void add(HUDStandardItem element, LayoutOptions options) { if (element.IsVisible == false) { element.IsVisible = true; } IBoxModelElement elemBoxModel = element as IBoxModelElement; childSet.Add(element); Func <Vector2f> pinSourceF = options.PinSourcePoint2D; if (pinSourceF == null) { pinSourceF = LayoutUtil.BoxPointF(elemBoxModel, BoxPosition.Center); } Func <Vector2f> pinTargetF = options.PinTargetPoint2D; if (pinTargetF == null) { pinTargetF = LayoutUtil.BoxPointF(Solver.Container, BoxPosition.Center); } Solver.AddLayoutItem(element, pinSourceF, pinTargetF, this.StandardDepth + options.DepthShift); }
void add(HUDStandardItem element, LayoutOptions options) { if (element.IsVisible == false) { element.IsVisible = true; } IBoxModelElement elemBoxModel = element as IBoxModelElement; // for 2D view (but doesn't matter if we are doing a layout anyway!) Frame3f viewFrame = Cockpit.GetViewFrame2D(); // with 3D view we should use this... //Frame3f viewFrame = Frame3f.Identity; element.SetObjectFrame(Frame3f.Identity); HUDUtil.PlaceInViewPlane(element, viewFrame); Cockpit.AddUIElement(element); Func <Vector2f> pinSourceF = options.PinSourcePoint2D; if (pinSourceF == null) { pinSourceF = LayoutUtil.BoxPointF(elemBoxModel, BoxPosition.Center); } Func <Vector2f> pinTargetF = options.PinTargetPoint2D; if (pinTargetF == null) { pinTargetF = LayoutUtil.BoxPointF(Solver.Container, BoxPosition.Center); } Solver.AddLayoutItem(element, pinSourceF, pinTargetF, this.StandardDepth + options.DepthShift); // if we want to shift result in its layout frame, do that via a post-transform if (options.FrameAxesShift != Vector3f.Zero) { Solver.AddPostTransform(element, (e) => { Frame3f f = (e as IElementFrame).GetObjectFrame(); f.Translate(options.FrameAxesShift.x * f.X + options.FrameAxesShift.y * f.Y + options.FrameAxesShift.z * f.Z); (e as IElementFrame).SetObjectFrame(f); }); } // auto-show if ((options.Flags & LayoutFlags.AnimatedShow) != 0) { HUDUtil.AnimatedShow(element); } }
void add(HUDStandardItem element, LayoutOptions options) { if (element.IsVisible == false) { element.IsVisible = true; } IBoxModelElement elemBoxModel = element as IBoxModelElement; // for 2D view (but doesn't matter if we are doing a layout anyway!) Frame3f viewFrame = Cockpit.GetViewFrame2D(); // with 3D view we should use this... //Frame3f viewFrame = Frame3f.Identity; element.SetObjectFrame(Frame3f.Identity); HUDUtil.PlaceInViewPlane(element, viewFrame); Cockpit.AddUIElement(element); Func <Vector2f> pinSourceF = options.PinSourcePoint2D; if (pinSourceF == null) { pinSourceF = LayoutUtil.BoxPointF(elemBoxModel, BoxPosition.Center); } Func <Vector2f> pinTargetF = options.PinTargetPoint2D; if (pinTargetF == null) { pinTargetF = LayoutUtil.BoxPointF(Solver.Container, BoxPosition.Center); } Solver.AddLayoutItem(element, pinSourceF, pinTargetF, this.StandardDepth + options.DepthShift); // auto-show if ((options.Flags & LayoutFlags.AnimatedShow) != 0) { HUDUtil.AnimatedShow(element); } }