public NodeDistance(int name1, int name2, int size, bool inCon, bool inFixed) { names = new PairInt(name1, name2); distance = size; connected = inCon; isFixed = inFixed; }
public int type; //string type; /*public Segment(int inX, int inY, int inWidth, int inHeight) * { * X = inX; * Y = inY; * width = inWidth; * height = inHeight; * }*/ public LineStruct(PairInt firstPoint, ContactSimple secPoint) { first = new PairInt(firstPoint); type = secPoint.layer; if (firstPoint.y == secPoint.y) { X = firstPoint.x; if (firstPoint.x > secPoint.x) { X = secPoint.x; } Y = firstPoint.y; width = Math.Abs(firstPoint.x - secPoint.x); height = 0; } else { X = firstPoint.x; Y = firstPoint.y; if (firstPoint.y > secPoint.y) { Y = secPoint.y; } width = 0; height = Math.Abs(firstPoint.y - secPoint.y); } }
public LineStruct(PairInt firstPoint, PairInt secPoint, int inType) { first = new PairInt(firstPoint); type = inType; if (firstPoint.y == secPoint.y) { X = firstPoint.x; if (firstPoint.x > secPoint.x) { X = secPoint.x; } Y = firstPoint.y; width = Math.Abs(firstPoint.x - secPoint.x); height = 0; } else { X = firstPoint.x; Y = firstPoint.y; if (firstPoint.y > secPoint.y) { Y = secPoint.y; } width = 0; height = Math.Abs(firstPoint.y - secPoint.y); } }
static public bool IsDiffusArea(PairInt inCont) { if (Math.Abs(inCont.y - lineN) <= 3) { return(true); } if (Math.Abs(inCont.y - lineP) <= 3) { return(true); } return(false); }
static public bool CoverDiffus(PairInt inCont) { if (Math.Abs(inCont.y - lineN) <= 1) { return(true); } if (Math.Abs(inCont.y - lineP) <= 1) { return(true); } return(false); }
// Compares by x positions public static int CompareByX(PairInt in1, PairInt in2) { if (in1.x > in2.x) { return(-1); } else if (in1.x == in2.x) { return(0); } return(1); }
public bool IsPointNear(PairInt inCnt) { if ((Math.Abs(inCnt.x - x) == 1) && (inCnt.y == y)) { return(true); } if ((Math.Abs(inCnt.y - y) == 1) && (inCnt.x == x)) { return(true); } if ((inCnt.x == x) && (inCnt.y == y)) { return(true); } return(false); }
public ContactSimple(PairInt inPosition, int inLayer) : base(inPosition) { layer = inLayer; inOut = false; }
public PairInt(PairInt inPair) { x = inPair.x; y = inPair.y; }
static public int Distance(PairInt point1, PairInt point2) { return((int)(Math.Sqrt(((point1.x - point2.x) * (point1.x - point2.x)) + ((point1.y - point2.y) * (point1.y - point2.y))))); }