube)); nCurMesh = (int)PrimType.Box; } Transform parent = meshObject.transform.parent; meshObject.transform.parent = null; float fHeightSignShift = (Height < 0) ? Height : 0; float fAbsHeight = Math.Abs(Height); float fWidthShift = (Width < 0) ? Width : 0; float fAbsWidth = Math.Abs(Width); float fDepthShift = (Depth < 0) ? Depth : 0; float fAbsDepth = Math.Abs(Depth); Vector3f vShift = Vector3f.Zero; if (Center == CenterModes.Base) { vShift = new Vector3f(0, fHeightSignShift + fAbsHeight * 0.5f, 0); } else if (Center == CenterModes.Corner) { vShift = new Vector3f(fWidthShift + fAbsWidth * 0.5f, fHeightSignShift + fAbsHeight * 0.5f, fDepthShift + fAbsDepth * 0.5f); } meshObject.transform.localPosition = Vector3.zero; meshObject.transform.localRotation = Quaternion.identity; // default unity box is 1x1x1 cube meshObject.transform.localScale = new Vector3f(fAbsWidth, fAbsHeight, fAbsDepth); shiftedFrame = Frame.Translated(Frame.FromFrameV(vShift)); UnityUtil.SetGameObjectFrame(meshObject, shiftedFrame, CoordSpace.WorldCoords); meshObject.transform.SetParent(parent, true); }
// creates a button with a floating primitive in front of the button shape public void CreateMeshIconButton(float fRadius, string sMeshPath, Material bgMaterial, float fMeshScaleFudge) { Shape = new HUDShape(HUDShapeType.Disc, fRadius); fMesh iconmesh = null; Material meshMaterial = null; try { iconmesh = FResources.LoadMesh(sMeshPath); meshMaterial = MaterialUtil.CreateStandardVertexColorMaterial(Color.white); } catch { } if (iconmesh == null) { iconmesh = UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere); meshMaterial = MaterialUtil.CreateStandardMaterial(Color.red); } float fMeshRadius = fRadius * fMeshScaleFudge; base.Create(bgMaterial, iconmesh, meshMaterial, fMeshRadius, Frame3f.Identity.Translated(-fMeshRadius * 0.25f, 2).Rotated(-15.0f, 1)); }
override protected void BuildGizmo() { gizmo.SetName("SurfaceConstrainedGizmo"); make_materials(); centerGO = AppendMeshGO("object_origin", UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere), srcMaterial, gizmo); centerGO.SetLocalScale(WidgetScale); Widgets[centerGO] = new SurfaceConstrainedPointWidget(this, this.parentScene) { RootGameObject = centerGO, StandardMaterial = srcMaterial, HoverMaterial = srcHoverMaterial }; PuncturedDiscGenerator discgen = new PuncturedDiscGenerator() { StartAngleDeg = 180, EndAngleDeg = 270, OuterRadius = 1.5f, InnerRadius = 0.75f }; discgen.Generate(); SimpleMesh discmesh = discgen.MakeSimpleMesh(); MeshTransforms.Rotate(discmesh, Vector3d.Zero, Quaternionf.AxisAngleD(Vector3f.AxisX, 90)); rotateGO = AppendMeshGO("object_rotate", new fMesh(discmesh), srcMaterial, gizmo); rotateGO.SetLocalScale(WidgetScale); Widgets[rotateGO] = new AxisRotationWidget(2) { RootGameObject = rotateGO, StandardMaterial = srcMaterial, HoverMaterial = srcHoverMaterial }; gizmo.Hide(); }
public void Create(Cockpit cockpit) { base.Create(); float fHUDRadius = 0.75f; float fButtonRadius = 0.06f; Color bgColor = new Color(0.7f, 0.7f, 1.0f, 0.7f); Material bgMaterial = (bgColor.a == 1.0f) ? MaterialUtil.CreateStandardMaterial(bgColor) : MaterialUtil.CreateTransparentMaterial(bgColor); List <SOMaterial> materials = new List <SOMaterial>() { SOMaterial.CreateStandard("default", ColorUtil.StandardBeige), SOMaterial.CreateStandard("standard_white", Colorf.VideoWhite), SOMaterial.CreateStandard("standard_black", Colorf.VideoBlack), SOMaterial.CreateStandard("middle_grey", new Colorf(0.5f)), SOMaterial.CreateStandard("standard_green", Colorf.VideoGreen), SOMaterial.CreateStandard("forest_green", Colorf.ForestGreen), SOMaterial.CreateStandard("teal", Colorf.Teal), SOMaterial.CreateStandard("light_green", Colorf.LightGreen), SOMaterial.CreateStandard("standard_blue", Colorf.VideoBlue), SOMaterial.CreateStandard("navy", Colorf.Navy), SOMaterial.CreateStandard("cornflower_blue", Colorf.CornflowerBlue), SOMaterial.CreateStandard("light_steel_blue", Colorf.LightSteelBlue), SOMaterial.CreateStandard("standard_red", Colorf.VideoRed), SOMaterial.CreateStandard("fire_red", Colorf.FireBrick), SOMaterial.CreateStandard("hot_pink", Colorf.HotPink), SOMaterial.CreateStandard("light_pink", Colorf.LightPink), SOMaterial.CreateStandard("standard_yellow", Colorf.VideoYellow), SOMaterial.CreateStandard("standard_orange", Colorf.Orange), SOMaterial.CreateStandard("saddle_brown", Colorf.SaddleBrown), SOMaterial.CreateStandard("wheat", Colorf.Wheat), SOMaterial.CreateStandard("standard_cyan", Colorf.VideoCyan), SOMaterial.CreateStandard("standard_magenta", Colorf.VideoMagenta), SOMaterial.CreateStandard("silver", Colorf.Silver), SOMaterial.CreateStandard("dark_slate_grey", Colorf.DarkSlateGrey) }; float fRight = -41.0f; float df = -7.25f; float df_fudge = -0.2f; List <float> AngleSteps = new List <float>() { fRight, fRight + df, fRight + 2 * df, fRight + 3 * df }; float fVertStep = 6.75f; float fTop = 2.0f; int ri = 0, ci = 0; foreach (SOMaterial m in materials) { float fXFudge = df_fudge * (float)ri * (float)ci; float fX = AngleSteps[ci++] + fXFudge; float fY = fTop - (float)ri * fVertStep; if (ci == AngleSteps.Count) { ci = 0; ri++; } var button = add_material_button(cockpit, m.Name, fHUDRadius, fX, fY, fButtonRadius, bgMaterial, m); AddChild(button); buttons.Add(button); } fMesh iconMesh = null; Material iconMaterial = null; try { iconMesh = new fMesh(Resources.Load <Mesh>("tool_icons/star")); iconMaterial = MaterialUtil.CreateStandardVertexColorMaterial(Color.white); } catch { } if (iconMesh == null) { iconMesh = new fMesh(UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere)); iconMaterial = MaterialUtil.CreateStandardMaterial(Color.yellow); } indicatorGO = new fMeshGameObject(iconMesh); indicatorGO.SetName("active_star"); indicatorGO.SetMesh(iconMesh); indicatorGO.SetMaterial(iconMaterial); indicatorGO.SetLocalScale(fIndicatorSize * Vector3f.One); indicatorGO.SetLocalPosition(indicatorGO.GetLocalPosition() + fIndicatorShift * (Vector3f.AxisY - 4 * Vector3f.AxisZ + Vector3f.AxisX)); indicatorButton = buttons[0]; // this is default material indicatorButton.AppendNewGO(indicatorGO, indicatorButton.RootGameObject, false); }
public void Create(Cockpit cockpit) { base.Create(); float fHUDRadius = 0.7f; float fButtonRadius = 0.08f; Color bgColor = new Color(0.7f, 0.7f, 1.0f, 0.7f); Material bgMaterial = (bgColor.a == 1.0f) ? MaterialUtil.CreateStandardMaterial(bgColor) : MaterialUtil.CreateTransparentMaterial(bgColor); Material primMaterial = MaterialUtil.CreateStandardMaterial(Color.yellow); var addCylinderButton = add_primitive_button(cockpit, "addCylinder", fHUDRadius, -45.0f, 0.0f, PrimitiveType.Cylinder, 0.7f, bgMaterial, primMaterial, () => { return(new CylinderSO().Create(cockpit.Scene.DefaultSOMaterial)); }); AddChild(addCylinderButton); buttons.Add(addCylinderButton); buttonTypes[addCylinderButton] = SOTypes.Cylinder; var addBoxButton = add_primitive_button(cockpit, "addBox", fHUDRadius, -45.0f, -15.0f, PrimitiveType.Cube, 0.7f, bgMaterial, primMaterial, () => { return(new BoxSO().Create(cockpit.Scene.DefaultSOMaterial)); }); AddChild(addBoxButton); buttons.Add(addBoxButton); buttonTypes[addBoxButton] = SOTypes.Box; var addSphereButton = add_primitive_button(cockpit, "addSphere", fHUDRadius, -45.0f, -30.0f, PrimitiveType.Sphere, 0.85f, bgMaterial, primMaterial, () => { return(new SphereSO().Create(cockpit.Scene.DefaultSOMaterial)); }); AddChild(addSphereButton); buttons.Add(addSphereButton); buttonTypes[addSphereButton] = SOTypes.Sphere; var addPivotButton = add_primitive_button(cockpit, "addPivot", fHUDRadius, -60.0f, 0.0f, PrimitiveType.Sphere, 0.7f, bgMaterial, primMaterial, () => { return(new PivotSO().Create(cockpit.Scene.PivotSOMaterial, cockpit.Scene.FrameSOMaterial, FPlatform.WidgetOverlayLayer)); }, new pivotIconGenerator() { SphereMaterial = cockpit.Scene.SelectedMaterial, FrameMaterial = cockpit.Scene.FrameMaterial, PrimSize = fButtonRadius * 0.7f }); AddChild(addPivotButton); buttons.Add(addPivotButton); buttonTypes[addPivotButton] = SOTypes.Pivot; //var addCurveButton = add_curve_button(cockpit, "addCurve", fHUDRadius, -60.0f, -15.0f, // bgMaterial, primMaterial, // () => { // return new PolyCurveSO().Create(cockpit.ActiveScene.DefaultSOMaterial); // }); //AddChild(addCurveButton); /* * HUDButton addBunnyButton = HUDBuilder.CreateGeometryIconClickButton( * new HUDShape(HUDShapeType.Disc, fButtonRadius ), * fHUDRadius, -45.0f, -30.0f, bgColor, * new meshIconGenerator() { MeshPath = "icon_meshes/bunny_1k", UseMaterial = primMaterial, UseSize = fButtonRadius * 0.7f }); * addBunnyButton.Name = "addBunnyButton"; * addBunnyButton.OnClicked += (s, e) => { * // TODO add existing mesh to scene * cockpit.Parent.Scene.AddBox(); * }; * cockpit.AddUIElement(addBunnyButton, true); */ // initialize selected-primitive indicator icon fMesh iconMesh = null; fMaterial iconMaterial = null; try { iconMesh = new fMesh(Resources.Load <Mesh>("tool_icons/star")); iconMaterial = MaterialUtil.CreateStandardVertexColorMaterialF(Color.white); } catch { } if (iconMesh == null) { iconMesh = new fMesh(UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere)); iconMaterial = MaterialUtil.CreateStandardMaterialF(Color.yellow); } indicatorGO = new fMeshGameObject(iconMesh); indicatorGO.SetName("active_star"); indicatorGO.SetMesh(iconMesh); indicatorGO.SetMaterial(iconMaterial); indicatorGO.SetLocalScale(fIndicatorSize * Vector3f.One); indicatorGO.SetLocalPosition(indicatorGO.GetLocalPosition() + fIndicatorShift * (Vector3f.AxisY - 1 * Vector3f.AxisZ + Vector3f.AxisX)); indicatorButton = buttons[0]; // this is default material indicatorButton.AppendNewGO(indicatorGO, indicatorButton.RootGameObject, false); }
public void Create(Cockpit cockpit) { base.Create(); this.cockpit = cockpit; float fHUDRadius = 0.7f; float fButtonRadius = 0.06f; Colorf bgColor = new Color(0.7f, 0.7f, 1.0f, 0.7f); Colorf activeColor = new Colorf(ColorUtil.SelectionGold, 0.7f); defaultMaterial = (bgColor.a == 1.0f) ? MaterialUtil.CreateStandardMaterialF(bgColor) : MaterialUtil.CreateTransparentMaterialF(bgColor); activeMaterial = (activeColor.a == 1.0f) ? MaterialUtil.CreateStandardMaterialF(activeColor) : MaterialUtil.CreateTransparentMaterialF(activeColor); List <toolInfo> toolNames = new List <toolInfo>() { new toolInfo() { identifier = "cancel", sMeshPath = "tool_icons/cancel", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = SnapDrawPrimitivesTool.Identifier, sMeshPath = "tool_icons/draw_primitive", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = DrawTubeTool.Identifier, sMeshPath = "tool_icons/draw_tube", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = DrawCurveTool.Identifier, sMeshPath = "tool_icons/draw_curve", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = DrawSurfaceCurveTool.Identifier, sMeshPath = "tool_icons/draw_surface_curve", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = RevolveTool.Identifier, sMeshPath = "tool_icons/revolve", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = TwoPointMeasureTool.Identifier, sMeshPath = "tool_icons/measure", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = SculptCurveTool.Identifier, sMeshPath = "tool_icons/sculpt_curve", fMeshScaleFudge = 1.2f }, new toolInfo() { identifier = PlaneCutTool.Identifier, sMeshPath = "tool_icons/plane_cut", fMeshScaleFudge = 1.2f } }; float fRight = -43.0f; float df = -11.0f; List <float> AngleSteps = new List <float>() { fRight, fRight + df, fRight + 2 * df }; float fVertStep = 11.0f; float fTop = 0.0f; int ri = 0, ci = 0; toolButtons = new List <ActivateToolButton>(); toolButtonInfo = new List <toolInfo>(); foreach (toolInfo t in toolNames) { float fX = AngleSteps[ci++]; float fY = fTop - (float)ri * fVertStep; if (ci == AngleSteps.Count) { ci = 0; ri++; } var button = add_tool_button(cockpit, t.identifier, fHUDRadius, fX, fY, fButtonRadius, t); AddChild(button); toolButtons.Add(button); toolInfo ti = new toolInfo(); ti = t; ti.button = button; toolButtonInfo.Add(ti); } // build indicators string[] paths = { "tool_icons/star_green", "tool_icons/star_red" }; for (int k = 0; k < 2; ++k) { Mesh iconMesh = null; Material iconMaterial = null; try { iconMesh = Resources.Load <Mesh>(paths[k]); iconMaterial = MaterialUtil.CreateStandardVertexColorMaterial(Color.white); } catch { } if (iconMesh == null) { iconMesh = UnityUtil.GetPrimitiveMesh(PrimitiveType.Sphere); iconMaterial = MaterialUtil.CreateStandardMaterial((k == 0) ? Color.green : Color.red); } indicator[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere); indicator[k].name = (k == 0) ? "left_tool_star" : "right_tool_star"; Component.Destroy(indicator[k].GetComponent <Collider>()); indicator[k].SetMesh(iconMesh); indicator[k].GetComponent <Renderer>().material = iconMaterial; // have to add to some button because we need them to be in GO tree // when we do AddChild() on cockpit...that sets up layer, size, etc indicatorButton[k] = toolButtons[0]; indicator[k].transform.localScale = fIndicatorSize * Vector3.one; indicator[k].transform.localPosition += fIndicatorShiftXY * (Vector3.up + Vector3.right * ((k == 0) ? -1 : 1)) - fIndicatorShiftZ * Vector3.forward; indicatorButton[k].AppendNewGO(indicator[k], indicatorButton[k].RootGameObject, false); indicator[k].Hide(); } // listen for changes cockpit.Context.ToolManager.OnToolActivationChanged += on_tool_changed; }